Game PackageGame PackageGAME PACKAGE™
SubscriptionsLeaderboardAssets
Game PackageGame PackageGame Package

Unity assets, ready-made projects, and subscriptions in one storefront.

Explore

  • Subscriptions
  • Leaderboard
  • Assets
  • Ready-made
  • Search
© 2026 Game Package. All rights reserved.gamepackage.net
Asset catalog / Publishers / Arawn

Assets by Arawn

Browse 8 published assets credited to Arawn. Open a package to review its description, available versions and access requirements.

  • Auto-Orbit Camera for Game Creator 2 | Camera

    By Arawn

    Version 1.0.4

    Get the Auto-Orbit Camera for Game Creator 2 package from Arawn and speed up your game development process.

    • camera
    • Tools
  • Advanced Targeting for Game Creator 2 Melee Module

    By Arawn

    Version 1.6.1

    Get the Advanced Targeting for Game Creator 2 Melee Module package from Arawn and speed up your game development process.

    • game toolkits
    • Tools
  • Integration of Pixel Crushers Dialogue System into Game Creator 2

    By Arawn

    Version 1.0.3

    Bring Pixel Crushers Dialogue System and Game Creator 2 together with a seamless editor‑level bridge. Dialogue System For Game Creator 2 adds native support for GC2 Conditions, Instructions, and Sequences directly inside Dialogue System entries , so you can author gameplay logic visually while keeping your narrative workflow intact. No more bouncing between inspectors or maintaining parallel logic, everything lives where your dialogue is built. This integration optionally patches and extends the Dialogue Editor with inline GC2 lists for each entry. You can use GC2 logic alongside (or instead of) Lua , preserve existing Dialogue System pipelines , and keep your narrative data structured while still leveraging Game Creator 2’s powerful visual scripting ecosystem. Key highlights: Inline GC2 Conditions and Instructions per dialogue entry Visual authoring directly in the Dialogue Editor Works with existing Dialogue System databases and workflows Designed to feel native to both Pixel Crushers and GC2 Faster iteration with fewer context switches Ideal for story‑driven games, quests, and branching conversations where you want the robustness of Dialogue System combined with the speed and clarity of Game Creator 2’s visual tools.

    • integration
    • Tools
  • Multiplayer Integration for Game Creator 2 with PurrNet

    By Arawn

    Version 2.4.8

    Get the Multiplayer Integration for Game Creator 2 with PurrNet package from Arawn and speed up your game development process.

    • network
    • Tools
  • Crystal Character Creator Professional | Sculpt any Model & GC2 Integration

    By Arawn

    Version 1.6.0

    ===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |=== Crystal Character Creator Professional brings a complete character customization and equipment authoring workflow directly into Unity. Instead of locking your game to one fixed character model, Crystal Character Creator Professional is built around a model-agnostic equipment pipeline . It is designed to work across character models from different sources, so hair, helmets, clothing, armor, shoes, gloves, and accessories can be registered as modular equipment and mapped onto the active character rig. The EquipmentManager is specifically designed to equip wearable content and map equipment rigs to the active character rig, with smart bone matching for different naming conventions and humanoid avatar role matching where available. This means your character library and outfit library become much more reusable. A character model from one asset pack can become part of the same customization ecosystem as armor, outfits, hair, accessories, and body variations from another pack. Professional adds: C# source files instead of DLL-only distribution. Expanded Equipment Fit Sculptor workflows. Standalone Mesh Sculptor / Rigging Workbench. Body Feature Archetype Mix. Face Archetype Mix. Face Feature Archetype Mix. Painted body and face feature masks. Guided Rigs. Auto Rig. Twist and jiggle helper bones. Weight painting and skinning tools. Mesh cutting, attach, stitch, weld, and seam stabilization. Body and seam diagnostics. Scene toolbar workflow shortcuts. FBX export toolbar shortcut. Compact fit save option. Crystal Save integration. Game Creator 2 integration. More advanced production repair and validation workflows. For RPGs, action games, visual novels, avatar systems, survival games, multiplayer games, and NPC generators, this opens a workflow where your Unity Asset Store character content can be turned into a shared, interchangeable wardrobe instead of a collection of isolated, incompatible prefabs. Professional is not only a runtime equipment system. It is an advanced Unity editor workflow for modular character equipment, mesh fitting, rigging, skinning, blendshapes, cutting, seam repair, diagnostics, and save-ready character customization . Unlike Crystal Character Creator Standard , which is distributed as a DLL, Crystal Character Creator Professional ships as C# source files . This makes it the better edition for studios and advanced developers who want to inspect the implementation, integrate deeper gameplay logic, customize editor tools, adapt UI behavior, or build project-specific extensions. Why Model-Agnostic Character Creation Matters Most character customization systems are built around one base body, one skeleton, and one compatible wardrobe. Crystal Character Creator Professional is designed for a broader production problem: Unity projects often use characters and equipment from many different asset packs. Professional helps turn those separate assets into a shared customization pipeline. Use it to: equip clothing, armor, helmets, hair, shoes, gloves, and accessories across compatible character rigs; convert full character or outfit prefabs into reusable equipment prefabs; map equipment bones to the player character with smart matching; fit gear to different body shapes; author body and equipment culling; synchronize compatible blendshapes between body and equipment; save and restore complete character appearances; repair model issues that become visible during procedural deformation. The system is built around the idea that equipment can come from many sources, but model quality still matters. Professional includes tools for detected character axes, selected-only seam stabilization, manual feature masks, weight cleanup, and diagnostics to make more third-party models usable inside Unity. RPG-Style Character Creator Workflow Inside Unity Crystal Character Creator Professional gives your project a runtime and editor workflow similar to a modern RPG character creator, without referencing or depending on any external character creation application. Players or developers can work with: body shape sliders; body feature sliders; face archetype sliders; face feature sliders; equipment selection; outfit fitting; colors and dyes; saved presets; thumbnails and preset galleries; gamepad-friendly UI navigation; runtime save/load integration. Professional adds Body Feature Archetype Mix, Face Archetype Mix, Face Feature Archetype Mix, painted body and face feature masks, standalone sculpting, guided rigs, auto-rigging, mesh cutting, seam stabilization, diagnostics, and other production tools beyond the Standard edition feature set.

