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Asset catalog / Shaders

Shaders assets

Explore 18 published packages in Shaders. Follow the category links or open a product to check its available versions and package information.

  • Liquid Volume 2

    By Kronnect

    Version 10.0.2

    Liquid Volume 2 is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included). Liquid Volume is super easy and fun to use: just add the main script to any gameobject with a mesh to convert it into a liquid container ! Liquid Volume works with cylinders, cubes, spheres and since v3 also with irregular shapes (like potions, bottles and similar flasks). Includes the following ready to use prefabs: • Sphere flask • Cylinder flask • Cube flask • Beaker • Bottle • Glass • Circular flask • 2 Magic Orbs • 6 Potions • ... even a fillable beer glass! Experiment with your models and save your own prefabs! ** Features ** - Volumetric-based shader for realistic 3D liquid, foam and smoke rendering . - 3 main variants included : simple (no murkiness), default (blends two liquid components + sparkling effect + PBS flask + refraction blur), and default with no flask. In built-in pipeline, there are two more variations: texture bumped (which adds overlay texture, bump and distortion effects to the flask) and reflections (uses a cubemap to render glossy reflections). - Refraction Blur + Refraction Distortion with depth aware option. - Light Scattering support. - PBS flask shader, reacts properly to surrounding lighting . - Casts realistic shadows . - Can react to external forces and accelerations simulating physics animations according to container movement direction and velocities. - Lot of options controlled by a custom inspector ! Quickly customize smoke, foam, liquid and flask visual properties like colors, noise, alpha, turbulence, sparkling intensity, deep obscurance, density, thickness, glossiness, smoke speed, .... All scenes shown in the demo video included in the asset (Volumetric Fog & Mist used as background in some parts of the video not included). ** Compatibility ** - Supports Built-in and URP pipelines. - Compatible with Unity 2022 and Unity 6, including Render Graph. - Tested on Windows/Mac/Mobile. - OpenGL 3.0 or later required on Android. WebGL limited to simple detail level. ** Related Assets ** - Looking for even more features? Check out Liquid Volume Pro 2 & Liquid Volume Pro 2 HDRP ! (Upgrade anytime for $45). 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

    • Shaders
    • shaders
    • VFX
  • Underwater Rendering for Stylized Water 2 (Extension)

    By Unknown author

    Version 1.2.9

    📌 REQUIRES THE STYLIZED WATER 2 (v1.5.2+) ASSET TO BE INSTALLED! Before purchasing, you must acknowledge this (see section above) « Compatible with Unity 2021 through 2023.2 » 📄 Documentation ‍⚙️ Compatibilty 🔗 Forum Thread Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks. Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line. 🌊 Features: • Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings. • Waterline rendering for partially submerged cameras (supports split screen) • Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting. • Caustics rendering on geometry. Directional projection option. • Blurring and distortion • Underside of the water is correctly shaded, to seamlessly match. • Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE) • Scalable performance, features can be limited on the render feature • Component to switch between different water bodies based on Box Colliders. • VR Rendering support 🚧 Limitations: • Not suitable for mobile hardware • Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible. • Can't mask underwater (eg. submarine windows) • Not a volumetric fog/light solution, but rather depth-based. • Requires a single water level (incompatible with rivers/planets) [ Refund policy ] Refunds cannot be granted for not having read the sections on this page Scene and assets shown in video/screenshots are for showcasing and aren't included. A functional demo scene is included though.

