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Asset catalog / Tools

Tools assets

Explore 1474 published packages in Tools. Follow the category links or open a product to check its available versions and package information.

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  • ai ml integration
  • animation
  • audio
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  • camera
  • game toolkits
  • generative ai
  • gui
  • input management
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  • level design
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  • Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather

    By ARTnGAME

    Version 5.8.1

    Use the Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

    • particles effects
    • Tools
  • Anti Cheat Pro | Keep hackers & cheaters away | v2026

    By GuardingPearSoftware

    Version 2026.4.1

    📄 Documentation 💬 Forum 🟣 Discord AntiCheat is developed for you , to keep your game safe. In the world of video games, cheating is unfortunately still widespread, with individuals using various methods to gain an advantage over other players. These include the use of mods, hacks or exploits that give an unfair advantage. Be it single- or multiplayer games. As a client-side solution, AntiCheat protects your game memory, storage, time and detects and prevents tampering attempts. It ensures the integrity of the gaming experience for you and your honest players. 🔒 PROTECTED MEMORY Important data such as scores, positions or health are usually stored in the runtime memory, which can be vulnerable to manipulation by cheaters. AntiCheat offers protected data types to recognize, prevent and react to those memory manipulation attempts. - Primitives: Protected data type for all primitives. This includes value types like int, float, string, ... and all Unity value types like Vector, Quaternion, ... - Collections: Added protected versions for commonly used collections such as List, Queue and Stack. - Data- & BlockChain: Introduced data chain classes to maintain remote synchronized ordered data while preserving its integrity. 💾 PROTECTED PLAYER PREFS Unity's PlayerPrefs offer a simple way to save user preferences and data, but they don't provide any security or encryption, making them vulnerable to unwanted modifications. AntiCheat protected PlayerPrefs are designed to address this security issue. - Protected PlayerPrefs: Protected implementation of Unity's PlayerPrefs to store encrypted data in the local registry. - Protected File Based PlayerPrefs: File based alternative to store Unity's PlayerPrefs encrypted in a file of your choice. ⏱️ PROTECTED TIME Time, whether in real time or as game time, is crucial in every game. However, it is often manipulated by cheaters by speeding up or slowing down the speed of the game or changing the device's clock. AntiCheat addresses these problems by providing a solution that safeguards against time-based manipulations. - Protected Game Time: Protected and reliable versionzs of deltaTime, fixedDeltaTime and all other Unity Time class properties. - Protected Device Time: Watch the player's device time and use a trusted UTC DateTime to ensure the integrity of your game. 📱 PROTECT YOUR MOBILE GAME Mobile apps are often targets for unauthorized redistribution, with cheaters modifying them to gain advantages, bypass payment systems or even rebranding and republishing them. But AntiCheat helps you to stop that! Android: - Validate Installation Source: Validate the installation source, to check whether your app was installed by an official app stores and not by third parties. - Validate Hash: Validate the entire app hash to determine whether the app has been modified in any way. Be it changed code or other resources. - Validate Certificate Fingerprint: Validate your apps certificate fingerprint to make sure the app is shipped by you and no one else. - Validate Libraries: A common cheat method in Unity Android apps is to insert custom libraries into your app instead of modifying the existing code. Validate against whitelisted and blacklisted libraries. - Validate Installed Apps: Not only can a user modify or manipulate your game or app, but they can also try to gain an advantage by making changes to their device. Validate the installed apps! iOS: - Detect Jailbreak: Detects common jailbreak signs, including installed package managers (Cydia, Sileo, Zebra, Filza), known jailbreak files, rootless paths, sandbox escapes, dyld injection, and loaded tweak frameworks. iOS + Android: - Validate Package Name: Validate the package name of the shipped app and make sure it is your app and not a rebranding. 🖥️ PROTECT YOUR DESKTOP GAME - Detect mod loaders: Mod loaders such as 'BepInEx', 'MelonLoader', 'UnityDoorstop', 'HarmonyLib', or 'MonoMod' attach themselves to your game on desktop platforms. Detect and prevent that. - Detect debuggers: Debuggers let an attacker pause your game, inspect memory, change values, and step through your code. Detect and stop those. - Detect virtual environments: A frequent cheating pattern on desktop is running your game inside a virtual machine (e.g. VMware, VirtualBox, Hyper-V, QEMU/KVM, Parallels) to ease memory inspection, snapshot and rewind game state, or run automation farms. Detect and prevent that. ⭐ WHY ANTICHEAT - Proven Quality: Thousands of developers have relied on AntiCheat for nearly a decade as a comprehensive game security solution. - Lifetime Access: As one-time purchase solution you have access to all features and future updates. - Source Code: The package includes the full C# source code, allowing developers to easily customize and adapt to their specific requirements. - Developed For You: Designed with developers in mind, ensuring you will get all the support you need. 📝 DOCUMENTATION AntiCheat is packed with plenty of manuals, scripting API reference docs, and demos, enabling you to dive straight into coding! Documentation and Scripting Api Reference 📦 PLATFORMS All platforms Unity supports. Includes Mono and IL2CPP. 🌐 CONTACT From developers for developers since 2017! If you have any questions feel free to ask. Contact: guardingpearsoftware@gmail.com Website: guardingpearsoftware.com Social: X , Bluesky , Mastodon , Threads 🔒 MORE SECURITY TOOLS - Protect your game source code: Obfuscator ⭐ DEV TOOLS - Localize you game: EasyLocalization - Optimize your performance: EasyPooling - Monitor your performance: EasyPerformanceMonitor => Bundle together: Developer Essentials

