camera assets
Explore 27 published packages in Tools / camera. Follow the category links or open a product to check its available versions and package information.
Auto-Orbit Camera for Game Creator 2 | Camera
By Arawn
Version 1.0.4
Get the Auto-Orbit Camera for Game Creator 2 package from Arawn and speed up your game development process.
Ultimate Replay 3.0
Version 3.3.4
Get the Ultimate Replay 3.0 package from Trivial Interactive and speed up your game development process.
Retro Horror Template - First Person Camera
By RetroGig
Version 1.1.4
Get the Retro Horror Template - First Person Camera package from RetroGig and speed up your game development process.
VehiCam – Modular Vehicle Camera Toolkit
By Ash Dev
Version 1.0
Get the VehiCam – Modular Vehicle Camera Toolkit package from Ash Dev and speed up your game development process.
Third Person Camera
Version 1.2
Links: Documentation | WebGL Demo | Forum Build your game, not another camera system. Third Person Camera is a modular, source-included toolkit for creating polished orbit, adventure, follow, vehicle, shooter, lock-on, and Cinemachine cameras in Unity. Start with one of six ready-made camera prefabs or combine focused components to create the exact camera your game needs. The system follows any Transform and does not require a specific character controller. 🎉 New In 1.2 - Cinemachine 3 gameplay camera integration - Included occlusion extension for Cinemachine-authored shots - Optional frame-rate-independent exponential smoothing - and much more! 🛡️ Advanced Obstacle Handling Occlusion Avoidance Sphere-cast collision detection keeps the camera out of geometry and the target visible. Smart Pivot When the camera reaches the ground while looking upward, Smart Pivot tilts the view instead of forcing the camera uncomfortably close to the character. Thickness Check Ignore thin obstacles such as poles, fences, branches, and small trees while solid geometry continues to block the camera. Smart Camera Offsets Obstacle-aware offsets smoothly move toward the center when blocked, then return to the desired composition when space becomes available. Over-the-shoulder cameras remain fluid instead of abruptly switching sides. Smooth Recovery Configure collision zoom-in and recovery speeds independently for controlled, natural movement. 🎥 Multiple Camera Styles 360-Degree FreeForm Camera Orbit and zoom around any target with configurable distance, angle limits, and smoothing. Adventure Follow Camera A smart LookAt mode keeps the target in view while preferring rotation over unnecessary position changes. Automatic Follow Align behind characters, cars, rolling objects, or flying targets, with optional slope alignment and backward-motion detection. Preemptive Corner Sweeping The camera can begin rotating before its path becomes blocked while moving around corners. Over-The-Shoulder Camera Configure separate aiming and released poses, smooth offsets, custom slide axes, and left/right shoulder switching. Lock-On Targeting Find, rank, select, and cycle targets using configurable layers, distance, viewing angle, and focus offsets. 🎬 Cinemachine 3 Integration Use 3rd Person Camera as Cinemachine Position Control while retaining priorities, blends, Timeline workflows, lens settings, Impulse, and other Cinemachine tools. The included Cinemachine occlusion extension protects Timeline, Spline Dolly, animation, and custom-authored shots without replacing their original camera pose. 🎮 Input Ready Use the supplied Unity Input System actions, the legacy Input Manager, or connect any input solution through the custom input API. Keyboard, mouse, and gamepad support includes: - Free look and zoom - Independent sensitivity and Y-axis inversion - Aiming and shoulder switching - Lock-on selection and cycling - Cursor locking and visibility - Backward view - UI hover protection 🏃 KCC Integration Includes a ready-made demo integration for the free Kinematic Character Controller asset, connecting character movement and animation with the active camera direction. KCC is downloaded separately. 📦 Included - 6 ready-to-use camera prefabs - 8 focused demo scenes - Full C# source - Editable Input System actions - Legacy and new input support ☎️ Support If you have any questions please write me an email (support[at]enzenebner.com) or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request. Thank you. 🔑 License Info This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user. Why am I telling you this? Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation ) which differs from the standard (Entity) license.
AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS
By Makaka Games
Version 6.0
AR Camera Lite uses Back/Rear Camera & Motion Sensor (Gyroscope or Accelerometer) on the player's mobile device to display 2D or 3D objects as though they were in the real world. AR Safety First. [ Documentation | Support Forum | Map of Assets ] Fast, Markerless, Pseudo Augmented Reality. 👉 Features Bring the enchanting Power of Augmented Reality into your amazing Game or App: Cross-platform Mobile AR Camera: iOS, Android. Covering a Wide Range of Mobile Devices: Such pseudo AR can work on low-budget smartphones. No using of other AR Engines like AR Foundation (ARCore, ARKit), Vuforia... Device Orientations: Portrait, Landscape. Auto Selection of User Input using Sensor Camera : Gyroscope, Accelerometer. Gyroscope Mode: same AR like in the Pokemon GO game (AR mode, not AR+): 3DoF — it can track rotational motion but not translational. Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis. Instant Launch after granting the camera permission: no need to scan the environment, because there is no surface/plane detection. Editor Testing . Real-Time AR Shadows . 🍏 Package Contains Demo Scene with Cubes. Menu Scene with AR Safety Tutorial. Menu Scene with Mode Selection: Gyro, Accelerometer, No Sensors, Default. Permission Scene with Camera Permission Request using free Native Camera . Loading Screen to switch scenes seamlessly. Camera Feed on Background . Sensor Camera . ✨ Limitations Learn Limitations separately for Each Asset included in the package. 📚 Docs & Support I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch. If you find a bug, or you can't use the asset as you need, please first get the support before leaving a review on the asset store. I am here to help and to improve my assets for the best. Response time can be up to 5 business days.
Pixel Perfect Camera
Version 1.47
Get the Pixel Perfect Camera package from Evil Window Dog and speed up your game development process.
RT Occlusion Culling : Dynamic Occlusion Culling
By VisualWorks
Version 1.6
Get the RT Occlusion Culling : Dynamic Occlusion Culling package from VisualWorks and speed up your game development process.
UPixelator - Pixelize 3d Scenes
Version 3.1.0
Get the UPixelator - Pixelize 3d Scenes package from Abiogenesis3d and speed up your game development process.
Camera Object Fader
By Quick Setup
Version 1.0
Get the Camera Object Fader package from Quick Setup and speed up your game development process.
Third Person Camera for DOTS
Version 1.3.2
Get the Third Person Camera for DOTS package from Thomas Enzenebner and speed up your game development process.
Split Screen Pro | Camera
By Kronnect
Version 3.1.3
Get the Split Screen Pro package from Kronnect and speed up your game development process.
Frustum Culling
By Pathiral
Version 3.0.1
Get the Frustum Culling package from Pathiral and speed up your game development process.
Adaptive Split Screen
Version 1.4.1
Get the Adaptive Split Screen package from Lukas Chodosevicius and speed up your game development process.
Point Click Camera System
Version 1.0
Get the Point Click Camera System package from Moewis Design 3D and speed up your game development process.
Dynamic Crosshair Color Change
By Red Dot Lab
Version 1.2
Get the Dynamic Crosshair Color Change package from Red Dot Lab and speed up your game development process.
Critter 3D Pixel Camera
By Nimble Fox
Version 2.3.1
Get the Critter 3D Pixel Camera package from Nimble Fox and speed up your game development process.
Camera Orbit
Version 1.7
Get the Camera Orbit package from Lovatto Studio and speed up your game development process.
Simple Third Person Camera
By EnricoBC
Version 1.0.0
Get the Simple Third Person Camera package from EnricoBC and speed up your game development process.
Transitions Plus
By Kronnect
Version 5.2.1
Get the Transitions Plus package from Kronnect and speed up your game development process.
Imagine WebAR - Image Tracker
Version 1.0.0
Get the Imagine WebAR - Image Tracker package from Imagine WebAR and speed up your game development process.
Photo Session
By Rowlan
Version 2.6.0
Get the Photo Session package from Rowlan and speed up your game development process.
Camera Stabilization
Version 1.0.0
Get the Camera Stabilization package from Gwydion LLyr Meredydd and speed up your game development process.
Transition Blocks
By ATesh Games
Version 1.0.0
Get the Transition Blocks package from ATesh Games and speed up your game development process.