    • Shaders
  • Toon Kit 2: Advanced Cel-Shading System for Unity URP

    By Unknown author

    Version 2.4.0

    OccaSoftware presents: Toon Kit 2 Create stunning cel-shaded visuals with our versatile and powerful Toon Kit 2 for Unity URP, suitable for developers of all skill levels. Key Features: Comprehensive Toon Shading: Albedo, Normal, Roughness, and Emissive controls Flexible Lighting Options: Linear and constant modes, shadow tinting, ambient and additional lighting Advanced Lighting Effects: Customizable specular and rim highlights Multiple Material Types: Opaque, Alpha cutout, and Transparent Depth Control: Adjustable depth test and write options Full Shadow Support: Cast and receive shadows Technical Specifications: Unity Version: Compatible with URP (Universal Render Pipeline) Shader Type: Custom shader with easy-to-use UI Skill Level: Beginner-friendly with advanced options Perfect for: ✓ Stylized indie games ✓ Anime-inspired visuals ✓ Comic book art styles ✓ Low-poly aesthetics Rendering Capabilities: Toon Shading: Achieve classic cel-shaded looks with ease Normal Mapping: Add detail without increasing polygon count Roughness Control: Fine-tune material finish from matte to glossy Emissive Settings: Create glowing effects for dramatic visuals Lighting Customization: Shadow Tinting: Add color to shadows for atmospheric effects Ambient Lighting: Control environmental light interaction Specular Highlights: Adjust reflective properties for various materials Rim Lighting: Enhance object silhouettes for visual pop Easy Implementation: Simply apply the Toon Kit 2 shader to your materials and adjust parameters in the user-friendly UI to achieve your desired cel-shaded style. Elevate Your Game's Aesthetic: Download now to transform your Unity project with professional-grade toon shading that stands out from the crowd! Note: Designed for optimal performance with Unity's URP, ensuring both quality and efficiency in your cel-shaded projects.

    • Shaders
  • Local Global Illumination for Unity URP

    By Unknown author

    Version 2.2.0

    Follow us for updates, tutorials, and promotions: DISCORD // YOUTUBE // TWITTER // INSTAGRAM Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle. OccaSoftware presents: Local Global Illumination Give your Unity projects a visual boost with realistic lighting that won't break the bank on performance. What LGI Does: Mimics real-world light bouncing for that extra touch of realism Uses smart tech to capture and update lighting around your camera Creates a detailed map of light distribution in your scene Applies this lighting info to make your environments pop All for a tiny performance cost of 0.2ms per frame How It Works (Simply Put): LGI takes a snapshot of the area around an in-scene probe It calculates where light is coming from and bouncing to This info is then applied to your scene, enhancing overall lighting Perfect For: Indie games looking for a visual upgrade Projects needing realistic lighting without the performance hit Any Unity app that could use a lighting facelift Why You'll Love It: Easy to integrate - no advanced degree required Plays well with Unity - smooth sailing from setup to execution Makes your game look high-budget without the high-end hardware needs Ready to see your Unity project in a whole new light? Give Local Global Illumination a try and watch your scenes come to life with realistic, dynamic lighting. We recommend pairing Local Global Illumination with... - Buto - Volumetric Fog and Volumetric Lighting for URP - Auto Exposure for URP - Ultimate Lit Shader for URP

    • Shaders
  • VHS Pro

    By Unknown author

    Version 4.1

    VHS Pro is a camera post-processing effect which emulates look and feel of old cathode ray tube (CRT) screens. It emulates phosphor screen trail and bleeding, VHS tape noise (VHS data corruption), interlacing and jitter (deviation) in the analog video signal. Best for 2D console-like games, 80's/90's/NES/Retro/VHS look, security cameras, robot and computer vision. VHS Pro supports all 3 Render Pipelines ✔ Built-in RP ✔ URP (incl. Render Graph) ✔ HDRP Important: For URP version, use Unity 2022.2.1f or higher, For URP Render Graph version, use Unity 6000.0.20f1 or higher. Otherwise, the Package Manager will show only older versions without URP. For the manual and install instructions, please, check Discussions Thread If you have any questions or found a bug, please, feel free to Contact Support Features 1. Pixelization Screen Resolution Quantization. -Presets: PAL, NTSC, ZX Spectrum, Commodore 64, etc. -Custom Resolution 2. Signal Encoding Color downsampling for each channel. -Color Encoding. Modes: Grayscale, RGB, YIQ (NTSC). -Dithering. Various types and adjustable amount. -Signal Tweak. Shift and Adjust YIQ channels. 3. Palette Allows you to limit the picture colors by a palette. -Presets: IBM CGA, Atari, MS DOS Games, Nintendo, Gameboy, etc. -Custom Palette 4. CRT Emulation Emulates a cathode ray tube monitor and signal bleeding. 5. Noise Emulates various signal and screen noises. -Film Grain -Signal Noise -Line Noise -Tape Noise 6. Jitter & Twitch Emulates deviations in analog video signal and CRT. -Scanlines -Floating Lines -Stretch Noise -Jitter Horizontal -Jitter Vertical -Twitch Horizontal -Twitch Vertical 7. Phosphor Trail Emulates phosphor screen decay. 8. Tools -Unscaled Time -Bypass Texture

