Tools assets
Explore 1474 published packages in Tools. Follow the category links or open a product to check its available versions and package information.
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Inventory Extended
By Fullscreen
Version 1.2.2
Get the Inventory Extended | Game Creator 2 package from Fullscreen and speed up your game development process.
NodeFlow Dialogue
By Fullscreen
Version 1.3.0
Get the NodeFlow Dialogue | Game Creator 2 package from Fullscreen and speed up your game development process.
Prefab Brush - Easy Object Placement Tool & Level Designer
Version 1.5.7.11
Documentation Here Check the Release Notes for Newly Added Features 🎁 FREE GIFT: Once you buy this asset, you will get Ultimate GameObject Replacer for free! Check the documentation for more details . Features: 🖌️ Mesh Placement: Place prefabs on vertices, edges, or faces of existing meshes without the need for physical colliders. 🖌️ Physics Placement: Utilize Unity's physics engine to place objects in a way that they naturally interact with the existing environment, including gravity and collision checks. 🖌️ Precision Mode: A specialized mode for placing single objects with high precision. Best suited for detailed indoor scenes where exact positioning is crucial. 🖌️ Multiple Mode: Enables the placement of multiple objects at once, either randomly or in a pattern. Ideal for populating large outdoor terrains and environments quickly. 🖌️ Eraser Mode: Quickly delete placed objects, with layer and tag mask support. Also supports physics-based removal, allowing for natural object fall-off when something is erased. 🖌️ Custom Pivots & Attractors: Set pivot points anywhere in your prefab for precise placement. Use Attractors to snap custom pivots to designated points for perfect alignment. You can also use custom pivots even when Prefab Brush is not on! 🖌️ Vertex Snapping: Snap your objects to the vertices of existing scene meshes for accurate placement. 🖌️ Presets: Save your favorite placement configurations as presets, so you can quickly switch between different setups without having to manually adjust settings each time. 🖌️ Align To Hit: Automatically align the orientation of your prefab to match the surface angle of the object it is placed upon. This ensures natural placement, especially on irregular terrains. 🖌️ Randomize Scale, Rotation & Offset: Add an element of variability to your prefabs by randomizing their scale, rotation, and positional offset. This helps to create more organic and dynamic scenes. 🖌️ Smart Parenting : Automatically organize the placed prefabs under relevant parent objects in the Unity hierarchy. 🖌️ Slope / Angle Filter: Filter placement areas based on the slope or angle of the surface, allowing for more controlled and context-appropriate prefab placement. 🖌️ Texture Filter On Terrains Filter : Limit prefab placement to specific terrain textures. Useful for placing vegetation only on "grass" areas or rocks only on "mountain" areas, for example. 🖌️ Quick Actions with Hotkeys : Keyboard shortcuts for common actions to accelerate your workflow. Quick placement, deletion, and adjustment of prefabs can be done with a single keystroke. 🖌️ Grid Placement: Place objects in a grid pattern with adjustable spacing and rotation. Ideal for creating uniform layouts, like tiled floors or aligned rows of objects. 🖌️ Easy Prefab Picking: Select and place prefabs directly from your scene or project tab, allowing for a more intuitive and visual method of choosing what to place next. 🖌️ Stylus Pen Integration: Dynamically Adjust Brush Strength and Radius with Pen Pressure 🖌️ Free Transforms Tools: Hold a shortcut key while moving your mouse to fast free Rotate, Offset and Scale your object! 🖌️ Fancy Effects (New!): Play sounds and light when placing your objects. (Looks Cool While Recording. Just 4 Fun. (Optional) 🖌️ Terrain Fit (New!): Reshapes the terrain around placed objects. Fine-tune size, offset, and smoothness for precise and polished results in Precision Mode. Also clears Terrain trees automatically during placement. Support Multiple Terrains. See More. 🖌️ Edit Mode (New!): Easily reposition, rotate, scale, and align placed objects to the ground. Includes editable filters, adjustable radius, and precision editing tools. 🖌️ Alignment Tool (New!): Easily arrange child objects into different layouts, including Line, Grid, Circle, Arc, and Random Scatter. 🖌️ Constant Updates: New features are added regularly. Have a cool idea? We'd love to hear it— submit it anytime! See the new features in action in Trailer 2 ! And More! This asset is updated regularly with new features and improvements . For detailed information, please check the Release Notes tab. This asset uses Unity’s multithreaded Job System and Compute Shaders, enabling smooth and responsive interactions even in large, complex scenes . ⚠️ Important Note: The assets shown in videos and images are for demonstration purposes only and are not included in the Prefab Brush package. Check documentation for Tutorials, More Images, GIFs, and limitations Documentation Here Supported Unity Versions: - Unity 6.5 - Unity 6.4 - Unity 6.3 - Unity 6.2 - Unity 6.1 - Unity 2023.x - Unity 2022.x 🎁 FREE GIFT: Once you buy this asset, you will get Ultimate GameObject Replacer for free! Check the documentation for more details . Other Assets PerfectShot - Marketing & Icons - Showcase your game to the world. Quick Animation Events - Manage Animation Events Easily Low Poly Color Changer - Change Low Poly Models' Colors Icon Creator - Create Icons For your Prefabs
NodeFlow LogicBlock
By Fullscreen
Version 1.3.0
Get the NodeFlow LogicBlock | Game Creator 2 package from Fullscreen and speed up your game development process.
