Utilities assets
Explore 23 published packages in Utilities. Follow the category links or open a product to check its available versions and package information.
SGSR 1 Mobile - Upscaling for Unity
Version 1.4.5
SGSR 1 Mobile - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6 up to 6.3! ✅This asset will receive a minimum 2 years of support & free updates. ⚡Boost your frames with SGSR Mobile - Upscaling for Unity!⚡ SGSR is an upscaling technique specifically created for ultimate performance for mobile devices! It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate! This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/quic/snapdragon-gsr. If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR! 🌀Easy to use SGSR has been designed for an easy setup, with an extensive documentation describing the process. Additionally, SGSR has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it! ❤️Boost further with the Ultimate Upscaler Bundle Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding our other upscalers to your project with our Ultimate Upscaler Bundle! 🆓 Not convinced? Try our free evaluation version. Experience the full feature set of our premium upscalers, restricted to Windows builds and watermarked for evaluation purposes. Download it here. 🛟Support If you run across any issue with implementing SGSR, please read our Documentation or contact us on Discord. Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! 👷Third Party Integrations / Connections These assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer. Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). Settings Menu Creator - Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one. HTrace Ambient Occlusion three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation. Need integration with another asset? Please send the request to info@thenakeddev.com. Asset uses Snapdragon™ Game Super Resolution under the BSD 3-clause “New” or “Revised” License; see Third-Party Notices.txt file in package for details. ⭐⭐⭐⭐⭐ "One of the best assets on the Unity Asset Store made by one of the best asset developers." Todd D'Arcy - Managing Director [Falling Frontier] ⭐⭐⭐⭐⭐ "Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It's been nothing but a pleasure working with Dominic and his team." Andrew 'Refleax' Farrugia - CEO & Game Director [Holdfast] ⭐⭐⭐⭐⭐ "The best way to get upscaling for Unity! Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!" Roan Albers - Art Lead [Descenders Next]
FSR 3 - Upscaling for Unity
Version 1.9.5
FSR 3 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6 up to 6.3! ✅This asset will receive a minimum 2 years of support & free updates. ⚡Boost your frames with FSR 3 Upscaling for Unity!⚡ Current FSR 3 version: 3.1.5 FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate! This Unity asset is created to interface with AMD's FidelityFX FSR 3 found here: GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK. If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3! 🌀Easy to use FSR 3 has been designed for an easy setup, with an extensive documentation describing the process. Additionally, FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it! 🎨Extended Platform support By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested. 🍀AAA Anti-Aliasing FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only. ❤️Boost further with the Ultimate Upscaler Bundle Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding our other upscalers to your project with our Ultimate Upscaler Bundle! 🆓 Not convinced? Try our free evaluation version. Experience the full feature set of our premium upscalers, restricted to Windows builds and watermarked for evaluation purposes. Download it here. 🛟Support If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord. Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! 👷Third Party Integrations / Connections These assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer. Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). Settings Menu Creator - Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one. HTrace SSGI a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows. HTrace Ambient Occlusion three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation. Need integration with another asset? Please send the request to info@thenakeddev.com. Asset uses FidelityFX-FSR3 under MIT License; see Third-Party Notices.txt file in package for details. ⭐⭐⭐⭐⭐ "One of the best assets on the Unity Asset Store made by one of the best asset developers." Todd D'Arcy - Managing Director [Falling Frontier] ⭐⭐⭐⭐⭐ "Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It's been nothing but a pleasure working with Dominic and his team." Andrew 'Refleax' Farrugia - CEO & Game Director [Holdfast] ⭐⭐⭐⭐⭐ "The best way to get upscaling for Unity! Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!" Roan Albers - Art Lead [Descenders Next]
Asset Inventory 4
Version 4.9.0