    • Shaders
  • HTrace: Ambient Occlusion V2 URP

    By Unknown author

    Version 2.2.2

    Description Includes three AO modes: ▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag. ▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique is highly optimized and refined to deliver the best possible quality in screen-space. ▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality with scalable performance. Useful Links: FAQ Documentation Comparison with native SSAO Other HTrace Assets: Need AO for HDRP as well? Get the Bundle and save 30% SSGI and WSGI with 15% discount for SSGI owners Contact Us: Unity Forum | Discord \ YouTube Channel MAIN FEATURES: • Full Integration into the Rendering Pipeline: HTrace AO doesn't simply overlay its result on top of the image - it fully replaces the native ambient occlusion effect. The integration happens automatically and doesn't require package customization or manual setup. As a result, it correctly interacts with the rest of the lighting and other effects, and works with both Deferred and Forward rendering. • Scalability: the asset offers three different AO modes, ranging from extremely fast SSAO to highly accurate RTAO, each with its own strength. Choose the one that best suits your performance target or hardware requirements. HTrace AO exposes many parameters for fine-tuning each mode through a clear, user-friendly UI. • Cutting-Edge Screen Tracing: not just a standard GTAO - we carefully gathered all meaningful improvements and optimizations of the technique that emerged over the years since it was first released. It encompasses both big innovations like Visibility Bitmasks as well as a bunch of smaller enhancements to deliver the highest quality screen-space AO currently possible. • Real-Time Ray-Tracing: RTAO mode is packed with all the tools we could come up with to make Ray-Traced AO a practical choice: fast Inline Ray-Tracing, RTAS culling and debugging, Screen-Space Pretracing to cover any mismatch with the rasterized scene, Contact Occlusion for an additional layer of detail, and many more. This mode is built to provide the highest accuracy, without sacrificing performance and usability. • Advanced Denoising: high-end denoising pipeline tailored to each AO mode and built upon our extensive experience and research in this area. Includes 2.5D motion vectors, tracking of moving occlusion, sharp reprojection, anisotropic spatial filtering and other state-of-the-art denoising techniques. Comes with configurable temporal and spatial stages helping you find the right balance of noise reduction and temporal responsiveness for your project. • Resolution Scaling: HTrace AO offers Full, Half and Quarter resolution modes, accompanied by a sharp and optimized upscaler. Designed to reduce the overall effect cost by a factor of 2 or even 4, making them a useful tool to balance quality and performance. RTAO also features a special Adaptive resolution mode: conceptually similar to VRS, it renders areas of the screen with high geometric complexity at full rate and reduces resolution for uniform pixels, automatically adapting to the content. • Extensive Rendering Control: you can exclude objects from casting and/or receiving AO via render layer masks, choose the source of the normals (either from a native buffer or reconstructing them from depth on demand), decide at which point in the pipeline to render AO by selecting an injection point, or even output the result to ShaderGraph for custom material effects. The asset also provides convenient debugging overlays, so you can visually inspect the state of all buffers used by HTrace AO. • Comprehensive Documentation: we provide a detailed description of all properties and settings of the asset, accompanied by visual examples. In our documentation you will find answers to frequently asked questions, in-depth setup guides, comparisons with Unity's native AO solutions, and other useful information. If you have any questions - you can always reach out to us via Discord. HTrace AO supports the following 3rd party assets: DLSS 4.5 | FSR 3-4 | XeSS 3 Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!

