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Asset catalog / Tools / game toolkits

game toolkits assets

Explore 166 published packages in Tools / game toolkits. Follow the category links or open a product to check its available versions and package information.

  • RayFire 2

    By RayFire Studios

    Version 2.13

    Get the RayFire 2 package from RayFire Studios and speed up your game development process.

    • game toolkits
    • Tools
  • Nav 3D Pro — 3D Pathfinding & Flying AI Navigation

    By Softbrix Studio

    Version 3.1.0

    Agents route through the whole volume of your scene — open sky, tight corridors, caves, the inside of a station — and negotiate their way past each other while they fly. ⁠ Paths are found for the agent's actual size, so a small scout and a large freighter take different routes through the same geometry; banked, aircraft-like flight comes out of the box; and the world can change, or be built from scratch, while the game runs. ⁠ 🔗 Find out more: 🎮 Downloadable demos | 📖 Documentation | 💬 Forum | ▶️ Video tutorials ⁠ ⭐ On the Unity Asset Store since 2017 — actively developed and supported. ⭐ ⁠ SUITABLE FOR Anything that moves through space rather than across a floor: birds and flying creatures, fish and underwater life, dragons, drones, aircraft, spaceships, submarines. It fits aerial combat and drone sims, space games, underwater worlds, tower defense with air units and zero-g environments — any genre where “walkable surface” simply doesn’t apply, which is exactly where a navigation mesh stops. Crowds of mixed sizes, levels that are edited or destroyed during play and worlds generated as the player moves are all part of the job. ⁠ MADE TO BE CUSTOMIZED Nav3D ships as full C# source code with no external dependencies, so nothing in it is a black box you have to work around. Every agent kind is a Nav3DAgentConfig asset — close to 40 parameters covering speed, radius, motion mode, avoidance and pathfinding — tuned in the inspector, so agents of different sizes and temperaments share one scene. Routes are yours to use as well: Nav3DPath answers path queries for your own code, so the same search can drive a missile, a camera rail or an AI decision. All eleven demo scenes are authored in the editor, so opening one shows how it is built before you press Play. ⁠ WORKS WITH YOUR AI ASSISTANT The package includes six AI Skills: instruction files that let a coding assistant set up a scene, register obstacles, order agents, query paths and diagnose problems using the real API instead of guessing at it. They live in Assets/Nav3D/AI/Skills/ — tell your assistant to read that folder and it will follow them from then on. ⁠ Built for agents that move through space rather than across it.

    • behavior ai
    • game toolkits
    • Tools
  • Advanced Targeting for Game Creator 2 Melee Module

    By Arawn

    Version 1.6.1

    Get the Advanced Targeting for Game Creator 2 Melee Module package from Arawn and speed up your game development process.

    • game toolkits
    • Tools
  • Eadon Survival for Invector TPC

    By Unknown author

    Version 2.1

    Get the Eadon Survival for Invector TPC package from Cogs & Goggles and speed up your game development process.

    • game toolkits
    • Tools
  • Core GameKit

    By Dark Tonic Inc.

    Version 3.2.9.7

    Get the Core GameKit package from Dark Tonic Inc. and speed up your game development process.

    • game toolkits
    • Tools
  • Adventure Creator

    By ICEBOX Studios

    Version 1.86.7

    Get the Adventure Creator package from ICEBOX Studios and speed up your game development process.

    • game toolkits
    • Tools
  • Invector Third Person Controller - Basic Locomotion Template

    By Invector

    Version 3.1.1

    Get the Invector Third Person Controller - Basic Locomotion Template package from Invector and speed up your game development process.

    • game toolkits
    • Tools
  • Invector Third Person Controller - Shooter Template

    By Invector

    Version 3.1.0

    Get the Invector Third Person Controller - Shooter Template package from Invector and speed up your game development process.

    • game toolkits
    • Tools
  • Quest Machine

    By Pixel Crushers

    Version 1.2.75.1

    Get the Quest Machine package from Pixel Crushers and speed up your game development process.

    • game toolkits
    • Tools
  • Invector Shooter Cover Add-on

    By Invector

    Version 1.1

    Get the Invector Shooter Cover Add-on package from Invector and speed up your game development process.

    • game toolkits
    • Tools
  • Motion-Matching Locomotion Controller

    By Threepeat Games

    Version 0.5.0

    Get the Motion-Matching Locomotion Controller package from Threepeat Games and speed up your game development process.