UNITY AWARDS 2024 BEST DEVELOPMENT TOOL RUNNER-UP / NOMINEE Put your Unity asset workflow on steroids and say goodbye to the Package Manager as you know it. Asset Inventory is your ultimate asset companion: a lightning-fast, project-wide and library-wide search engine for the assets you already own, downloaded, backed up, created, or collected. Find content inside Asset Store purchases, registry packages, Unity Cloud Asset Manager projects, local folders, media libraries, zip/rar/7z archives, and custom Unity packages without importing everything first. Bring in only the file you need, with dependencies, previews, tags, metadata, and cleanup tools built around real production workflows. Asset Inventory turns your asset library into a searchable, previewable, AI-enhanced database. Web | Discord | Forum | Documentation | Roadmap ➤ Powerful Search Browse and find anything inside your purchased assets before importing. Search by file name, path, package, publisher, category, tags, asset type, image dimensions, audio/video length, file size, vertex count, render pipeline compatibility, price, colors, preview state and more. Use exact phrase search, exclusions, saved searches, package searches, workspaces and expert SQL search when you need full control. ➤ Beautiful Previews Generate high-quality previews for prefabs, models, FBX animations, UI, VFX, particles, fonts, videos, materials, textures and more. Animated previews play directly in search results and can also appear inside Unity’s Project window after import. The custom preview pipeline is designed to solve Unity’s limited 128x128 default previews, poor SRP lighting, missing animation previews and unsupported asset types. ➤ AI-Enhanced Discovery Use AI captions to find assets that have bad, generic or misleading file names. A model named “Car_11” can become searchable as an ambulance, police car, sports car, or whatever the preview actually shows. Supports local AI workflows including Ollama and LM Studio, configurable prompts, variables, batching, cancellation and timeout handling. ➤ Unity MCP / AI Tool Integration Asset Inventory can expose custom Unity MCP tools so AI assistants can search your library, inspect packages, download missing assets, import individual files, tag content, run custom actions and export data. Prototype scenes faster by letting AI work with the assets you already own instead of only the assets already imported into the current project. ➤ Current Project Mode Search your current Unity project with the same familiar Asset Inventory tools, without indexing it first. Filter to current-project assets only or merge them with your full library. See where assets are used, identify package origins, remove individual imported files with dependencies, and clean up projects more confidently. ➤ Intelligent Import & Export Import only what you need instead of an entire package. Asset Inventory determines dependencies for prefabs, materials, scripts, FBX files and scenes, including extended script and asmdef analysis. Bulk import packages, place models and audio by dragging directly into the Scene or Hierarchy, keep imports in a custom sub-folder, export files for reuse, generate CSV/HTML/template exports, and support SRP packages with automatic URP conversion. ➤ Many Sources Automatically index Asset Store purchases, Unity registry packages, Unity Cloud Asset Manager assets, the local Unity asset cache, package cache, Unity projects, custom folders, dev packages, media libraries, zip/rar/7z archives and packages from other stores or bundles. Missing Asset Store packages can be downloaded on demand. ➤ Organize Everything Import Asset Store labels automatically, create hierarchical tags, tag packages or individual files, assign colors, add custom metadata fields, hide irrelevant files/folders/extensions, group by publisher/category/state/tags, edit package data, attach custom preview images, and perform bulk operations across thousands of assets. ➤ Package Management & Updates Handle Asset Store packages and Unity registry packages in one holistic UI. See updates, compatibility, installed state, deprecated/disabled packages, duplicates, download state, custom registry packages, sub-packages and backup status. Add, update or remove registry packages and uninstall imported package content selectively. ➤ Backup, Reporting & Maintenance Back up Asset Store packages automatically so you still have access if a package is deprecated or removed. Back up the Asset Inventory database and configuration, scan for soon-to-be unavailable packages, export license/package data, detect orphaned content, inspect used and unidentified files, and maintain large libraries with dedicated validation and cleanup tools. ➤ Fast, Scalable, Cross-Platform Works out of the box with SQLite and can optionally use MySQL/MariaDB for shared professional setups. Indexing, downloads, backups, dependency analysis and previews are designed to run in the background where possible. Works on Windows, macOS and Linux. Supports Unity 2021.3 and higher, with newer Unity integrations available where supported. ➤ Constant Updates & Support Asset Inventory is actively maintained with regular feature updates, performance improvements and workflow polish. Join the Discord community to discuss ideas, get support, and help shape future improvements. You might also want to check out my other packages: Chart Guru - Swift Charts in Unity LED Studio - Realistic LED Walls in Minutes Mock Magic - Quick Test & Fake Data Creation (free) Audio Tools - Easily Cut/Trim/Normalize Right Inside Unity (free)