NodeFlow Quest
By Fullscreen
Version 1.3.0
Get the NodeFlow Quest | Game Creator 2 package from Fullscreen and speed up your game development process.
Persistent Instances | Game Creator 2
By Fullscreen
Version 1.0.1
Persistent Instances – Save Instantiated GameObjects in Game Creator 2 Persistent Instances adds support for fully persisting instantiated GameObjects in Game Creator 2. Game Creator 2 can save values from runtime objects using the Remember component and Local Variables , but it does not recreate GameObjects that were instantiated during runtime when loading a save. Because those objects no longer exist at load time, their saved data cannot be restored. Persistent Instances solves this by automatically registering instantiated objects and recreating them during loading with the correct Remember IDs , allowing their Remember memories , Local Variables , and existence to be properly restored. Why Persistent Instances? Game Creator 2 already provides a powerful save system through Remember component and Local Variables , but it only works for objects that exist when the scene starts. Many gameplay systems rely on runtime objects such as: Loot drops Spawned enemies Placed objects Normally these objects disappear when the game is saved and loaded. Persistent Instances extends the Game Creator 2 memory system so runtime objects can persist across saves and scene changes Easy Setup Setup only takes a few seconds. Simply add Memory Instance to the Remember component on any prefab you want to persist. That's it. Whenever the prefab is instantiated, the object automatically registers itself so its Remember memories and Local Variables are saved when the game is saved and restored when loading. Works Seamlessly with Game Creator 2 Persistent Instances works directly with the standard Game Creator 2 workflow . Instantiated objects can come from anywhere in your project, including: Instantiate GameObject Dropping Items Custom scripts and instructions There are no new systems to learn, no complex setup, and no workflow changes. Just keep using Game Creator 2 exactly as you normally would , now with support for instantiated objects. Works Even Without Saving Persistent Instances behaves the same way as Game Creator 2's Save System . Even if you don’t save the game , instantiated objects remain stored in memory during the play session. If you leave a scene and later return to it during the same session, those objects will automatically be restored. Support for Non-Prefab Scene Objects Persistent Instances can also help with certain scene objects that cannot normally save their active state. For example, if a GameObject with a Remember component using Is Active memory starts disabled at runtime , Game Creator 2 cannot track its active state because it was not active when the game started. By adding Memory Instance to the object, Persistent Instances helps the Remember system properly track whether the object becomes active or inactive . One-Click Tool to Regenerate Remember IDs Persistent Instances includes a simple editor tool that allows you to regenerate Remember IDs for multiple GameObjects at once . This is especially useful if you have placed many prefabs in a scene that contain Remember components . Using NanoSave? If you're using NanoSave – Enhanced Save Storage for Game Creator 2 , Persistent Instances works out of the box with it. Instantiated objects registered by Persistent Instances are saved and restored normally when using NanoSave, allowing both systems to work together without any extra setup. ➡ Check out NanoSave – Enhanced Save Storage Extension for Game Creator 2 🎮 Try It Yourself! Preview Persistent Instances and the included Example directly in your browser or download the Windows build on Itch.io 📦 What’s Included ✔ Full Source Code ✔ Setup Example 🔗 Links 🌐 Website 📖 Documentation 📚 Setup Guide 💬 Discord (New) 📅 Roadmap Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.