    • game toolkits
    • Tools
  • Crystal Character Creator Professional | Sculpt any Model & GC2 Integration

    By Arawn

    Version 1.6.0

    ===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |=== Crystal Character Creator Professional brings a complete character customization and equipment authoring workflow directly into Unity. Instead of locking your game to one fixed character model, Crystal Character Creator Professional is built around a model-agnostic equipment pipeline . It is designed to work across character models from different sources, so hair, helmets, clothing, armor, shoes, gloves, and accessories can be registered as modular equipment and mapped onto the active character rig. The EquipmentManager is specifically designed to equip wearable content and map equipment rigs to the active character rig, with smart bone matching for different naming conventions and humanoid avatar role matching where available. This means your character library and outfit library become much more reusable. A character model from one asset pack can become part of the same customization ecosystem as armor, outfits, hair, accessories, and body variations from another pack. Professional adds: C# source files instead of DLL-only distribution. Expanded Equipment Fit Sculptor workflows. Standalone Mesh Sculptor / Rigging Workbench. Body Feature Archetype Mix. Face Archetype Mix. Face Feature Archetype Mix. Painted body and face feature masks. Guided Rigs. Auto Rig. Twist and jiggle helper bones. Weight painting and skinning tools. Mesh cutting, attach, stitch, weld, and seam stabilization. Body and seam diagnostics. Scene toolbar workflow shortcuts. FBX export toolbar shortcut. Compact fit save option. Crystal Save integration. Game Creator 2 integration. More advanced production repair and validation workflows. For RPGs, action games, visual novels, avatar systems, survival games, multiplayer games, and NPC generators, this opens a workflow where your Unity Asset Store character content can be turned into a shared, interchangeable wardrobe instead of a collection of isolated, incompatible prefabs. Professional is not only a runtime equipment system. It is an advanced Unity editor workflow for modular character equipment, mesh fitting, rigging, skinning, blendshapes, cutting, seam repair, diagnostics, and save-ready character customization . Unlike Crystal Character Creator Standard , which is distributed as a DLL, Crystal Character Creator Professional ships as C# source files . This makes it the better edition for studios and advanced developers who want to inspect the implementation, integrate deeper gameplay logic, customize editor tools, adapt UI behavior, or build project-specific extensions. Why Model-Agnostic Character Creation Matters Most character customization systems are built around one base body, one skeleton, and one compatible wardrobe. Crystal Character Creator Professional is designed for a broader production problem: Unity projects often use characters and equipment from many different asset packs. Professional helps turn those separate assets into a shared customization pipeline. Use it to: equip clothing, armor, helmets, hair, shoes, gloves, and accessories across compatible character rigs; convert full character or outfit prefabs into reusable equipment prefabs; map equipment bones to the player character with smart matching; fit gear to different body shapes; author body and equipment culling; synchronize compatible blendshapes between body and equipment; save and restore complete character appearances; repair model issues that become visible during procedural deformation. The system is built around the idea that equipment can come from many sources, but model quality still matters. Professional includes tools for detected character axes, selected-only seam stabilization, manual feature masks, weight cleanup, and diagnostics to make more third-party models usable inside Unity. RPG-Style Character Creator Workflow Inside Unity Crystal Character Creator Professional gives your project a runtime and editor workflow similar to a modern RPG character creator, without referencing or depending on any external character creation application. Players or developers can work with: body shape sliders; body feature sliders; face archetype sliders; face feature sliders; equipment selection; outfit fitting; colors and dyes; saved presets; thumbnails and preset galleries; gamepad-friendly UI navigation; runtime save/load integration. Professional adds Body Feature Archetype Mix, Face Archetype Mix, Face Feature Archetype Mix, painted body and face feature masks, standalone sculpting, guided rigs, auto-rigging, mesh cutting, seam stabilization, diagnostics, and other production tools beyond the Standard edition feature set.

    • game toolkits
    • Tools
  • RPG Editor: ORK Framework 3 (2025)

    By Gaming is Love

    Version 3.25.0

    Get the RPG Editor: ORK Framework 3 (2025) package from Gaming is Love and speed up your game development process.

    • game toolkits
    • Tools
  • Racing Game Starter Kit

    By Intense Games

    Version 2.1.6

    Get the Racing Game Starter Kit package from Intense Games and speed up your game development process.