URP to MOBILE Converter
Version 1.1
This package is an easy to use tool to convert your projects materials from URP (Universal Renderer Pipeline) to Mobile (Unity Mobile Shader). What is the Problem and How does this Package fix it? When developers want to downgrade their Renderer Pipeline from URP to Mobile, it is very difficult and needs too much effort to change materials’ shaders one by one. This package Analyzes your project files, Finds all the materials which are using URP Shaders, Changes their Shaders to Unity Mobile Shader
Standard to Mobile Converter
By Queen
Version 1.1
This package is an easy to use tool to convert your project's materials from Standard Built-in Shader to Mobile (Unity Mobile Shader) with a few simple clicks. What is the Problem and How does this Package fix it? When developers want to convert their Renderer Pipeline from Standard Built-in Shader to Mobile, it is very difficult and needs too much effort to change materials’ shaders one by one. This package Analyzes your project files, Finds all the materials which are using Standard Built-in Shaders, Changes their Shaders to Unity Mobile Shader
Simple HTTP and REST Server
Version 1.7
How can this asset help me? 🧭 Simple Routing Implementing routes in Unity has never been easier! With a simple attribute that you write over the function you can specify both the HTTP method and the path. ⭐ Event Based The server utilizes an event-based system to register all route handlers. Simply drag and drop the desired route handler into the server. Additionally, the event-based system is capable of supporting programmatic events. 📦 Resource Loading Using Resource Loading you can load files from the Resources folder of your game and output them via the HTTP server. See the example “2. Load Files from Resource Folder” in the Examples folder. ⚡ Fast The speed of the server is overwhelming, which is achieved by using only native implementations. To ensure this, external libraries were deliberately avoided during development. 📚 Multiple Instances The event based architecture makes it possible to run many different servers over different ports at the same time. 🏠 Listening Addresses Under Listening Addresses you can not only select the ports to listen on, but also specify whether the server is accessible from the home network or only from the same computer. 🖥️ Platform support ✅ Windows (Mono/IL2CPP Builds) ✅ Linux (Mono/IL2CPP Builds) ✅ Mac OS M1 (Mono/IL2CPP Builds) ✅ Mac OS Intel (Mono/IL2CPP Builds) ❌ Android (Currently not supported) ❌ iOS (Currently not supported) ❌ WebGL (Not supported) ❌ Game Consoles (Not supported) Simple Routing: Register new endpoints fast and easy Event Based: Easy registration of handlers by drag and drop Resource Loading: Support for loading resources from the resource folder Multiple Instances: Allows to host multiple servers on different ports simultaneously Fast: Very short response times due to native implementation Listening Addresses: Allows selecting multiple ports per server and restricting access to localhost or homenetwork Supports all HTTP Methods: HEAD, GET, POST, PUT, DELETE, OPTIONS
Vertex Ambient Occlusion Generator
Version 2026.2
Documentation | Forum | Support Editor tool for calculating mesh ambient occlusion per-vertex. • Includes 3 types of solvers for high-detail and low-poly meshes. • Generated ambient occlusion can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color). • Ambient occlusion solver can interact with surrounding objects. • Mesh doesn't need UV coordinates for AO calculation. • Built-in mesh combine and optimization tools. Supported Unity versions (only LTS): ✅ Unity 6000.3 ✅ Unity 6000.0 ✅ Unity 2022.3 ✅ Unity 2021.3 ✅ Unity 2020.3 ✅ Unity 2019.4 Supported render pipelines: ✅ Built-in ✅ Universal (URP) ✅ High Definition (HDRP) Source code: ✅ Included Asset is already included in the Amazing Tools Bundle. ⚠️ Note: • Ambient occlusion is generated per-vertex and its calculation speed and quality depends on the mesh vertex count. • This tool allows generating AO and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked AO from a mesh and render it according to the requirements.
vFolders
By kubacho lab
Version 2.1.18
vFolders 2 is released! With a discount for vFolders 1.0 users Features: Custom icons and colors - Alt-Click a folder to open the selector Automatic icons - Show types of assets inside folders (optional)
Perfect F - Zoom and Pivot around GameObjects Easily
Version 1.6
Get the Perfect F - Zoom and Pivot around GameObjects Easily package from ShrinkRay Entertainment and speed up your game development process.