    • Shaders
  • Interactive Wind 2D - Grass and Tree Shader

    By Unknown author

    Version 3.5

    Description ➜ TRY THE ONLINE DEMO (WebGL) ➜ Can be upgraded to Sprite Shaders Ultimate at a reduced price. Enhance your 2D game with animated and interactible foliage. Ideal for grass, trees, foliage, short chains, short vines and so on. ♻️ 100% Refund Guarantee ♻️ You are not satisfied with your purchase ? Please contact me and I will either resolve your issues or refund you. ⭐ Features ⭐ - Dynamic Wind - Physical Interaction - High Performance - Highly Customizable - Distortion Shader - 7 Shader Effects in Total - Supports Vertical Grounded or Hanging Objects ✅ Supports ✅ - Unlit Sprites (all render pipelines) - 2D Lit Sprites (URP only) ❓ Contact ❓ Email ➞ ekincantascontact@gmail.com Discord ➞ Click Here Documentation: Click Here Requirement: - Unity 2018.4 (or higher)

    • Shaders
  • HTrace Ambient Occlusion BIRP

    By Unknown author

    Version 1.1.0

    HTrace Ambient Occlusion combines three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation. Description Includes three AO modes: ▪ SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag. ▪ GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique works seamlessly with or without a denoiser, delivering the best possible quality in screen-space. ▪ RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality and scalable performance. This asset (the BIRP version) will no longer receive feature updates or improvements. We will continue to maintain it for Unity compatibility and critical bug fixes whenever possible; however, please keep in mind that this version is no longer actively supported! Useful Links: FAQ Documentation Other HTrace Assets: Need AO for URP or HDRP as well? Get the BUNDLE and save 43% WSGI and SSGI with 15% discount for AO owners Contact Us: Unity Forum | Discord \ YouTube Channel MAIN FEATURES: • Scalability: choose between three different AO modes depending on your performance target or hardware requirements. Ranging from extremely fast SSAO to highly accurate RTAO, HTrace offers broad scalability options and exposes various parameters to fine-tune the effect to your needs. • Cutting Edge Screen Tracing: GTAO mode utilizes an efficient horizon-based traversal algorithm to gather multiple samples in a single frame. Augmented with recent research on Visibility Bitmasks, it delivers accurate occlusion evaluation, even for complex surfaces, bridging the gap with its ray-traced counterpart. • Real-Time Ray-Tracing: RTAO mode leverages contemporary hardware-accelerated ray tracing to achieve physically accurate results. With numerous performance controls, it efficiently computes high-quality occlusion without the typical performance cost associated with ray tracing. • Sharp Upscaling: features an adaptive Lanczos filter, inspired by FSR technology and enhanced with bilateral weights, to interpolate half-resolution occlusion results without losing important details. • Advanced Denoising: a modern denoising pipeline with configurable temporal and spatial stages. It includes motion rejection mechanisms to prevent ghosting and enables responsive temporal accumulation, coupled with reprojection filters that ensure sharp images during camera motion. • Open Code: feel free to modify it. If you have any questions on how any part of it works you can always reach out to us on Discord. Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!

    • Shaders
  • Distortion Shader Pack 2

    By Unknown author

    Version 2.1

    This distortion shader package is designed to add 3D distortion effects. The shader is perfectly optimized for your need because it features custom code generation. You can select the features you need and the shader will then be created. The package can easily be used for heat distortion, explosion shockwaves, sword swings or even a portal opening up. Manual, Demos Highlights – Circular distortion – Normal map – movement – Distortion tinting – Vertex color – Grab texture and RenderTexture support Works for – Win, Mac, Linux, Android, iOS, Web (I could not test others but there is no reason why not) – VR/AR – LWRP – Unity Quad, Particle system & Line/Trail renderer

    • Shaders
  • Water Shader (URP & LWRP)