Smart Thumbnails | Game Creator 2
By Fullscreen
Version 1.0.2
Smart Thumbnails for Game Creator 2 Smart Thumbnails makes working with Game Creator 2 assets much faster and easier by showing the actual sprite of your assets as their thumbnail . Instead of seeing the default ScriptableObject icon everywhere, Smart Thumbnails displays the sprite already assigned inside the asset . Your items, weapons, quests, and stats instantly become recognizable directly from their thumbnails. No more opening assets just to see what they are. No more guessing based on names. You can immediately identify everything visually. This small quality of life improvement makes organizing and selecting assets dramatically faster. Why Smart Thumbnails? Game Creator 2 assets already include a sprite that visually represents them. However, Unity still displays their generic ScriptableObject icon in places like: The Project window Object pickers used in instructions This means you constantly have to read names or open assets to confirm what they are. Smart Thumbnails automatically replaces those icons with the sprite already defined in the asset. You instantly see what each asset represents, which speeds up your workflow and makes your project easier to manage. Supported Game Creator 2 Assets Smart Thumbnails automatically detects and displays sprites for the following Game Creator 2 ScriptableObjects: Inventory Item Quests Quest Shooter Shooter Weapon Ammo Reload Melee Melee Weapon Skill Stats Attribute Class Stat Status Effect If the asset has a sprite assigned, Smart Thumbnails will display it automatically. Works in Project Window and Object Pickers Smart Thumbnails improves asset visibility in places where you select assets during development, including: The Unity Project Window Object window For example when selecting assets in instructions like: Add Item Track Quest Equip Shooter Weapon Apply Status Effect Instead of identical ScriptableObject icons, you will see the actual sprite assigned to the asset. This makes browsing and selecting assets much faster. One Click Setup Smart Thumbnails includes a one click setup button when you import the asset. Click the setup button once and Smart Thumbnails will automatically configure everything needed for the editor integration. After that, it works automatically. No extra setup. No workflow changes. Useful for Any Project Size Smart Thumbnails is helpful for small, medium, and large projects . Even a small project becomes easier to navigate when assets are visual. In larger projects with many items, weapons, quests, or stats, visual thumbnails make a huge difference when browsing folders or selecting assets. You can quickly scan your project and find what you need without reading through long lists of names. Using Editor Pro? If you're using Editor Pro for Game Creator 2 , Smart Thumbnails works perfectly alongside it. Editor Pro makes creating and editing Game Creator 2 assets faster, while Smart Thumbnails makes them easier to recognize and browse visually. Together they create a smooth workflow where you can quickly create assets and instantly identify them through their thumbnails. ➡ Check out Editor Pro for Game Creator 2 🔗 Links 🌐 Website 📖 Documentation 📚 Setup Guide 💬 Discord (New) 📅 Roadmap
XFur Studio 4 - Personal Edition
Version 4.2.5
Use the XFur Studio 4 - Personal Edition tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
AR Camera Lite: Gyroscope, Accelerometer, First Person Motion, Pseudo AR for FPS
By Makaka Games
Version 6.0
AR Camera Lite uses Back/Rear Camera & Motion Sensor (Gyroscope or Accelerometer) on the player's mobile device to display 2D or 3D objects as though they were in the real world. AR Safety First. [ Documentation | Support Forum | Map of Assets ] Fast, Markerless, Pseudo Augmented Reality. 👉 Features Bring the enchanting Power of Augmented Reality into your amazing Game or App: Cross-platform Mobile AR Camera: iOS, Android. Covering a Wide Range of Mobile Devices: Such pseudo AR can work on low-budget smartphones. No using of other AR Engines like AR Foundation (ARCore, ARKit), Vuforia... Device Orientations: Portrait, Landscape. Auto Selection of User Input using Sensor Camera : Gyroscope, Accelerometer. Gyroscope Mode: same AR like in the Pokemon GO game (AR mode, not AR+): 3DoF — it can track rotational motion but not translational. Accelerometer Mode (horizontal rotation is limited): tilting the phone to the left or right rotates the camera around the Y-axis. Instant Launch after granting the camera permission: no need to scan the environment, because there is no surface/plane detection. Editor Testing . Real-Time AR Shadows . 🍏 Package Contains Demo Scene with Cubes. Menu Scene with AR Safety Tutorial. Menu Scene with Mode Selection: Gyro, Accelerometer, No Sensors, Default. Permission Scene with Camera Permission Request using free Native Camera . Loading Screen to switch scenes seamlessly. Camera Feed on Background . Sensor Camera . ✨ Limitations Learn Limitations separately for Each Asset included in the package. 📚 Docs & Support I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch. If you find a bug, or you can't use the asset as you need, please first get the support before leaving a review on the asset store. I am here to help and to improve my assets for the best. Response time can be up to 5 business days.