  • Asset Inventory 4

    By Impossible Robert

    Version 4.9.0

    UNITY AWARDS 2024 BEST DEVELOPMENT TOOL RUNNER-UP / NOMINEE Put your Unity asset workflow on steroids and say goodbye to the Package Manager as you know it. Asset Inventory is your ultimate asset companion: a lightning-fast, project-wide and library-wide search engine for the assets you already own, downloaded, backed up, created, or collected. Find content inside Asset Store purchases, registry packages, Unity Cloud Asset Manager projects, local folders, media libraries, zip/rar/7z archives, and custom Unity packages without importing everything first. Bring in only the file you need, with dependencies, previews, tags, metadata, and cleanup tools built around real production workflows. Asset Inventory turns your asset library into a searchable, previewable, AI-enhanced database. Web | Discord | Forum | Documentation | Roadmap ➤ Powerful Search Browse and find anything inside your purchased assets before importing. Search by file name, path, package, publisher, category, tags, asset type, image dimensions, audio/video length, file size, vertex count, render pipeline compatibility, price, colors, preview state and more. Use exact phrase search, exclusions, saved searches, package searches, workspaces and expert SQL search when you need full control. ➤ Beautiful Previews Generate high-quality previews for prefabs, models, FBX animations, UI, VFX, particles, fonts, videos, materials, textures and more. Animated previews play directly in search results and can also appear inside Unity’s Project window after import. The custom preview pipeline is designed to solve Unity’s limited 128x128 default previews, poor SRP lighting, missing animation previews and unsupported asset types. ➤ AI-Enhanced Discovery Use AI captions to find assets that have bad, generic or misleading file names. A model named “Car_11” can become searchable as an ambulance, police car, sports car, or whatever the preview actually shows. Supports local AI workflows including Ollama and LM Studio, configurable prompts, variables, batching, cancellation and timeout handling. ➤ Unity MCP / AI Tool Integration Asset Inventory can expose custom Unity MCP tools so AI assistants can search your library, inspect packages, download missing assets, import individual files, tag content, run custom actions and export data. Prototype scenes faster by letting AI work with the assets you already own instead of only the assets already imported into the current project. ➤ Current Project Mode Search your current Unity project with the same familiar Asset Inventory tools, without indexing it first. Filter to current-project assets only or merge them with your full library. See where assets are used, identify package origins, remove individual imported files with dependencies, and clean up projects more confidently. ➤ Intelligent Import & Export Import only what you need instead of an entire package. Asset Inventory determines dependencies for prefabs, materials, scripts, FBX files and scenes, including extended script and asmdef analysis. Bulk import packages, place models and audio by dragging directly into the Scene or Hierarchy, keep imports in a custom sub-folder, export files for reuse, generate CSV/HTML/template exports, and support SRP packages with automatic URP conversion. ➤ Many Sources Automatically index Asset Store purchases, Unity registry packages, Unity Cloud Asset Manager assets, the local Unity asset cache, package cache, Unity projects, custom folders, dev packages, media libraries, zip/rar/7z archives and packages from other stores or bundles. Missing Asset Store packages can be downloaded on demand. ➤ Organize Everything Import Asset Store labels automatically, create hierarchical tags, tag packages or individual files, assign colors, add custom metadata fields, hide irrelevant files/folders/extensions, group by publisher/category/state/tags, edit package data, attach custom preview images, and perform bulk operations across thousands of assets. ➤ Package Management & Updates Handle Asset Store packages and Unity registry packages in one holistic UI. See updates, compatibility, installed state, deprecated/disabled packages, duplicates, download state, custom registry packages, sub-packages and backup status. Add, update or remove registry packages and uninstall imported package content selectively. ➤ Backup, Reporting & Maintenance Back up Asset Store packages automatically so you still have access if a package is deprecated or removed. Back up the Asset Inventory database and configuration, scan for soon-to-be unavailable packages, export license/package data, detect orphaned content, inspect used and unidentified files, and maintain large libraries with dedicated validation and cleanup tools. ➤ Fast, Scalable, Cross-Platform Works out of the box with SQLite and can optionally use MySQL/MariaDB for shared professional setups. Indexing, downloads, backups, dependency analysis and previews are designed to run in the background where possible. Works on Windows, macOS and Linux. Supports Unity 2021.3 and higher, with newer Unity integrations available where supported. ➤ Constant Updates & Support Asset Inventory is actively maintained with regular feature updates, performance improvements and workflow polish. Join the Discord community to discuss ideas, get support, and help shape future improvements. You might also want to check out my other packages: Chart Guru - Swift Charts in Unity LED Studio - Realistic LED Walls in Minutes Mock Magic - Quick Test & Fake Data Creation (free) Audio Tools - Easily Cut/Trim/Normalize Right Inside Unity (free)

