Tools assets
Explore 1474 published packages in Tools. Follow the category links or open a product to check its available versions and package information.
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Very Animation
By AloneSoft
Version 1.4.1
Use the Very Animation tool from AloneSoft on your next project. Find this & more animation tools on the Unity Asset Store.
vTabs
By kubacho lab
Version 1.0.15
Use the vTabs from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
vHierarchy | Utilities Tools
By kubacho lab
Version 1.0.25
Use the vHierarchy from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
Procedural Lightning - High Performance and Shocking Lightning
By Digital Ruby (Jeff Johnson)
Version 3.0.3
Use the Procedural Lightning - High Performance and Shocking Lightning tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Exporter for Unreal to/for Unity 2026
Version 1.58
Use the Exporter for Unreal to/for Unity 2026 from Ciprian Stanciu on your next project. Find this utility tool & more on the Unity Asset Store.
KWS Water System (URP Rendering)
By kripto289
Version 1.5.12
Use the KWS Water System (URP Rendering) tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - CPU Queries
Version 1.0.11
Use the Crest Water 5 - CPU Queries tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - Shifting Origin
Version 1.4.0
Use the Crest Water 5 - Shifting Origin tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - Whirlpool
Version 1.1.2
Use the Crest Water 5 - Whirlpool tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Scene Notes for Codecks - Tasks, Issues, Annotations
Version 1.7.0
Get the Scene Notes for Codecks - Tasks, Issues, Annotations package from Ciro Continisio and speed up your game development process.
Sun Shafts SRP
By ARTnGAME
Version 2.4
Use the Sun Shafts SRP tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - Portals
Version 1.3.6
Use the Crest Water 5 - Portals tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - Paint
Version 1.3.5
Use the Crest Water 5 - Paint tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Obi Rope
Version 7.2
Get the Obi Rope package from Virtual Method and speed up your game development process.
Obi Softbody
Version 7.2
Get the Obi Softbody package from Virtual Method and speed up your game development process.
Obi Cloth
Version 7.2
Get the Obi Cloth package from Virtual Method and speed up your game development process.
RPG Cameras & Controllers
By John Stairs
Version 7.1
Get the RPG Cameras & Controllers package from John Stairs and speed up your game development process.
Crest Water 5 - Splines
Version 1.7.0
Use the Crest Water 5 - Splines tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Crest Water 5 - Shallow Water
Version 1.4.6
Use the Crest Water 5 - Shallow Water tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Hierarchy Designer
Version v3.2.3
Hierarchy Designer is a lightweight, editor-only tool that upgrades your Unity Hierarchy window—making it cleaner, more customizable, and far easier to navigate. With no DLLs, no extra GameObjects, and no intrusive changes, it integrates seamlessly into your workflow. Whether you're organizing a large scene or just want a visually tidy Hierarchy, Hierarchy Designer gives you the tools to make it yours. [Highlights] Editor-only – Does not affect builds or add runtime overhead. Fully customizable – Fonts, icons, colors, styles, and behavior. Dark & Light Theme support – Looks great in both. No DLLs – 100% C# source code, fully editable. No clutter – Doesn’t add tags, layers, ScriptableObjects, or unwanted GameObjects. [Features] Custom Folders with colors, icons, and flattening logic. Visual Separators to break up your hierarchy. Powerful Utility Tools (Activate, Lock, Sort, Count, etc.). Smart Shortcuts for power users. Hierarchy Tree Lines for visual structure. Displays each GameObject’s Main Icon. Shows key Components as inline icons. Tag and Layer indicators. Settings panel to toggle and tweak every feature. Presets for quick styling. …and much more.
Super Level Optimizer 2
Version 1.0.15
Use the Super Level Optimizer 2 from New Game Studio on your next project. Find this utility tool & more on the Unity Asset Store.
Ultimate Joystick
Version 4.0.2
Get the Ultimate Joystick package from Tank & Healer Studio and speed up your game development process.
Third Person Camera
Version 1.2
Links: Documentation | WebGL Demo | Forum Build your game, not another camera system. Third Person Camera is a modular, source-included toolkit for creating polished orbit, adventure, follow, vehicle, shooter, lock-on, and Cinemachine cameras in Unity. Start with one of six ready-made camera prefabs or combine focused components to create the exact camera your game needs. The system follows any Transform and does not require a specific character controller. 🎉 New In 1.2 - Cinemachine 3 gameplay camera integration - Included occlusion extension for Cinemachine-authored shots - Optional frame-rate-independent exponential smoothing - and much more! 🛡️ Advanced Obstacle Handling Occlusion Avoidance Sphere-cast collision detection keeps the camera out of geometry and the target visible. Smart Pivot When the camera reaches the ground while looking upward, Smart Pivot tilts the view instead of forcing the camera uncomfortably close to the character. Thickness Check Ignore thin obstacles such as poles, fences, branches, and small trees while solid geometry continues to block the camera. Smart Camera Offsets Obstacle-aware offsets smoothly move toward the center when blocked, then return to the desired composition when space becomes available. Over-the-shoulder cameras remain fluid instead of abruptly switching sides. Smooth Recovery Configure collision zoom-in and recovery speeds independently for controlled, natural movement. 🎥 Multiple Camera Styles 360-Degree FreeForm Camera Orbit and zoom around any target with configurable distance, angle limits, and smoothing. Adventure Follow Camera A smart LookAt mode keeps the target in view while preferring rotation over unnecessary position changes. Automatic Follow Align behind characters, cars, rolling objects, or flying targets, with optional slope alignment and backward-motion detection. Preemptive Corner Sweeping The camera can begin rotating before its path becomes blocked while moving around corners. Over-The-Shoulder Camera Configure separate aiming and released poses, smooth offsets, custom slide axes, and left/right shoulder switching. Lock-On Targeting Find, rank, select, and cycle targets using configurable layers, distance, viewing angle, and focus offsets. 🎬 Cinemachine 3 Integration Use 3rd Person Camera as Cinemachine Position Control while retaining priorities, blends, Timeline workflows, lens settings, Impulse, and other Cinemachine tools. The included Cinemachine occlusion extension protects Timeline, Spline Dolly, animation, and custom-authored shots without replacing their original camera pose. 🎮 Input Ready Use the supplied Unity Input System actions, the legacy Input Manager, or connect any input solution through the custom input API. Keyboard, mouse, and gamepad support includes: - Free look and zoom - Independent sensitivity and Y-axis inversion - Aiming and shoulder switching - Lock-on selection and cycling - Cursor locking and visibility - Backward view - UI hover protection 🏃 KCC Integration Includes a ready-made demo integration for the free Kinematic Character Controller asset, connecting character movement and animation with the active camera direction. KCC is downloaded separately. 📦 Included - 6 ready-to-use camera prefabs - 8 focused demo scenes - Full C# source - Editable Input System actions - Legacy and new input support ☎️ Support If you have any questions please write me an email (support[at]enzenebner.com) or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request. Thank you. 🔑 License Info This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user. Why am I telling you this? Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation ) which differs from the standard (Entity) license.
Paint in 3D
Version 4.2.1
Get the Paint in 3D package from Carlos Wilkes and speed up your game development process.