NanoSave | Game Creator 2
Version 1.1.0
Description NanoSave - Enhanced Save Storage Extension for Game Creator 2 NanoSave is a powerful, plug-and-play save storage solution for Game Creator 2, designed for effortless setup and seamless integration. With just four clicks, you can enable NanoSave in the Game Creator 2 settings, no manual setup, extra components, or scene modifications are required! ✨ Key Features ✨ ✅ Seamless GC2 Integration - Works natively with Game Creator 2’s save system, requiring zero extra setup. ✅ Rich Metadata - Store essential game data, including save title, player location, progression, playtime, character level, game version, and timestamps. ✅ Screenshot Previews - Automatically captures save slot previews. Supports Layer Masks to exclude elements like UI. ✅ Gzip Compression - Reduces save file size by up to 95% (e.g., 4.01MB → 223KB), optimizing storage. ✅ File Integrity Checks - Detects save file corruption and automatically restores a backup to prevent data loss. ✅ Independent Save Files - Each save slot is stored separately, avoiding unnecessary overwrites & simplifying file management. ✅ Automatic Backups - Every time you overwrite a save, NanoSave creates a backup, ensuring you can always recover previous data. ✅ Dynamic Metadata Assignment - Assign metadata values dynamically using global variables, allowing flexible customization. ✅ NanoSave Lite Option - A lightweight version that mirrors GC2’s json save storage option but with Gzip compression for smaller save files. ✅ Game Creator 2 Enhancements - Adds new properties, events, and instructions to Game Creator 2, including: Next Available Save Slot – Automatically picks the next free slot. Current Loaded Save – Retrieves the active save slot. Save Slot Metadata – Access details like timestamps and progression. ✨ NEW in 1.0.2 ✨ Copy Protection: You can now enable save file protection tied to a specific device! Navigate to Game Creator > Settings > General, then under Storage, select NanoSave. Toggle Copy Protection to embed the hardware ID (HWID) into each save file. When loading, NanoSave will ensure the save is from the same machine, preventing unauthorized sharing or tampering. 📦 What’s Included? 📦 ✔ Full Source Code ✔ Example Content ✔ Setup Guide & Documentation 🔗 Learning Resources 🔗 📖Documentation 📚Setup guide 💬 Discord 📅Roadmap 🔥 Why Choose NanoSave? NanoSave expands on the default GC2 save system by adding rich metadata, independent save slots, automatic backups, screenshot previews, and enhanced slot management, offering greater flexibility and reliability without changing your workflow.
VR Throw Lab
Version 1.0.0
VR Throw Lab is a tool for fine-tuning throwing mechanics in VR. Getting throwing mechanics to feel just right in VR can be tricky, especially if you’re asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you’re asking them to perform, the hardware they’re physically holding, and their expectation of how thrown objects should behave in your virtual world. VR Throw Lab is a collection of tools that can be used to create the throwing mechanics that are right for your VR game and maintain a consistent experience across platforms. The package includes a playable Lab scene that can be used to test values without needing to take off the headset. Key Features Automatic Device Detection Velocity Smoothing Velocity Scaling Grab/Release Threshold Adjustment Aim Assistance Release Friction Supported SDKs SteamVR 2.0 Oculus Integration Unity XR Toolkit (Can be integrated into any interaction system with some scripting) Supported Devices Vive Wand Valve Knuckles Oculus Touch (1G + 2G) Windows MR Motion Controllers Asset Thread in Unity Forums Demos Available Here *The included SDK integrations are optional and will cause compiler errors if the corresponding SDK is not present in the project. These folders are safe to delete. See manual for more info.
MJPlayerMovement
Version 2021.7Aug10.21
Fastest and easiest way to control your player movement in 2D or 3D mode. Description MJPlayerMovement is a component created for the purpose of controlling player movement with ease of use. MJPlayerMovement serve Various setting to achieve that purpose which are: 1. Mode (presets) 2. Movement 3. Input 4. Jump 5. Alignment 6. Gravity 7. Brake 8 .Climb 9. Sticky 10. Contacts (new) 11. Forces (new) 12. Swim (new) Hot updates: Start from the version v2021.5, MJPM integrate 3 new setting which are Contacts, Forces, and Swim. – Contacts make the player changes it variable value when player is in contact with other gameobject. – Forces, ability to manipulate forces on player itself. – Swim, ability to swim on the water. Notes: – feel free to leave a comment below such as “how do you experienced with this component.” – pm me if you have any suggestion or anything (bugs, improvement, opinions, help, etc). – follow my youtube channel for more incoming tutorial on this asset. more products free test (old version) documentation (old version)
SG Patcher - Standalone
Version 1.3.3
SG Patcher – modern game update system. SG Patcher compares the previous version of the game and the new one and tracks changes in files, which allows to make patches with very small size. With our system you will be able to configure the update process in a few minutes. You will have to just fill in a few fields, and after that the system itself will pack all the necessary game resources and send them to the server. SGPatcher does not require special servers. Use any storage that can be accessed via Amazon S3 or FTP/SFTP or even Google Drive. Features: – Binary diff algorithm – Localization (Multilingual) – Resume downloads – Offline mode – Integrity check – Self Update – Launcher – Amazon S3 – Google Drive – FTP/SFTP – RockTomate CI/CD – .NET Standard 2.0 API – Different degrees of protection against breakdowns and hacking – Works in Catalina(OSX) – Lock launch app without Launcher – WPF and Xamarin Unity client supports: WIN, Linux, OSX. Launcher supports: WIN, Linux, OSX.