  • Crest Water 5 (Oceans, Rivers, Lakes)

    By Wave Harmonic

    Version 5.10.2

    Use the Crest Water 5 (Oceans, Rivers, Lakes) tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

    • particles effects
    • Tools
  • InfiniTREE PRO - Procedural Forest Creation & Optimization

    By ARTnGAME

    Version 2.7

    Use the InfiniTREE PRO - Procedural Forest Creation & Optimization tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

    • particles effects
    • Tools
  • Toon Effects Maker URP - Anime & Cartoon FX

    By ARTnGAME

    Version 1.3

    Use the Toon Effects Maker URP - Anime & Cartoon FX tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

    • particles effects
    • Tools
  • GeNa Pro - Level Designer, Villages, Roads & Rivers for Unity 6

    By Procedural Worlds Inc

    Version 3.5.14

    Get the GeNa Pro - Level Designer, Villages, Roads & Rivers for Unity 6 package from Procedural Worlds Inc and speed up your game development process.

    • terrain
    • Tools
  • InfiniTUNES Music Collection A - Medieval Real Instrument Songs

    By ARTnGAME

    Version 0.5

    Get the InfiniTUNES Music Collection A - Medieval Real Instrument Songs package from ARTnGAME and speed up your game development process.

    • audio
    • Tools
  • Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines

    By ARTnGAME

    Version 1.6.0

    Use the Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

    • particles effects
    • Tools
  • Nav3D

    By Softbrix Studio

    Version 1.0.0

    Get the Nav3D package from Softbrix Studio and speed up your game development process.

    • behavior ai
    • Tools
  • Asset Hunter PRO

    By HeurekaGames

    Version 2.2.28

    Use the Asset Hunter PRO from HeurekaGames on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Nature Renderer 6・Pro

    By Visual Design Cafe

    Version 6.1.0

    Get the Nature Renderer 6・Pro package from Visual Design Cafe and speed up your game development process.

