Tools assets
Explore 1474 published packages in Tools. Follow the category links or open a product to check its available versions and package information.
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Blood Factory
By Pampel Games
Version 1.4
Use the Blood Factory tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Breakable Glass Complete Solution
By Patrick Ball
Version 1.4
Get the Breakable Glass Complete Solution package from Patrick Ball and speed up your game development process.
Body Parts Highlight
Version 1.1
Get the Body Parts Highlight package from Sergey Jakovlev and speed up your game development process.
AnimatorLOD Pro - Animator Optimizer
Version 2.3.0
Use the AnimatorLOD Pro - Animator Optimizer tool from Dev Dunk Studio on your next project. Find this & more animation tools on the Unity Asset Store.
Analogical Flight Instruments - GUI & Code
By Maloke Games
Version 1.2
Use the Analogical Flight Instruments - GUI & Code from Maloke Games on your next project. Find this GUI tool & more on the Unity Asset Store.
Additive Scene Manager
By Ryan Zehm
Version 2.0
Use the Additive Scene Manager from Ryan Zehm on your next project. Find this utility tool & more on the Unity Asset Store.
3D Space Pathfinding
By Maclay74
Version 1.2.0
Get the 3D Space Pathfinding package from Maclay74 and speed up your game development process.
3D Collider Utility 2 - Merge and Combine
By Just Assets
Version 2.0.1
Use the 3D Collider Utility 2 - Merge and Combine from Just Assets on your next project. Find this utility tool & more on the Unity Asset Store.
3D Field of View
By WaffleWare
Version 1.1
Get the 3D Field of View package from WaffleWare and speed up your game development process.
R.A.M 3 - River Auto Material 3
Version 1.4.5
Get the R.A.M 3 - River Auto Material 3 package from NatureManufacture and speed up your game development process.
Crest Water 4 URP (Ocean, Rivers & Lakes)
Version 4.23.1
Use the Crest Water 4 URP (Ocean, Rivers & Lakes) tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Meadows - StampIT!
By Rowlan
Version 2.2.0
Get the Meadows - StampIT! package from Rowlan and speed up your game development process.
Steep Rocky Cliffs - StampIT!
By Rowlan
Version 1.1.0
Get the Steep Rocky Cliffs - StampIT! package from Rowlan and speed up your game development process.
Rolling Hills - StampIT! | Terrain
By Rowlan
Version 2.0.0
Get the Rolling Hills - StampIT! package from Rowlan and speed up your game development process.
Islands - StampIT!
By Rowlan
Version 2.1.0
Get the Islands - StampIT! package from Rowlan and speed up your game development process.
Foliage Renderer - Wind Reactor
Version 1.0.1
Get the Foliage Renderer - Wind Reactor package from Dicewrench Designs and speed up your game development process.
Swamp - StampIT!
By Rowlan
Version 1.0.0
Get the Swamp - StampIT! package from Rowlan and speed up your game development process.
Inventory Engine
Version 5.0
Use the Inventory Engine from More Mountains on your next project. Find this utility tool & more on the Unity Asset Store.
Poly Few | Mesh Simplifier and Auto LOD Generator
Version 7.86
The performance of any 3d application is highly dependent on the total number of polygons that the GPU has to process per frame in a 3d scene. If you have a complex scene containing high polygon 3d models with a lot of meshes that use a lot of different materials, the overall performance of your game will suffer. Poly few is a complete optimization solution for unity that aims to solve this problem by allowing you to optimize high quality complex 3d scenes. With integrated features like mesh simplification, automatic LOD generation, mesh merging, and material combining, you can greatly improve the performance of your game with a few clicks without the need of writing even a single line of code. Such optimization techniques are especially useful when developing for resource constrained platforms like mobile phones or other low end devices. This can also help eliminate your expenses for artists. │ Demo │ API Docs │ FAQ │ Forum Thread │ Contact │ Please note that from v7.63 onwards Auto UI Attaching has been completely removed. This means you have to manually add the PolyFew component in order to use it on a GameObject. Supported features: ▓ Mesh simplification, Automatic LOD generation, Mesh combining, and Material combining in one package. ▓ Supports mesh simplification on the fly with a powerful runtime API. ▓ No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code. ▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats. ▓ Supports simplifying complex nested object hierarchies as well as objects with sub- meshes and multiple materials. ▓ Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations. ▓ Combine Materials using Texture Arrays. Only supports the Standard Shader (Specular and Non Specular setup) ▓ Texture Array based material combiner doesn't suffer from the common problems of texture