By Kronnect
Version 10.0.2
Liquid Volume 2 is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included). Liquid Volume is super easy and fun to use: just add the main script to any gameobject with a mesh to convert it into a liquid container ! Liquid Volume works with cylinders, cubes, spheres and since v3 also with irregular shapes (like potions, bottles and similar flasks). Includes the following ready to use prefabs: • Sphere flask • Cylinder flask • Cube flask • Beaker • Bottle • Glass • Circular flask • 2 Magic Orbs • 6 Potions • ... even a fillable beer glass! Experiment with your models and save your own prefabs! ** Features ** - Volumetric-based shader for realistic 3D liquid, foam and smoke rendering . - 3 main variants included : simple (no murkiness), default (blends two liquid components + sparkling effect + PBS flask + refraction blur), and default with no flask. In built-in pipeline, there are two more variations: texture bumped (which adds overlay texture, bump and distortion effects to the flask) and reflections (uses a cubemap to render glossy reflections). - Refraction Blur + Refraction Distortion with depth aware option. - Light Scattering support. - PBS flask shader, reacts properly to surrounding lighting . - Casts realistic shadows . - Can react to external forces and accelerations simulating physics animations according to container movement direction and velocities. - Lot of options controlled by a custom inspector ! Quickly customize smoke, foam, liquid and flask visual properties like colors, noise, alpha, turbulence, sparkling intensity, deep obscurance, density, thickness, glossiness, smoke speed, .... All scenes shown in the demo video included in the asset (Volumetric Fog & Mist used as background in some parts of the video not included). ** Compatibility ** - Supports Built-in and URP pipelines. - Compatible with Unity 2022 and Unity 6, including Render Graph. - Tested on Windows/Mac/Mobile. - OpenGL 3.0 or later required on Android. WebGL limited to simple detail level. ** Related Assets ** - Looking for even more features? Check out Liquid Volume Pro 2 & Liquid Volume Pro 2 HDRP ! (Upgrade anytime for $45). 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.
By Unknown author
Version 1.2.9
📌 REQUIRES THE STYLIZED WATER 2 (v1.5.2+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« Compatible with Unity 2021 through 2023.2 »
📄 Documentation ⚙️ Compatibilty 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
🌊 Features:
• Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Blurring and distortion
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
• Scalable performance, features can be limited on the render feature
• Component to switch between different water bodies based on Box Colliders.
• VR Rendering support
🚧 Limitations:
• Not suitable for mobile hardware
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing and aren't included. A functional demo scene is included though.
By Unknown author
Version 2.4.0
OccaSoftware presents: Toon Kit 2
Create stunning cel-shaded visuals with our versatile and powerful Toon Kit 2 for Unity URP, suitable for developers of all skill levels.
Key Features:
Comprehensive Toon Shading: Albedo, Normal, Roughness, and Emissive controls
Flexible Lighting Options: Linear and constant modes, shadow tinting, ambient and additional lighting
Advanced Lighting Effects: Customizable specular and rim highlights
Multiple Material Types: Opaque, Alpha cutout, and Transparent
Depth Control: Adjustable depth test and write options
Full Shadow Support: Cast and receive shadows
Technical Specifications:
Unity Version: Compatible with URP (Universal Render Pipeline)
Shader Type: Custom shader with easy-to-use UI
Skill Level: Beginner-friendly with advanced options
Perfect for:
✓ Stylized indie games
✓ Anime-inspired visuals
✓ Comic book art styles
✓ Low-poly aesthetics
Rendering Capabilities:
Toon Shading: Achieve classic cel-shaded looks with ease
Normal Mapping: Add detail without increasing polygon count
Roughness Control: Fine-tune material finish from matte to glossy
Emissive Settings: Create glowing effects for dramatic visuals
Lighting Customization:
Shadow Tinting: Add color to shadows for atmospheric effects
Ambient Lighting: Control environmental light interaction
Specular Highlights: Adjust reflective properties for various materials
Rim Lighting: Enhance object silhouettes for visual pop
Easy Implementation:
Simply apply the Toon Kit 2 shader to your materials and adjust parameters in the user-friendly UI to achieve your desired cel-shaded style.
Elevate Your Game's Aesthetic:
Download now to transform your Unity project with professional-grade toon shading that stands out from the crowd!
Note: Designed for optimal performance with Unity's URP, ensuring both quality and efficiency in your cel-shaded projects.
By Unknown author
Version 2.2.0
Follow us for updates, tutorials, and promotions:
DISCORD // YOUTUBE // TWITTER // INSTAGRAM
Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.
OccaSoftware presents: Local Global Illumination
Give your Unity projects a visual boost with realistic lighting that won't break the bank on performance.
What LGI Does:
Mimics real-world light bouncing for that extra touch of realism
Uses smart tech to capture and update lighting around your camera
Creates a detailed map of light distribution in your scene
Applies this lighting info to make your environments pop
All for a tiny performance cost of 0.2ms per frame
How It Works (Simply Put):
LGI takes a snapshot of the area around an in-scene probe
It calculates where light is coming from and bouncing to
This info is then applied to your scene, enhancing overall lighting
Perfect For:
Indie games looking for a visual upgrade
Projects needing realistic lighting without the performance hit
Any Unity app that could use a lighting facelift
Why You'll Love It:
Easy to integrate - no advanced degree required
Plays well with Unity - smooth sailing from setup to execution
Makes your game look high-budget without the high-end hardware needs
Ready to see your Unity project in a whole new light? Give Local Global Illumination a try and watch your scenes come to life with realistic, dynamic lighting.