    • game toolkits
    • Tools
  • Crystal Save Professional

    By Arawn

    Version 1.7.31

    Use the Crystal Save Professional | Save System & Save Migration from Arawn on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Platforming Solution Module for Game Creator 2

    By Arawn

    Version 1.9.7

    Get the Platforming Solution Module for Game Creator 2 package from Arawn and speed up your game development process.

    • physics
    • Tools
  • Crystal Save | Game Creator 2 Save Module (requires Crystal Save)

    By Arawn

    Version 1.1.91

    ⚡ Crystal Save – Game Creator 2 Integration ⚡ Take your GC2 projects from prototype to production with a battle-tested, versionable save system that speaks the same visual-scripting language you already use every day. Plug it in, press Play, and every stat, inventory slot, quest flag, faction reputation, custom variable, animation state, timeline, and hand-crafted prefab is safely tucked away and restored—no boilerplate, no code, no headaches. How To Video: First steps Tutorial 🎮 Why you’ll love it • 100 + ready-made Instructions, Conditions, Events & Properties —drag-and-drop visual nodes that expose every public call in SaveManager. • Familiar GC2-style Inspector – drop a single Remember Component (RememberComposite) on any object, then add specialised Remember-XX helpers from its pop-up just like native GC2 “Save” actions. • One-step Prefab support – stick the Remember Prefab component on a prefab and you’re done. No manual registry, GUID wizardry, or other confusing workflows. • Covers all official GC2 modules: Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests,… and any future module that stores data. (Support for GC2 Third Party Modules like Factions, Love/Hate, StateMachine are sold separately) • Automatic Registry Assets (AnimationRegistry, ItemRegistry, MeleeWeaponRegistry, etc.) create fool-proof paths inside Resources/ —even when you bury assets in deep sub-folders. • Built-in Migration Path keeps existing save files alive after you patch or ship DLC—no “Start New Game” rage-quits and negative steam reviews from your players. • One-click Demo Scenes appear in Game Creator 2 → Install ; they auto-pull any GC2 demo dependencies so everything loads cleanly. • Friendly support on Discord 🗨️ 🗄️ What’s inside (Crystal Save Version v1.5.1) • Visual-scripting nodes for Save , Load , Quick-Save , Delete Slot , Next/Prev Slot , Save Screenshots, Meta data , and more. • Conditions for Has Save? , Is Saving? , Slot Exists? • Events fired on Save Started , Save Finished , Load Completed . • Properties exposing Current Slot , File Version , Last Save Time , Save Path … perfect for HUDs or debug panels. • Targeted Restore – reload a destroyed vendor UI, boss arena, or single item without reloading the scene; equally works for restoring destroyed GameObjects. • Prefab & Variable Restoration – dynamically spawned prefabs and GameObjects referenced in GC2 Variables are fully serialised and restored, including hierarchy position. • Runtime mutations saved – colour swaps, texture changes, shader tweaks, etc. made to an item and then stored in a GC2 Inventory Bag are preserved and reload exactly as the player left them. • Keep-Across-Scenes helper for persistent player avatars, music managers, or network objects. • MemoryPack-powered binary format: tiny, fast, GC-friendly. 🚀 Roadmap — why you’ll want each milestone 1.6 Live Conflict Resolver + Diff-Viewer overlay 🔍 When two saves or cloud slots disagree, you’ll see exactly what changed and can merge or pick the winner in-engine—no more “which file is newer?” guesswork or lost progress. 1.7 Core ISyncTransport & SyncManager scaffolding 🌐 Adds a transport-agnostic layer for syncing saves between desktop, cloud, or console builds. Foundation for cross-device play and Steam Cloud/Google Play integration. 1.8 Alpha adapters – Fish-Net, ObjectNet & Fusion (single-scene demos) 🐟 Early multiplayer hooks so you can test co-op or MMO persistence. Drop-in demo scenes show how Crystal Save keeps inventories, quests, and stats consistent across popular networking stacks. 1.9 Late-Join Snapshot + LZ4 compression toggle (Co-op ready) 🤝 Players who join mid-match instantly receive a compressed state snapshot—no lobby reloads. LZ4 makes those packets tiny, saving bandwidth and speeding up cloud saves. 2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs) 🛡️ Locks the public API for long-term support, introduces Unity’s Netcode for GameObjects adapter, and signs every save frame with HMAC + frame IDs to thwart tampering and rollback cheats. These roadmap items aren’t available yet, but they show where Crystal Save is headed—toward seamless cloud syncing, authoritative multiplayer persistence, and rock-solid anti-cheat for Game Creator 2 projects. 📦 Requirements • Crystal Save – Base Version (sold separately) v1.5.1 or newer. • Game Creator 2 (plus any GC2 modules you wish to save). • Unity 6 LTS or newer. 🕹️ Drop Crystal Save into your GC2 project today and never fear a corrupted save again!

    • integration
    • Tools
Page 1 of 1