    • terrain
    • Tools
  • Realistic Engine Sounds 2 - Pro Edition

    By Skril Studio

    Version 2.3.1

    Realistic Engine Sounds 2 - Pro Edition is a powerful tool that includes multiple vehicle engine sound packs, a wide variety of sound effects, a robust engine sound controller compatible with many vehicle physics systems, and an interactive engine sound tester scene featuring a realistic vehicle behaviour simulator ! Get $532 worth of audio files for just $299.99 , bundled with a professional engine sound controller that’s ideal not only for indie projects, but also for AAA games! Skip the cost of renting cars, hiring a recording engineer or a foley artist by purchasing game-ready files! Save time, cut production costs, and get professional quality sounds instantly without booking studios, recording sessions, or post-production work. Ideal for racing games , open world games and more. This asset will improve vehicle engine sounds in your projects. From an open world game to a simple casual mobile game, it comes handy when a car needs nicer engine sound! Every engine sound can be previewed in an interactive demo scene featuring realistic vehicle behavior simulation. Test dynamic engine RPM and load response, transmission behavior, switch between interior and exterior camera views, and rotate the camera around the vehicle to hear how the engine sound changes from different camera positions. Thanks to the included intake and exhaust sounds, the vehicle sounds noticeably different when listening from the front or rear of the vehicle. 50 complete engine sound packs - each has 44 wav files (22 for exterior and 22 for interior view), 2000 wav files dedicated solely to engine sounds. Explore this video playlist featuring all included sound packs: Link List of All Engine sound Packs that comes with Pro Edition: Bike 125 ccm Bike 600 ccm Bike 660 ccm Bike 1000 ccm Truck Classic Truck Modern Bus Classic Bus Modern i4 German 1 i4 German 2 i4 German 3 i4 Japanese 1 i4 Japanese 2 i4 Serbian Diesel 2.5 German i6 German i6 German FREE (available for free in the Asset Store) i6 German 1 Sport i6 German 2 Sport i6 German 3 Sport i6 Japanese 1 i6 Japanese 2 Boxer German Boxer Japanese 1 Boxer Japanese 2 Rotary x3 Rotary x7 Rotary x8 FREE (available for free in the Asset Store) Rotary x8 - 1 Rotary x8 - 2 Rotary x8 - 3 Rotary 4 Rotor V6 Japanese 1 V6 Japanese 2 V8 American – Classic V8 American – Classic 2 V8 American – Modern V8 American – Modern 2 V8 Italian 1 V8 Italian 2 V8 Italian 3 V8 Formula 1 V8 German V8 German 1 Sport V8 German 2 Sport V8 German 3 Sport V10 German V10 Italian V12 British V12 Italian Add-on sound packs can be found here (these sound packs are not included in any edition of RES2): Add-on sound packs for Realistic Engine Sounds 2 Compatible with several popular vehicle physics simulators available on the Unity Asset Store (read below for the complete list) . The number of compatible vehicle physics controller assets will increase over time. Realistic Engine Sounds 2 - Pro Edition has an engine sound tester scene which has a basic car engine simulator. It's a good start for making a car engine soundboard app or a 2D game! Online Documentation.pdf Easy to use: drag-and-drop prefabs on your vehicle - this is only applicable for those car physics controller Unity assets that are already supported with pre-made compatibility. Realistic Engine Sounds 2 currently has pre-made compatibility for 25 vehicle physics simulator Unity assets, and an example compatibility too is included for custom made car physics controllers. Turbo, Supercharger, Muffler crackle, Straight Cut Gearbox, Gear changing and City car Gearbox whine SFX comes with sound controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs). This asset also includes skid sound clips , however, it does not come with controller scripts for them, since most car physics controller assets already have their own skid sound controllers. *This package does not contain any car physics controllers, or any 3D models of vehicles.* The powerful sound controller can do the following: Optimize vehicle audio (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimization settings and it can be disabled too. By default it is set to "Pause" mode. Change the engine sound based on how the camera looks at the vehicle. It will sound differently if the camera is looking at the front or at the back of the car, thanks to the i ntake audio clips and the Dynamic Audio Mixer. Enhance engine sounds with an "aggressiveness" SFX, suitable for simulating engine upgrades in a street racing game, mimicking open exhaust systems, a lost muffler, etc. :D Add valve SFX, which will play valve sounds synchronized with the vehicle's engine RPM without altering the sound clip's pitch. Ideal for simulating engine noise in the vehicle's engine bay, it's also useful for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood. Engine load "wobble" will "wobble" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour. Wind noise SFX adds a subtle yet crucial detail that might go unnoticed if it's there, but you'll definitely notice its absence. It adds a sense of realism and completeness to the experience. Reverse gear SFX plays a whining noise when the vehicle is going in reverse. Reverse gear's beeping warning sound is played when the vehicle is in reverse gear. By default, this SFX is disabled, but you can enable it for any engine sound prefab. Realistic Engine Sounds 2 is available in three editions: Lite , Plus , and Pro . You can browse all editions here . If you already own the Lite Edition or the Plus Edition you can upgrade to the Pro Edition at any time for a fair price (the price difference between your current edition and the Pro Edition). Confused about the different editions? Read this article to get a clear overview: Differences between RES2 Editions RES2 have pre-made compatibility made for the following vehicle physics controller assets (links to short Youtube videos on how to implement compatibility for these assets) : Edy’s Vehicle Physics Realistic Car Controller Realistic Car Controller Pro NWH2 Vehicle Physics Vehicle Physics Pro Universal Vehicle Controller FGear Vehicle Physics IRDS Arcade Car Controller Realistic Traffic Controller Realistic Car Kit Sim-Cade Vehicle Physics Simple Motorcycle Physics Pro Simple Motocross Physics Motorbike Physics Tool Highroad Engine Arcade Bike Physics Pro Racing Game Starter Kit ASH Vehicle Physics Ushi Arcade Car Physics Semi-Realistic Car Physics Arcade Vehicle Physics Quick And Easy Car Racing Multiversal Vehicle Controller Pro FAQ: What are the differences between the Lite, Plus, and Pro editions? The difference is the number of sound files included, the engine sound controller script is the same in all editions. Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack! You can find tutorials on Youtube and in the Documentation.pdf . If you have any suggestions or encounter any issues with the asset, please feel free to contact me via Email , Facebook , or by filling out the contact form on my website . May not be available to respond to messages during weekends and holidays.