    By Unknown author

    Version 1.0

    Introduction This is a water shader. If you want to use a beautiful water surface effect in your game. Then this asset is perfect for you. This asset includes two totally different style water shaders. It can make your game more realistic. You don’t need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The graph shader file exposes multiple parameters for you to adjust. Let you adjust the water effect of many different parameters by yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly. PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline) In order to show this effect better, I imported 1 free asset from unity asset store, which means that you also need to import them when you use this asset. Don’t worry that they are all free. After importing, you need to upgrade their materials to URP. Here is the asset store link: https://assetstore.unity.com/packages/3d/environments/landscapes/rpg-poly-pack-lite-148410 Main Features: 1. Easy to integrate into your project, no need to write any shader and code 2. Water surface effect with foam 3. Contains 2 water materials that have been adjusted 4. Support URP (Universal Renderer Pipeline), LWRP (Light Weight Renderer Pipeline) 5. You can modify the attributes exposed by the shader. 6. Support Android, IOS, Windows and other platforms 7. Clear demo 8. Cheap If you have any questions, please feel free to contact us. E-mail: sgzxzj13@163.com

    • Shaders
  • Skyshop Image-Based Lighting Tools Shaders

    By Unknown author

    Version 1.12.7

    Marmoset Skyshop is a comprehensive suite of shaders & tools for HDR image-based lighting in Unity. Illuminate your scenes with natural light! *Works in both Unity 4 & Unity 5, Free & Pro Skyshop’s editor tools control importing, converting, and managing panoramic images into HDR cubemaps. A full custom library of shaders is included for fast high-quality rendering from console to mobile. NEW THIS VERSION · Full Unity 5 compatibility · Support for WebGL & iOS Metal · Works with Enlighten global illumination · Support for all rendering paths (Forward, Deferred, Deferred Legacy) · SpeedTree shaders · Compatibility with Shader Forge in Unity 5 · Optional Livenda SSR mode for all shaders · Faster, mobile-friendly Matte shaders > Full Release History > Homepage > Video Tutorials > Quick Ref > FAQ TOOL FEATURES · Panorama convolution tools · Mipmapped specular reflection tools · Sky Triggers for local skies · ProbRender-to-cubemap tools · High Dynamic Range (HDR) art pipeline

    • Shaders
  • Tile Map Accelerator

    By Unknown author

    Version 1.5.1

    NEW IN 1.5 : URP COMPATIBILITY & DYNAMIC LOD FEATURE NEW IN 1.4 : GAME TECH DEMO WITH SAMPLE CODE FOR MULTIPLAYER INTEGRATION Tile Map Accelerator is a powerful shader based tile map renderer capable of delivering stellar performance for utterly huge tile maps on any DirectX 11 compatible platforms. Seamlessly zoom in and out on giant tile maps with absolutely no transitions, LOD or code based optimization depending on zoom level. TMA sees no difference between rendering a few tiles or whole maps. This asset is more than a tile map renderer. It includes scripts for tile map interactions, runtime map edits, animation, automatic chunking and even auto tiling transition capabilities to make sure you are up and running within minutes! Key Asset Features : - Ultimate tile map rendering shader using "Texture Bombing" techniques. - Render up to 16384 x 16384 tile maps per mesh with no framerate drops at any zoom level. - Tile Map Manager main script used to generate a basic simplex noise map and then send it to the shader as a texture. Ready to be edited with your own tile map loading function. - Tile Map Interaction script addon used to allow mouse interaction, collision detection & triggers using pooled colliders. - Isometric Rendering Support added in version 1.2 allowing for lightning fast rendering of isometric tile maps! Includes isometric utility and map management scripts. - GPU side texture copy based edit baking added in version 1.3 for minimal FPS drops when making edits to tile maps. - RTS Game Tech Demo added in version 1.4 for usage examples including multiplayer integration, save files, mod loading and more! - Version 1.5 now compatible with the Universal Render Pipeline, also adds new Dynamic LOD & Gamma Correction features! - Auto Tile Utilities script used to automatically bake AutoTile transitions to the tile map. Integrated version of "AutoTile Generator" used to easily create transition tiles. - Active Layer Manager script addon used to allow live runtime edits to the tile map with overlaid sprites. Features functions to bake live edits to the shader map. - Animated Tile Map Manager script & demo scene used to allow map wide animation - Multi Layer Map Manager script & demo scene using a transparency enabled variant of the shader to allow multi layered tile map rendering - Auto Chunking Manager script & demo scene to allow near seamless edit baking while keeping stellar rendering performance - More helper scripts, simple 2D top down character controller and trigger action manager scripts, map saving and loading capabilities including simple compression algorithm - Extensive comments throughout included source code to help you start customizing this asset to meet your needs. No code locked behind annoying DLLs for maximum customization potential. This asset is still in active development. Future updates may introduce extra features that will increase the price point. Get it now to benefit from future updates at a lower price! DISCLAIMER: Asset may not be compatible with the latest version of Unity in between updates due to engine functions getting deprecated or changed. No refunds will be granted for this reason.

