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Asset catalog / Tools / modeling

modeling assets

Explore 62 published packages in Tools / modeling. Follow the category links or open a product to check its available versions and package information.

  • Whiskey Structure Builder

    By Waldemarst

    Version 1.4.1

    Get the Whiskey Structure Builder package from Waldemarst and speed up your game development process.

    • modeling
    • Tools
  • Spline Mesher | Pro

    By Staggart Creations

    Version 1.0.17

    « Requires Unity 2022.3 or newer . Supports Unity 6 » 📄 Documentation | 🟣 Discord | 💬 Forum thread 🎁 20% discount for Spline Spawner users. ⭐️ Pro features • Multithreaded mesh generation. ∟ Realtime changes within milliseconds, up to 50x faster! • Spline fill mesh generation ∟ Build lakes, curbs, islands, platforms and more. • Output mesh splits up into segments ∟ Optimal culling & rendering performance at large scales. • Procedural meshes as input or collider ∟ Configurable Cube, Cylinder or Plane input mesh. • MeshLOD support ∟ Generate LODs in the editor (Unity 6.2+) • Expanded collider functionality ∟ Convex and Kinematic collider support + collision/trigger events For a complete overview see the comparison table . 👍 A migration wizard is included to convert Spline Mesher Standard instances & prefabs. ❓What is Spline Mesher? A straightforward and powerful toolkit for spline-based mesh curving and generation. Essential for 3D world building. Built around Unity's native spline tool , making it intuitive to combine with other tools or gameplay logic. Designed for professionals; easy to use by anyone. 💠 Provide the Curve Mesher component with a spline and an input mesh , and it gets continuously repeated and deformed along its curves. 💠 Use the Fill Mesher component to create a mesh from a spline's contour with a uniform topology and distance field baked right into the UV. 🪄 This tool makes it easy to achieve these complex tasks right inside Unity, without needing to go back and forth between editor and external modeling software. Includes advanced features like vertex color control (for shaders), prefab end caps, snapping to colliders, and multi-material support. All in a clean, intuitive interface. Build fences, pipes, paths, cables and much more! 📌 Curve Mesh Features • Use a procedural Cube, Cylinder or Plane input mesh. Or any custom mesh • Automatic box/tube/plane/custom collider generation • Snapping/conforming to colliders • UV scale, offset, rotation and stretch control • Start & end prefab attachments • Rotation roll angle with per-point adjustments, twist a mesh around the spline • Vertex color data over the spline, to drive shader-based effects 📌 Fill Mesh Features • Uniform topology made out of equilateral triangles • Margin parameter, expand or contract the shape from the curve • Snapping vertices to linear knots, ensures precise shapes • Not completely limited to a flat mesh, edges follow the spline curvature • Displacement effects: buldging and noise-based • UV scale, offset, flipping, rotation and fitting • Distance to spline (SDF) baked into UV.z and Vertex Colors. ⚙️ Technical Features • Recalculated normals/tangents, ensuring correct lighting and shading • Rebuild/Collision/Trigger events exposed in the inspector, and through C# (run custom code before/after the mesh updates, or with collisions) • Lightmap UV generation • MeshLOD generation (Unity 6.2+ editor only) • Optimized vertex data, resulting in 50% smaller file sizes than traditionally generated meshes. • Option to use 16-bit precision (project-wide) when a smaller memory footprint is desired (~20%), at the risk of slight distortions in large meshes (+100m) Features a cleanly designed inspector UI, with tooltips and undo/redo support. Public C# functions are commented. ✔️ Supports • Runtime generation - just modify the spline, no extra code besides yours! • Multiple materials (aka sub-meshes) • Multiple splines within the same container • Negative scaling (eg. guardrails mirrored on either side of a track) • Baked lighting, including through Bakery • Auto rebuilding when the input mesh file changes (editor only) ⚡ Performance Expertly crafted for best CPU performance. • Uses cached spline data for 26 times faster spline sampling. • Mesh segments are processed in parallel on all cores. • Accellerated by Jobs & Burst and uses the low-level MeshData API. 👉 Changes are smooth and responsive. 🚧 Limitations: • The Fill Mesher functionality is not designed for 2D applications. • Usage of created meshes in runtime/editor loaded prefabs requires regenerating them on load (option available). Because Unity strictly saves procedural meshes in the scene file. Alternatively, they can be exported to an FBX file using the Unity's "FBX Exporter" package. 🎁 See also the Spline Spawner asset, a 20% discount is available if you own a Spline Mesher Standard/Pro license. Upgrade discounts from the Standard edition: • Until September 1st -> 40% • After that -> 30% 📢 Get free preview access to the upcoming Spline Extensions asset, the ultimate spline companion toolkit! Verify your invoice on Discord to join the beta.