  • Realistic Engine Sounds 2 - Lite Edition

    By Skril Studio

    Version 2.3.1

    Get the Realistic Engine Sounds 2 - Lite Edition package from Skril Studio and speed up your game development process.

    • audio
    • Tools
  • RPG Map Editor

    By Creative Spore

    Version 1.6.1

    Get the RPG Map Editor package from Creative Spore and speed up your game development process.

    • game toolkits
    • Tools
  • Spline Mesher | Pro

    By Staggart Creations

    Version 1.0.17

    « Requires Unity 2022.3 or newer . Supports Unity 6 » 📄 Documentation | 🟣 Discord | 💬 Forum thread 🎁 20% discount for Spline Spawner users. ⭐️ Pro features • Multithreaded mesh generation. ∟ Realtime changes within milliseconds, up to 50x faster! • Spline fill mesh generation ∟ Build lakes, curbs, islands, platforms and more. • Output mesh splits up into segments ∟ Optimal culling & rendering performance at large scales. • Procedural meshes as input or collider ∟ Configurable Cube, Cylinder or Plane input mesh. • MeshLOD support ∟ Generate LODs in the editor (Unity 6.2+) • Expanded collider functionality ∟ Convex and Kinematic collider support + collision/trigger events For a complete overview see the comparison table . 👍 A migration wizard is included to convert Spline Mesher Standard instances & prefabs. ❓What is Spline Mesher? A straightforward and powerful toolkit for spline-based mesh curving and generation. Essential for 3D world building. Built around Unity's native spline tool , making it intuitive to combine with other tools or gameplay logic. Designed for professionals; easy to use by anyone. 💠 Provide the Curve Mesher component with a spline and an input mesh , and it gets continuously repeated and deformed along its curves. 💠 Use the Fill Mesher component to create a mesh from a spline's contour with a uniform topology and distance field baked right into the UV. 🪄 This tool makes it easy to achieve these complex tasks right inside Unity, without needing to go back and forth between editor and external modeling software. Includes advanced features like vertex color control (for shaders), prefab end caps, snapping to colliders, and multi-material support. All in a clean, intuitive interface. Build fences, pipes, paths, cables and much more! 📌 Curve Mesh Features • Use a procedural Cube, Cylinder or Plane input mesh. Or any custom mesh • Automatic box/tube/plane/custom collider generation • Snapping/conforming to colliders • UV scale, offset, rotation and stretch control • Start & end prefab attachments • Rotation roll angle with per-point adjustments, twist a mesh around the spline • Vertex color data over the spline, to drive shader-based effects 📌 Fill Mesh Features • Uniform topology made out of equilateral triangles • Margin parameter, expand or contract the shape from the curve • Snapping vertices to linear knots, ensures precise shapes • Not completely limited to a flat mesh, edges follow the spline curvature • Displacement effects: buldging and noise-based • UV scale, offset, flipping, rotation and fitting • Distance to spline (SDF) baked into UV.z and Vertex Colors. ⚙️ Technical Features • Recalculated normals/tangents, ensuring correct lighting and shading • Rebuild/Collision/Trigger events exposed in the inspector, and through C# (run custom code before/after the mesh updates, or with collisions) • Lightmap UV generation • MeshLOD generation (Unity 6.2+ editor only) • Optimized vertex data, resulting in 50% smaller file sizes than traditionally generated meshes. • Option to use 16-bit precision (project-wide) when a smaller memory footprint is desired (~20%), at the risk of slight distortions in large meshes (+100m) Features a cleanly