    • Shaders
  • WallFX Pack

    By Unknown author

    Version 1.22

    Wall FX Pack //----------------------------> -----| Asset's Page //----------------------------> RP Support : SRP / URP / HDRP PS : Using the PostProcess Stack in the Demo Scene. Don't hesitate to rate or comment if you like it!

    • Shaders
  • World Alchemy FX: See Through, Dissolve, Position Transform

    By Unknown author

    Version 3.0

    Description Transform your game's visual experience with World Alchemy FX, an extensive collection of shaders and scripts designed to effortlessly create breathtaking effects based on 3D world masks. Additionally, the asset comes with several different see-through methods and scripts that enable you to add the see-through effects in just a few clicks. Check out the See Through FX, which includes some of the features provided by World Alchemy. World Alchemy FX expands on see-through effects with a broader array of options. Purchasing World Alchemy FX automatically grants you access to all See Through FX features. Join Discord for updates, to report issues, or to say hello! Please check the documentation before purchasing. Key Features: Multiple 3D mask shapes based on signed distance fields: sphere, box, ellipse, solid angle, round cone. Each shape can be transformed and controlled independently. See-Through Effects: Easily incorporate see-through effects into your scenes with multiple approaches offered by the asset, such as round see-through, objects fade, and distance fade. Highly Customizable: Effortlessly tailor effects to your desired style. Compatible with all genres, from hyper-realistic to charming low-poly aesthetics, thanks to numerous look options and many tweakable properties. Fine-tune the effects to seamlessly integrate with your game's aesthetic. Custom Textures: Access a collection of 29 custom-created textures. Dynamic Position Displacement: Add flair to the effects with dynamic position displacement. 14 Demo Scenes: Explore a diverse array of demo scenes. All scenes showcased in the screenshots and marketing videos are included with the asset. Easy Setup: Follow step-by-step tutorials for hassle-free integration. Multiple scripts are provided for easy integration in different scenarios. All shaders were created with Shader Graph. Compatibility: Supports Unity 2022.3 and above, including all rendering pipelines. Unity 6 support! Custom shaders: the asset works only with Shader Graph-based shaders (no amplify shader editor; hand-written shaders support ). You need to either replace your materials' shaders with the ones provided by the asset or modify your own Shader Graph-created shaders to support the asset.

    • Shaders
  • Stylized Water For URP

    By Unknown author

    Version 1.2.1

    Please check the compatibility page before purchasing! Requires the Universal Render Pipeline (7.3.1+) and Unity 2019.3.9f1+ Manual and Support | Discord | Mobile Demo | Forum ✔ Built for URP ✔ Highly compatible ✔ 100% Shader Graph Gorgeous stylized water, built for the Universal Render Pipeline. Feature rich and easy to customize. 🌊 Basic Buoyancy NEW! Foam shadows NEW! Current Features • Depth based color gradients • Surface foam • Intersection effects • Foam shadows • Refraction • Caustics • Basic (!) buoyancy • Basic (!) underwater effects • Toon lighting options • Surface specular reflections • Supports fog and point lights • Planar reflections • Gerstner waves • Local or world space UVs • Orthographic camera support • Custom material inspector • Support window • Full source code + SG nodes • Extensive documentation Contents • Water shader • Foam, surface normals and caustics textures • Several water prefabs and materials • Demo scenes See all limitations here Scenery in screenshots not included. Most of it is part from the illustrated nature pack from Artkovski. You can find it here. VR support not tested on real hardware.