Invector World Components
Version 1
Invector World Components adds a few extra features to the Invector system and expands on what’s currently possible! As you might know the Invector systems are really handy, allowing developers to create the games of their dreams with a flexible system and responsive devs. While the Invector systems come with a lot i found that some crucial features are missing and decided to create them! As of v0.9.2 ALL IWC MENUS are now cross compatible with keyboard/mouse and controller! (i.e menus detect both inputs and update accordingly) In order to utilize Invector World Components you MUST OWN a copy of Third Person Controller – Melee Combat Template! What you get: • IWC Save System (Includes Obfuscation Option) • Action Bar • Area Notification • Collection Display • Crafting Handler • Item Pickups Manager & Item Pickups Collect • Message System (Display & Menu) • Player Stats (limited to play time and player name for now) • Settings Menu • 37 Player/UI/Systems/World Components (listed below) • 28 Helper Components • Custom demo shaders, skybox, sounds, particles and gizmos • 2 Demo Scenes • Code Snippets • Documentation Integrations: • All Official Add Ons by Invector (Except Builder & FSM) • Enviro World Components • Soul Collection System • Third Person Controller – Shooter Template You can learn more about the product(s) on the forums or Discord! Feel free to share your work there if you’ve used our assets in your project.
User Feedback Management
Version 2.0.0
User Feedback Management is a Unity package that allows you to easily implement review and feedback pop-ups for your project. It gives you the ability to create custom or native pop-ups, based on custom intervals. Using the editor window of the package, you can set rules for the feedback manager and create different pop-ups for different scenarios. This allows for an easy-to-manage feedback system in your app. The package also has a feedback mailer system. This system allows the user to send an email from the game. You can customize the content of the mail, allowing you to set the mail address, subject, and body of the mail. You can even create multiple customized emails for every scenario where the user wants to give feedback. 🗂️ This asset is part of the Game Essentials Bundle. Get 6 assets to useful in any project, including tools, systems, out-of-the-box architecture and visuals. Features An extensive editor window that allows for configuration of the asset, you can set rules for the feedback manager and create different pop-ups for different scenarios. Automatic native iOS/Android rating popups. Configurable 'fallback popup'. A complete feedback mailing integration can be configured from the editor. Includes quick setup for mail templates. Fully tested and optimized for mobile platforms. A globally accessible class that provides a public API for starting during the runtime of your application. Example assets that can be used to kickstart your project. A complete demo scene showcasing how to implement and use the asset. More assets by DTT Procedural UI Infinite Scroll View Mobile Keyboard Raiser Txt Size Matters User Feedback Management Paginated Scrollviews Rankings 🗃️ Upgrade your projects with our discount bundles - 50% off! PRO UI Bundle - Fast and easy UI/UX PRO Development Bundle - Superior debugging and development Puzzle Games Bundle #1 Game Essentials Bundle Word Games Bundle #1 Retro Casual Games Bundle #1 Music Games Bundle #1 Math Games Bundle #1 Curious about what else we got to offer? Please check out our publisher page or visit our website! A question or suggestion? We would love to hear from you. We are always looking to improve our assets to suit your needs. If you have any questions (before or after purchasing it), always feel free to contact us at: asset-support@d-tt.nl. ❤️ Reviews are very much appreciated, we love to hear what you think of the asset.
The Old Hospital
Version 2
Description Drawing inspiration from old-school game design, this eerie setting features simplified yet atmospheric visuals that harken back to the early days of gaming, where performance and minimalism were key. 160 Prefabs Cabinet drawers and wings are fully functional: they can be opened, closed, or removed. Bed sheets, pillows, mattress, and bed frame are adjustable or can be reassembled. Includes a demo level. Features a variety of props and decals. Utilizes non-PBR materials.