designed inspector UI, with tooltips and undo/redo support. Public C# functions are commented. ✔️ Supports • Runtime generation - just modify the spline, no extra code besides yours! • Multiple materials (aka sub-meshes) • Multiple splines within the same container • Negative scaling (eg. guardrails mirrored on either side of a track) • Baked lighting, including through Bakery • Auto rebuilding when the input mesh file changes (editor only) ⚡ Performance Expertly crafted for best CPU performance. • Uses cached spline data for 26 times faster spline sampling. • Mesh segments are processed in parallel on all cores. • Accellerated by Jobs & Burst and uses the low-level MeshData API. 👉 Changes are smooth and responsive. 🚧 Limitations: • The Fill Mesher functionality is not designed for 2D applications. • Usage of created meshes in runtime/editor loaded prefabs requires regenerating them on load (option available). Because Unity strictly saves procedural meshes in the scene file. Alternatively, they can be exported to an FBX file using the Unity's "FBX Exporter" package. 🎁 See also the Spline Spawner asset, a 20% discount is available if you own a Spline Mesher Standard/Pro license. Upgrade discounts from the Standard edition: • Until September 1st -> 40% • After that -> 30% 📢 Get free preview access to the upcoming Spline Extensions asset, the ultimate spline companion toolkit! Verify your invoice on Discord to join the beta.

  • HDRP to MOBILE Converter

    By Queen

    Version 1.1

    Use the HDRP to MOBILE Converter from Queen on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • HDRP to Standard Downgrader Converter

    By Queen

    Version 2.0

    Use the HDRP to Standard Downgrader Converter from Queen on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Retro Horror Template - First Person Camera

    By RetroGig

    Version 1.1.4

    Get the Retro Horror Template - First Person Camera package from RetroGig and speed up your game development process.

    • camera
    • Tools
  • Magic Time - Control Time per Object (Local Time Scale) [+Skills for CLI / MCP]

    By Magic Pig Games / Infinity PBR

    Version 1.1.2

    Use the Magic Time - Control Time per Object (Local Time Scale) [+Skills for CLI / MCP] from Magic Pig Games / Infinity PBR on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Standard to Mobile Converter

    By Queen

    Version 1.1

    This package is an easy to use tool to convert your project's materials from Standard Built-in Shader to Mobile (Unity Mobile Shader) with a few simple clicks. What is the Problem and How does this Package fix it? When developers want to convert their Renderer Pipeline from Standard Built-in Shader to Mobile, it is very difficult and needs too much effort to change materials’ shaders one by one. This package Analyzes your project files, Finds all the materials which are using Standard Built-in Shaders, Changes their Shaders to Unity Mobile Shader

    • Tools
    • Utilities
    • utilities
  • Strategy Kit: RTS Engine

    By Game Dev Spice

    Version 6000

    Get the Strategy Kit: RTS Engine package from Game Dev Spice and speed up your game development process.

    • game toolkits
    • Tools
  • JuiceBox - PlayMaker 2 Integration

    By Digital Dust Inc

    Version 1.02.0

    Get the JuiceBox - PlayMaker 2 Integration package from Digital Dust Inc and speed up your game development process.

    • Tools
    • visual scripting
  • SmartBuilder

    By HeurekaGames

    Version 1.2.15

    Get the SmartBuilder package from HeurekaGames and speed up your game development process.

    • level design
    • Tools
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