We recommend pairing Local Global Illumination with...
- Buto - Volumetric Fog and Volumetric Lighting for URP
- Auto Exposure for URP
- Ultimate Lit Shader for URP
By Unknown author
Version 4.1
VHS Pro is a camera post-processing effect which emulates look and feel of old cathode ray tube (CRT) screens. It emulates phosphor screen trail and bleeding, VHS tape noise (VHS data corruption), interlacing and jitter (deviation) in the analog video signal.
Best for 2D console-like games, 80's/90's/NES/Retro/VHS look, security cameras, robot and computer vision.
VHS Pro supports all 3 Render Pipelines
✔ Built-in RP
✔ URP (incl. Render Graph)
✔ HDRP
Important: For URP version, use Unity 2022.2.1f or higher,
For URP Render Graph version, use Unity 6000.0.20f1 or higher.
Otherwise, the Package Manager will show only older versions without URP.
For the manual and install instructions, please, check Discussions Thread
If you have any questions or found a bug, please, feel free to Contact Support
Features
1. Pixelization
Screen Resolution Quantization.
-Presets: PAL, NTSC, ZX Spectrum, Commodore 64, etc.
-Custom Resolution
2. Signal Encoding
Color downsampling for each channel.
-Color Encoding. Modes: Grayscale, RGB, YIQ (NTSC).
-Dithering. Various types and adjustable amount.
-Signal Tweak. Shift and Adjust YIQ channels.
3. Palette
Allows you to limit the picture colors by a palette.
-Presets: IBM CGA, Atari, MS DOS Games, Nintendo, Gameboy, etc.
-Custom Palette
4. CRT Emulation
Emulates a cathode ray tube monitor and signal bleeding.
5. Noise
Emulates various signal and screen noises.
-Film Grain
-Signal Noise
-Line Noise
-Tape Noise
6. Jitter & Twitch
Emulates deviations in analog video signal and CRT.
-Scanlines
-Floating Lines
-Stretch Noise
-Jitter Horizontal
-Jitter Vertical
-Twitch Horizontal
-Twitch Vertical
7. Phosphor Trail
Emulates phosphor screen decay.
8. Tools
-Unscaled Time
-Bypass Texture
By Unknown author
Version 2.2.2
Description
Includes three AO modes:
▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag.
▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique is highly optimized and refined to deliver the best possible quality in screen-space.
▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality with scalable performance.
Useful Links:
FAQ
Documentation
Comparison with native SSAO
Other HTrace Assets:
Need AO for HDRP as well? Get the Bundle and save 30%
SSGI and WSGI with 15% discount for SSGI owners
Contact Us:
Unity Forum | Discord \ YouTube Channel
MAIN FEATURES:
• Full Integration into the Rendering Pipeline: HTrace AO doesn't simply overlay its result on top of the image - it fully replaces the native ambient occlusion effect. The integration happens automatically and doesn't require package customization or manual setup. As a result, it correctly interacts with the rest of the lighting and other effects, and works with both Deferred and Forward rendering.
• Scalability: the asset offers three different AO modes, ranging from extremely fast SSAO to highly accurate RTAO, each with its own strength. Choose the one that best suits your performance target or hardware requirements. HTrace AO exposes many parameters for fine-tuning each mode through a clear, user-friendly UI.
• Cutting-Edge Screen Tracing: not just a standard GTAO - we carefully gathered all meaningful improvements and optimizations of the technique that emerged over the years since it was first released. It encompasses both big innovations like Visibility Bitmasks as well as a bunch of smaller enhancements to deliver the highest quality screen-space AO currently possible.
• Real-Time Ray-Tracing: RTAO mode is packed with all the tools we could come up with to make Ray-Traced AO a practical choice: fast Inline Ray-Tracing, RTAS culling and debugging, Screen-Space Pretracing to cover any mismatch with the rasterized scene, Contact Occlusion for an additional layer of detail, and many more. This mode is built to provide the highest accuracy, without sacrificing performance and usability.
• Advanced Denoising: high-end denoising pipeline tailored to each AO mode and built upon our extensive experience and research in this area. Includes 2.5D motion vectors, tracking of moving occlusion, sharp reprojection, anisotropic spatial filtering and other state-of-the-art denoising techniques. Comes with configurable temporal and spatial stages helping you find the right balance of noise reduction and temporal responsiveness for your project.
• Resolution Scaling: HTrace AO offers Full, Half and Quarter resolution modes, accompanied by a sharp and optimized upscaler. Designed to reduce the overall effect cost by a factor of 2 or even 4, making them a useful tool to balance quality and performance. RTAO also features a special Adaptive resolution mode: conceptually similar to VRS, it renders areas of the screen with high geometric complexity at full rate and reduces resolution for uniform pixels, automatically adapting to the content.
• Extensive Rendering Control: you can exclude objects from casting and/or receiving AO via render layer masks, choose the source of the normals (either from a native buffer or reconstructing them from depth on demand), decide at which point in the pipeline to render AO by selecting an injection point, or even output the result to ShaderGraph for custom material effects. The asset also provides convenient debugging overlays, so you can visually inspect the state of all buffers used by HTrace AO.
• Comprehensive Documentation: we provide a detailed description of all properties and settings of the asset, accompanied by visual examples. In our documentation you will find answers to frequently asked questions, in-depth setup guides, comparisons with Unity's native AO solutions, and other useful information. If you have any questions - you can always reach out to us via Discord.
HTrace AO supports the following 3rd party assets:
DLSS 4.5 | FSR 3-4 | XeSS 3
Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!