XP Manager
Version 1.8
XP Manager is a Bar/Gauge/Value manager, it can be managed by curve or you can draw the progression manually. Also, it can be used for evolution controls, for example: Experience, Life, Strength, Mana, Defense, Attack Power, Resistance, Agility, Speed, Armor, etc. It is very simple! Just adjust the "XpManager" script as a component of any GameObject, create a graph value and you will have different values. All graph values are custom and can be used in Characters, NPC, Enemies, etc. Help Guide Tutorial Video If there are any problems or suggestions, please contact us by email: contato@kasulogamestudio.com Please send your feedback :)
CoInspector | Inline Asset Inspection, Tabs & More!
Version 1.7.0
Description Ever wish you could inspect Assets without losing your selected GameObject? Or to work on different targets without opening multiple Inspector Windows? ━━━━━━━━━━━━━━━━━ • [🗄️Split GameObject/Asset Inspection ] CoInspector splits the Inspector into two independent, resizable sections so you can work on Assets AND GameObjects at the same time, side-by-side. No more switching windows, no more lost selections. GameObjects stay with GameObjects, and Assets stay with Assets. Simple! -- • [ 🗂️ Tabs ] As your favorite browser, CoInspector lets you manage multiple GameObject selections with Tabs. Each Tab is like an independent Inspector, with separate Debug/Lock modes and History Tracking. (And switching Tabs won't affect your active selection—unless you want it to!) ___________________ But, of course, there's much more: • [ ⏮️ Inspection History ] Navigate back and forth through your recent inspections in any Tab, reopen closed Tabs or revisit previously inspected Assets. (Plus, access your Last Clicked and Most Clicked GameObjects!) -- • [ 💾 Scene Sessions ] Pick up right where you left off. CoInspector remembers your Tabs and history for each scene, letting you restore them the next time you open it. (Quite handy after an editor restart or crash!) -- • [ 🛠️ Customizable Asset Inspection ] Make the Asset section work for you. Pick your desired level of detail, from a simple footer to a full-fledged Inspector with import settings and previews. (Also, hide sections, ignore folders, or disable Asset Inspection altogether!) -- • [🖱️ Middle-click Scroll and Smooth Scrolling] Middle-click for browser-like infinite scrolling or Blender-like panning! Also, smooth scrolling is available out-of-the-box for a more fluid experience. (You can customize the scroll speed and amount to find your ideal workflow!) -- • [✋ Advanced Dragging ] Move and clone components between Tabs, drag Tabs (or inspected Assets) into Editor fields, and even drag Assets as new Components*! (*)Like an AudioSource from a Clip or an Animator from an Animator Controller. -- • [ ✅ Compatible with Custom Editors and Inspector extensions ] Works with all Custom Editors and Inspector extensions out of the box, from simple tweaks to total overhauls like Odin Inspector. ⚠️ Injection-based extensions aren't supported! While they may work fine, we can't predict the issues they might trigger. If you encounter them, please try disabling the extension and let us know about it. -- • [ 🎩 Even more QOL features ] Middle-click GameObjects to open Tabs, Smooth Scrolling, Middle-click scrolling, Select/ping Tabs, improved multi-selection, instant switch to Unity Inspector, copy Asset paths, Collapse/Expand Components with a click, Local Hierarchy View... and still more! ━━━━━━━━━━━━━━━━━ • 👓 To learn more about all the features, please check our Documentation. • 🧯 Issues with a Component/Extension? -> hey@stuff-solutions.com ━━━━━━━━━━━━━━━━━ Site: stuff-solutions.com Support, Feature Requests and Spam: hey@stuff-solutions.com PDF Documentation: stuff-solutions.com/pdf
vHierarchy
Version 1.0.2.4
vHierarchy 2 is released! With a discount for vHierarchy 1.0 users Unlike other hierarchy assets, vHierarchy is: - Minimal: no gimmicks or visual clutter - Customizable: any feature can be disabled - Optimized: no editor lags - Safe: no hidden GameObjects, won't mess up your project if uninstalled Features Component minimap - See components listed on the right - Alt-Click a component icon to open component editor popup Custom icons and colors - Highlight GameObjects - Create dividers or folders Shortcuts (work on the GameObject under mouse, no need to select it) - Press A to toggle active - Press F to focus - Press X to delete - Press E to expand or collapse - Press Shift-E to expand only one object - Press Ctrl-Shift-E to collapse everything Lighting window - Adjust directional light without selecting it - Edit ambient lighting and fog without opening the rendering tab
Scene Optimizer
Version 1.1.6