    • modeling
    • Tools
  • Convert Vertex Color To Texture

    By Amazing Аssets

    Version 2026.1

    Get the Convert Vertex Color To Texture package from Amazing Аssets and speed up your game development process.

    • modeling
    • Tools
  • Runtime Transform Gizmos (Standard)

    By Octamodius

    Version 1.5.2

    Get the Runtime Transform Gizmos (Standard) package from Octamodius and speed up your game development process.

    • modeling
    • Tools
  • Runtime Level Design (Legacy)

    By Octamodius

    Version 2.3.5

    Get the Runtime Level Design (Legacy) package from Octamodius and speed up your game development process.

    • modeling
    • Tools
  • Mesh Maker

    By Alan Baylis

    Version 2.9

    Get the Mesh Maker package from Alan Baylis and speed up your game development process.

    • modeling
    • Tools
  • Broccoli Tree Creator

    By Waldemarst

    Version 1.11.0

    Get the Broccoli Tree Creator package from Waldemarst and speed up your game development process.

    • modeling
    • Tools
  • Vertex Thickness Generator

    By Amazing Аssets

    Version 2026.2

    Get the Vertex Thickness Generator package from Amazing Аssets and speed up your game development process.

    • modeling
    • Tools
  • Lowpoly Style Mesh Generator

    By Amazing Аssets

    Version 2026.2

    Get the Lowpoly Style Mesh Generator package from Amazing Аssets and speed up your game development process.

    • modeling
    • Tools
  • Voxel Importer

    By AloneSoft

    Version 1.6.0

    Get the Voxel Importer package from AloneSoft and speed up your game development process.

    • modeling
    • Tools
  • TriLib Exporter - Runtime Model Exporter for Unity

    By Ricardo Reis

    Version 1.0.5

    Get the TriLib Exporter - Runtime Model Exporter for Unity package from Ricardo Reis and speed up your game development process.

    • modeling
    • Tools
  • EnhancedGrid

    By echo17

    Version 1.1.5

    Use the EnhancedGrid from echo17 on your next project. Find this GUI tool & more on the Unity Asset Store.

    • gui
    • modeling
    • Tools
  • UModeler

    By UModeler, Inc.

    Version 2.11.11

    Get the UModeler package from UModeler, Inc. and speed up your game development process.

    • modeling
    • Tools
  • Runtime Editor

    By Vadim Andriyanov

    Version 4.5.6

    Get the Runtime Editor package from Vadim Andriyanov and speed up your game development process.

    • modeling
    • Tools
  • FPS Mesh Tool

    By CodeBison Games

    Version 1.4.0

    Get the FPS Mesh Tool package from CodeBison Games and speed up your game development process.

    • modeling
    • Tools
  • Body Parts Highlight

    By Sergey Jakovlev

    Version 1.1

    Get the Body Parts Highlight package from Sergey Jakovlev and speed up your game development process.

    • modeling
    • Tools
  • Mega Shapes

    By Chris West

    Version 2.54

    Get the Mega Shapes package from Chris West and speed up your game development process.

    • modeling
    • Tools
  • TriLib 2 - Model Loading Package

    By Ricardo Reis

    Version 2.6.5

    FBX , OBJ , GLTF2 , STL , PLY , 3MF , DAE * and ZIP files support Cross-platform: Windows , Mac , Linux , UWP , Android , WebGL , and iOS Import models from file system, web, or any custom source TriLib can help you add modding functionality to your games, create level/scene editors, create AR/VR visualizations, and more! Model Viewer (Web Demo) Avatar Loader (Web Demo) *DAE support is experimental. Improvements are in the works.

    • modeling
    • Tools
  • Mega Cache

    By Chris West

    Version 1.46

    Get the Mega Cache package from Chris West and speed up your game development process.

    • modeling
    • Tools
  • ROCKGEN 2024 - procedural rock generator

    By Wiskered

    Version 1.0.1

    Get the ROCKGEN 2024 - procedural rock generator package from Wiskered and speed up your game development process.

    • modeling
    • Tools
  • Runtime Asset Database

    By Vadim Andriyanov

    Version 1.5.3

    Get the Runtime Asset Database package from Vadim Andriyanov and speed up your game development process.

    • modeling
    • Tools
  • Mesh Deformation Full Collection

    By Matej Vanco

    Version 20.0.1

    Get the Mesh Deformation Full Collection package from Matej Vanco and speed up your game development process.

    • modeling
    • Tools
  • Mesh Slicer

    By Stas Bz

    Version 3.0.5

    Get the Mesh Slicer package from Stas Bz and speed up your game development process.

    • modeling
    • Tools
  • UModeler X Plus – 23 Bonus Packs

    By UModeler, Inc.

    Version 1.2.13

    Get the UModeler X Plus – 23 Bonus Packs package from UModeler, Inc. and speed up your game development process.

    • modeling
    • Tools
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