    • game toolkits
    • Tools
  • Dungeon Crawler Grid Controller

    By Pixel Crushers

    Version 1.0.27

    Get the Dungeon Crawler Grid Controller package from Pixel Crushers and speed up your game development process.

    • game toolkits
    • Tools
  • NeoFPS: FPS Controller, Template & Toolkit

    By Yondernauts Games

    Version 1.1.38

    Get the NeoFPS: FPS Controller, Template & Toolkit package from Yondernauts Games and speed up your game development process.

    • game toolkits
    • Tools
  • Abilities | Game Creator 2

    By Daimahou Games

    Version 2.1.0

    Supercharge your game with highly flexible RPG abilities within minutes ! ー----------------------- ⚡With Abilities, It's DESIGN TIME !!!⚡ ー----------------------- Abilities is designed with simplicity and flexibility in mind. No need to code , you can add your custom logic directly in the inspector with simple instructions to quickly prototype your ideas. Easy to customize with your own assets and integrate with your work. For those dev types out there, special care has been given to the code so that it is self documented, easy to understand and to extends. Engineers will love working with our assets. A lot of tools are already implemented to get a wide range of RPG abilities inside your game within minutes ! Check out our website or the documentation for more information. Please visit the discord server for support . This module requires Game Creator 2 in order to work. ー----------------------- ※ Whats inside ? ※ ー----------------------- Abilities are defined by 5 differents systems. ❶ Targeting system: Let you choose how the targets are selected. ❷ Activation sytem: Let you choose how the ability is executed. ❸ Requirement system: Let you define requirements such as cooldown, cost, or other arbitrary conditions that needs to be met for the ability to be cast. ❹ Filter system: Let you define conditions that needs to be met for the target to be selected. Useful for removing friendly fire, or to create conditional effects. ❺ Effect system: Let you specify what the ability will do once it gets resolved. Examples are applying damage, spawning an explosion or a projectiles, ect... ー----------------------- The module also include projectiles and impact which are reusing some of the previous system to defines their behaviour. Projectiles are moving objects that spawns an Impact uppon collision. Their movement behaviour and valid targets can be customized with the inspector. Impact are explosions that gets spawned by the ability itself or a projectile. An impact can calculate it's own targets independently from the ability itself. Last but not least, the system also features an animation system called Reactive Gesture. This system comes with a custom inspector to intuitively synchronize logic and visual effects with your animation . Because it is built uppon Game Creator 2, you can expect all the features to be 100% compaptible. There is also optional support for the Stats module. Every official Game Creator 2 modules will receive support. New systems will progressively be added to support more ability types out of the box. Please refer to the roadmap for more information. ー----------------------- MULTIPLAYER CAPABILITIES using PHOTON ABILITIES ー----------------------- Bring Abilities to your multiplayer games, now made easy using Photon Abilities (Game Creator 2) from HJupter .

    • game toolkits
    • Tools
  • RPG Map Editor

    By Creative Spore

    Version 1.6.1

    Get the RPG Map Editor package from Creative Spore and speed up your game development process.

    • game toolkits
    • Tools
  • Strategy Kit: RTS Engine

    By Game Dev Spice

    Version 6000

    Get the Strategy Kit: RTS Engine package from Game Dev Spice and speed up your game development process.

    • game toolkits
    • Tools
  • Ultimate Inventory System

    By Opsive

    Version 1.3.10

    Get the Ultimate Inventory System package from Opsive and speed up your game development process.

    • game toolkits
    • Tools
  • Zero Gravity - First Person Controller

    By Ziad Rbai

    Version 1.0

    Get the Zero Gravity - First Person Controller package from Ziad Rbai and speed up your game development process.

    • game toolkits
    • Tools
  • FS Shooter System 2 | Game Toolkits

    By Fantacode Studios

    Version 2.0.2

    Get the FS Shooter System 2 package from Fantacode Studios and speed up your game development process.

    • game toolkits
    • Tools
  • FS Swimming System 2 | Game Toolkits

    By Fantacode Studios

    Version 2.0.2

    Get the FS Swimming System 2 package from Fantacode Studios and speed up your game development process.

    • game toolkits
    • Tools
  • FS Melee Combat System 2 | Game Toolkits

    By Fantacode Studios

    Version 2.0.2

    Get the FS Melee Combat System 2 package from Fantacode Studios and speed up your game development process.

    • game toolkits
    • Tools
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