Speed up your game with just a few clicks. Do you want your gaming performance to improve? Faster frame rates mean you can reach more viewers and provide a richer, more satisfying experience. However, scene optimization is a time-consuming process that often resembles black magic. Scene Optimizer was born from professional VR and mobile optimization work for our customers. We’ve automated various techniques to easily deliver better frame rates with just a few clicks. The performance gains you get will depend on how you build your scene, what your game play is, where you are, and what you ask of the scene optimizer. The best improvements are seen in scenes with a large number of game objects, typically when using low-polygon or modular assets. The Scene Optimizer allows you to easily and quickly iterate through optimization techniques until you find the best fit for your scene. How does Scene Optimizer work? Because one approach rarely fits all scenarios, Scene Optimizer takes a hybrid approach to optimization. Simply drop your object tree into the Scene Optimizer and tell it the combination of techniques you want to perform. Scene Optimizer performs settings and automates scene optimization. This reduces weeks of work to minutes and provides a frame comparison system that shows the impact, encouraging you to experiment with which approach works best. Intelligent mesh cutting and joining Scene Optimizer understands that the way you work with rocks and grass is completely different from the way you work with buildings and mountains. The Scene Optimizer uses a combination of size, spatial partitioning, and mesh merging to create intelligent objects that significantly reduce draw calls and shadow generation, and also assists in the culling process. The scene optimizer can also split large meshes into smaller meshes and change indexes to 32-bit on request to improve performance on mobile and VR devices. Most modern mobile and desktop GPUs render one large mesh much faster than many smaller meshes, so this can significantly improve performance. Layer-based distance culling The Scene Optimizer can also automate the generation of meshes at different layers and provides an easy system to control shadows and draw distances based on the size of the original object. This makes small objects less visible at a distance and allows larger objects that are farther away to continue rendering, allowing them to be culled more quickly. This can be easily adjusted and can have a significant impact on rendering performance. Occlusion culling Unity has a built-in occlusion culling system that is great when used properly, but when used incorrectly it can actually be much slower than no occlusion culling at all, especially in open world situations. There is a possibility that The Scene Optimizer helps with occlusion culling, especially for large numbers of small objects such as grass and groundcover, by turning potentially millions of culling decisions into a relatively small number of larger culling decisions. This reduces CPU load and can have a significant impact on game performance. Scene Optimizer Tips The Scene Optimizer should be considered as a useful helper to save time during more general optimization processes. For large open-world scenes, you should enable layer-based culling in the settings and fine-tune the results. Typically, the greatest benefit is achieved by reducing draw calls and shadows on small grasses, rocks, and bushes. Select your camera and experiment with and fine-tune the culling distance. Reducing the draw distance for small and medium-sized objects can significantly improve rendering. Occlusion culling is not recommended for flat open-world scenes where there is nothing to occlude. There is no benefit to the additional CPU overhead. For maximum benefit, design your scene with natural or man-made obstacles. Stand behind them and see them in action. Some vegetation shaders move vertices to simulate wind, but they often break when combined. You can still use the Scene Optimizer in your scene, but make sure these objects are excluded. Bonus – Object Placement Tool Added a tool to quickly align objects to the ground/slope of the underlying terrain. This is useful when moving selected objects to different locations on the terrain.
Maintainer
Version 1.17.1
Maintainer keeps your projects neat and clean with this 3-in-1 feature set: • Issues Finder: find & fix problems and issues • References Finder: find references to assets in project or to objects in hierarchy • Project Cleaner: clean unused assets from your project Each feature is packed into the separate module, see all modules details below. Issues Finder Searches your project for different issues like missing scripts, missing references, duplicate components, and more. It also able to fix some of these issues in one-by-one or batch mode to let you quickly get rid of them. References Finder – search entire project for asset references with Project Assets scope search – search active scene or prefab for Game Objects and Components references with Hierarchy Objects scope search All found references include asset path if necessary, exact object transform path, component name and even property path if possible. Project Cleaner Looks for the garbage in your project, lets you inspect it and remove unnecessary assets one-by-one or in batch mode. Overall highlights – flexible filtering & ignoring options – easy and comfortable results navigation – extra care for the corner cases – public API to integrate into your pipeline – results export to share with team from some modules (example) Other things to note – supports both dark and bright Unity skins – intuitive and easy to use – Assembly Definition & .NET 4.6 friendly – works everywhere, even on Linux ? Full C# sources included! ? Please, check Online Documentation to know more about features and capabilities of the plugin.