FS Rope Swinging System 2 | Game Toolkits
Version 3
Get the FS Rope Swinging System 2 package from Fantacode Studios and speed up your game development process.
Infinite Lands: Node-Based Procedural World Generator
By Sapra
Version 0.9.5
Get the Infinite Lands: Node-Based Procedural World Generator package from Sapra and speed up your game development process.
PlayMaker 2
Version 2.0.0
Get the PlayMaker 2 package from Hutong Games LLC and speed up your game development process.
Ultimate Character Controller
By Opsive
Version 3.3.7
Get the Ultimate Character Controller package from Opsive and speed up your game development process.
Invector Crafting Add-on
By Invector
Version 1.7
* Requirements: - MeleeCombat v2.6.0 The Crafting System Add-on allows you to expand Invector's Inventory System to create new items by combining two or more items into a new item. A demo scene is included and a Craft Inventory Prefab with items and descriptions as well. * This add-on is designed to work the Invector's Inventory System only.
Invector FreeClimb Add-on
By Invector
Version 1.6
Get the Invector FreeClimb Add-on package from Invector and speed up your game development process.
Invector Parachute Add-on
By Invector
Version 1.3
Get the Invector Parachute Add-on package from Invector and speed up your game development process.
Invector Builder Add-on
By Invector
Version 1.9
Get the Invector Builder Add-on package from Invector and speed up your game development process.
Terrain Grid System 2
By Kronnect
Version 22.1
Get the Terrain Grid System 2 package from Kronnect and speed up your game development process.
FSR 4 Frame Generation for Unity - Beta
Version 0.9.11
Use the FSR 4 Frame Generation for Unity - Beta from The Naked Dev on your next project. Find this utility tool & more on the Unity Asset Store.
LogicBlock
By Fullscreen
Version 1.3.1
Get the LogicBlock | Game Creator 2 package from Fullscreen and speed up your game development process.
Character Animation System
By KINEMATION
Version 2.4.1
Use the Character Animation System tool from KINEMATION on your next project. Find this & more animation tools on the Unity Asset Store.
Stats 2 | Game Creator 2
Version 2.7.24
This module requires Unity 6 and Game Creator 2 in order to work. Level up your game creating your own RPG system with custom character Classes , Formulas , Status Effects and much more! Watch this quickstart video tutorial Classes define the traits of a character, which can be of two types: - Stats : Values that define how skilful a character is. - Attributes : Values defined within a range, such as Health , Mana or Stamina . Status Effects are positive or negative ailments that have an effect over the course of its lifetime and can be stacked. For example, Poison deals damage to the affected target while the Status Effect is active. Formulas are powerful math expressions that link Stats and Attributes from multiple sources to create an output, which can be used in multiple situations: - Calculate the damage dealt to any enemy based on their defensive values. - Skill checks for actions such as picking lock. - The progress of a character based on its level. Progression Tables help designers calculate values based on a chart. The most common scenario is retrieving a character's Level from its accumulated Experience . Stat Modifiers can increment or decrement a particular Stat by a fixed amount or based on a percentage. One of the examples included shows how to increase the Strength Stat using a Stat Modifier when a Sword is equipped. Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting. Includes Source code Examples & Templates Learning Resources Documentation Courses Youtube Discord | Twitter | Youtube
Shooter 2
Version 2.3.8
Get the Shooter 2 | Game Creator 2 package from Catsoft Works and speed up your game development process.
Behavior 2 | Game Creator 2
Version 2.2.10
This module requires Unity 6 and Game Creator 2 in order to work. Create your own behavioral AI systems using 4 industry-standard techniques. State Machines are the easiest and most intuitive tools to use. At any given time an agent can be executing a single state, and has a list of transitions to other ones. Behavior Trees offer a way to keep systems more organized. It comes with all the common types of nodes, such as Tasks and Sub Graphs . Composites nodes allow to branch the logic into multiple paths, using Selectors and Sequence types, among others. Decorator nodes allow to transform the result of executing its child nodes. For example, using the Inverse decorator turns a Failure result into a Success . GOAP or Goal Oriented Action Planning is a novel technique in which you define multiple tasks of things to do, without any order and the behavior brain will figure out the best possible combination at any given time in order to fulfill a list of Goals . Utility AI (also known as Needs-based AI ) is an advanced behavioral AI technique that allows to define how much a Task node should be prioritized over others using a dynamic numeric value and an easing curve. This is extremely useful to create games such as The Sims , where each character has different needs based on their personality traits and current context. Includes Source code Examples & Templates Learning Resources Documentation Youtube Discord | Twitter | Youtube