atlases like texture bleeding, resolution limitation, and no tiled texture support. ▓ Allows mass generation of LODs for multiple selected objects at once. ▓ Preserves texture mappings. ▓ Preserves animations on meshes. Even supports blend shapes. ▓ Options to preserve UV Seams, UV Foldovers, and Border Edges. ▓ Allows preserving certain areas of the model up to specified levels, while simplifying the rest of the model normally. ▓ Supports animated meshes. ▓ Packs everything in a convenient inspector window that pops up right under the components hierarchy. ▓ Visualize the changes before actually applying them. ▓ Undo / Redo the applied changes per object. ▓ All the source code is included without encapsulation using dll files or any other means. ▓ Includes editor tooltips for every control to ease understanding and usage of the tool. A README file is included in the package to help understand the usage and the various options of this tool. A demo scene is also included to assist in learning the usage of the runtime API. Please note that all versions of unity from 2017.0 and above are supported by PolyFew. It's just that the asset store doesn't allow uploading assets supporting unity editor versions below Unity 2019.4 LTS. If you want to use the asset in older versions of unity you can download PolyFew in a newer version of unity (2019.4 LTS and above) and copy the entire PolyFew folder into an older version. Requirements & Limitations: ► Unity Editor 2017 and Above is required. ► Scripting Runtime Version Required: .NET 4.6 Equivalent or Above. Go to PlayerSettings > Configuration > Scripting Runtime Version and change it to .NET 4.6 equivalent or Above ► In the Runtime API the methods for importing OBJ files from the local file system and for exporting GameObjects to obj don't work on WebGL builds as WebApps have no access to the local file system, however, the function for importing OBJ files from a server can be used on WebGL. ► Polygon reduction might not work best for every model, there is a limit that varies mesh to mesh for the number of polygons you can reduce to, without causing too much distortion in the mesh. ► Material combiner can only combine materials that use the Standard Shader or its variants (Standard Specular etc) and it uses texture arrays to combine materials not texture atlases. This means you can't combine URP or HDRP materials. ► In Unity 2017.2 and below, mesh combiner won't combine meshes if the combined mesh exceeds the maximum vertex count of 65534. This is a limitation in older versions of Unity. ► Unity Trees (Tree editor) have a limitation that it cannot have wind zones affect it if it has LODs (LODGroup component) setup. This is not a bug in PolyFew but a limitation with Unity itself. ► You can't use "AnimatorUtility.OptimizeTransformHierarchy" or the model importer's rig tab's "Optimize Game Objects" function on a GameObject on which you need to use PolyFew. You might get "bones do not match bindpose" error. This is a bug with unity. When it performs these actions it doesn't update some of the attributes in the mesh class which results in data inconsistencies. Refund Policy: Refunds without a legitimate reason won't be considered, especially if they fall under the following: ►You accidentally purchased the asset. ►You purchased the asset but found out that another asset XYZ allows you to achieve the same. ► You didn't carefully read the Requirements & Limitations section for the asset on the asset store description and purchased the asset. Now you're hit by a limitation that is clearly stated or you find that your version of Unity editor or the environment settings don't conform to the points listed, so the asset isn't working as expected. ► You didn't read the Runtime API docs before making the purchase and expect the APIs to do more. ► You didn't read this section before making the purchase. ► The asset does what it is supposed to do and as listed in the description and other relevant documents, but you still don't find it useful.
Pride Rocks - StampIT!
By Rowlan
Version 2.1.0
Get the Pride Rocks - StampIT! package from Rowlan and speed up your game development process.
Stranger Lands - StampIT!
By Rowlan
Version 2.1.0
Get the Stranger Lands - StampIT! package from Rowlan and speed up your game development process.
Hit Me: Ballistics, Animated Projectiles, Targeting
By KAMGAM
Version 1.2.8
Get the Hit Me: Ballistics, Animated Projectiles, Targeting package from KAMGAM and speed up your game development process.
Interactive Low Poly Effects - Magio Add-on - URP/HDRP | Particles/Effects
By CreoMan
Version 1.0
Use the Interactive Low Poly Effects - Magio Add-on - URP/HDRP tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Advanced FX Creator - Decals, Particles, Radiosity & Splines
By ARTnGAME
Version 3.1
Get the Advanced FX Creator - Decals, Particles, Radiosity & Splines package from ARTnGAME and speed up your game development process.