Power Inspector
Version 1.6.8
This isn’t simply one more custom editorial manager – Power Inspector is a complete rework of the Unity inspector! Power Inspector fixes the agony purposes of your old inspectors and with no compelling reason to coordinate it to your code! This is a genuine must-have for everybody working with Unity. ⚡ More than 100 enhancements to the inspector experience! ⚡ More than 100 improved drawers! • Forum – Have new element thoughts or any inquiries? Tell us here. • Documentation – Complete documentation on all the highlights. • Issue Tracker – Report bugs here so they can get fixed as fast as could reasonably be expected. — FEATURES — ☑ Plug and Play Making Power Inspector work in fitting and-play style has been a top need – simply open the Power Inspector window and you’re good to go. find out additional ☑ Seamlessly Integrated Power Inspector is so all around coordinated it feels like a local piece of the supervisor. It is easy to do the switch, however very soon you can’t envision working in Unity without it! ☑ Highly Compatible Full similarity with most other Unity augmentations including Odin Inspector, Peek and Hierarchy PRO! find out additional ☑ Goodbye Editors, Hello Drawers! Power Inspector is based on the power of all-new nestable drawers. These shut the firm Custom Editors of the old town, making it simple to expand and remix existing drawers with astonishing adaptability. find out additional ☑ Customizable Toolbar An assortment of new work process boosting activities is present in every case directly readily available. Adding your catches to the toolbar is extremely basic as well. find out additional ☑ Search Box Simply type in a couple of letters and promptly find precisely what you’re looking. Working with records containing a large number of things has never been this simple! find out additional ☑ Split View Appreciate easy performing various tasks without hopping to and fro between targets. find out additional ☑ Back And Forward Buttons Back and forward catches at long last consistently coordinated into the inspector. find out additional ☑ Copy-Paste Any Field Anything you can find in the inspector presently underpins duplicate glue. Vector3 fields? Check. Static Flags? Check. Surface import settings? Check. find out additional ☑ Inspect Anything Try not to be restricted to working just with fields – Power Inspector allows you to uncover properties and techniques in the inspector easily. find out additional ☑ Debug Mode+ Uncover every single shrouded datum with only a couple of snaps utilizing the new Debug Mode+. Indeed, even concealed Components and fields can no longer escape you. find out additional ☑ New Script Editor Another content editorial manager adds beautiful arranging to your contents, making them significantly more lovely to take a gander at. Line numbering tells you your accurate position and empowers you to bounce to that line in your outside code editorial manager. find out additional ☑ Create Script Wizard Make new contents quickly while keeping your task efficient with the assistance of the Create Script Wizard. find out additional ☑ Keyboard Support Overhauled Console support in the inspector is not, at this point a reconsideration. All that you can do with the mouse you can likewise do with the console – and regularly so a lot quicker! find out additional ☑ Unmissable Tooltips New tooltip markers and programmed tooltip age from code remarks ensure you don’t miss any significant data. find out additional ☑ Thoroughly Customizable Pretty much every part of the inspector experience has been uncovered in the inclinations so you can alter everything to unadulterated flawlessness. find out additional ☑ Easy To Extend Need to include new drawers, toolbar things or even redo the entire cabinet building pipeline? It’s all effectively feasible! find out additional ☑ Carefully Optimized Endless hours have been spent enhancing the code to guarantee a smooth client experience. Propelled systems like article pooling and multi-stringing are utilized off-camera to ensure that everything stays liquid and responsive consistently. ☑ In-Editor Documentation The in-manager documentation window consequently gives you data about new highlights as you experience them. ☑ And Much, Much, Much More… Power Inspector packs in an excessive number of enhancements to relate them all here. You can have confidence that many paint focuses have been managed. You can discover more data on all highlights in the online documentation.
URP to HDRP Converter
Version 1.0
This package is an easy to use tool to convert your projects materials from URP (Universal Renderer Pipeline) to HDRP (High Definiton Renderer Pipeline). What is the Problem and How does this Package fix it? When developers want to upgrade their Renderer Pipeline from URP to HDRP, it is very difficult and needs too much effort to change materials’ shaders one by one. This package Analyzes your project files, Finds all the materials which are using URP Shaders, Changes their Shaders to HDRP Shaders