    • Shaders
  • DCG Toon Shaders

    By Unknown author

    Version 1.1

    Robust and complete set of stylized toon shaders :), i have included a few types to the package, so you have more options to play with: – Simple diffuse – Simple diffuse (Cutout) – PBR – Custom lighting Ramp The shaders in this package were created in ASE (Amplify Shader Editor), so you can edit them if you own ASE :). Keep in mind that you do NOT need ASE to use this shaders in your proyect :). For support or questions please do not forget to check out my facebook page: DeadlyCrow Games Facebook Also do not forget to check the README file inside the package, more in-deep contact information is in there ;).

    • Shaders
  • Volumetric Lights 2 HDRP

    By Unknown author

    Version 6.8.10

    Volumetric Lights 2 HDRP, next generation volumetric lighting is here! This version is designed for the High Definition Rendering Pipeline and includes advanced new features like translucency shadow maps and direct light casting plus many improvements. Volumetric Lights 2 HDRP is a fast, flexible and great-looking light scattering solution for the High Definition Rendering Pipeline. Improves lighting visuals in your scene with a few clicks. Compatible with: ✓ Point lights ✓ Spot lights ✓ Disc shape lights ✓ Rectangular lights Directional lights are partially supported through a volumetric area light covering a wide area around camera and synced with directional light orientation, color, range and other properties dynamically. Easy to use: Add VolumetricLight script to your lights and customize. The effect automatically matches the light type, angle, range, color, etc. and extends it with new volumetric features and options. The effect can also be used without lights as well (virtual volumetric lights). Just disable the light and activate the "Always On" option in the Volumetric Light script. Features: - Smooth or 3D noise based volumetric effect. - Profile based. Share settings among lights. - Real volumetric effect. - Realtime shadow occlusion with option to bake volumetric shadows and distance culling options (improves performance). - Translucency shadow maps. Light color gets influenced when crossing tanslucent/transparent materials. - Cast direct light in deferred rendering mode. The volumetric effect can now illuminate objects in the scene. - Dust particles with distance attenuation. - Colored cookies with animation support. - Customizable boundaries and shape. - Customizable light attenuation mode (linear, quadratic, custom). - Performance/quality control settings including downscaling with bilateral filter and blur. Plus: - 3 demo scenes as shown in the videos. One inspired in the Parthenon temple. - Online and PDF documentation. Compatibility: - High Definition Rendering Pipeline (Unity 2022.3 or later). - Perspective and orthographic camera support. - Timeline / Animation support. Platform support: - Windows. - Mac. Related assets: - Check Volumetric Lights 2 for built-in and URP pipelines. 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

    • Shaders
  • Low Poly Water - Poseidon

    By Unknown author

    Version 1.9.3.1

    Getting tired of water assets that don’t work with URP and have no support at all? Poseidon is everything you need! Poseidon is a user friendly water system to help you create impressive water-scapes, deeply focused on low-poly and stylized worlds, which can run smoothly on both PC, Mobile and VR devices, save you a lot of time and effort! Poseidon is the first system which fully support for Universal and Built-in Render Pipeline, with various settings for you to customize. Those features can be easily turn on and off with simple toggles. CORE VALUES • Optimal performance. • Highly customizable. • Professional customer service. CORE FEATURES • Super easy to learn: Getting started in no time, with all-in-one-place editor, in-depth document. • Robust mesh generation: Water mesh is generated automatically with different patterns and different forms, including Tileable Plane, Area, Spline and Custom Mesh, which mean it can scale well from open water, lakes to curvy rivers and streams. • Various lighting setup: While packed with Specular PBR lighting for the highest fidelity, it also provides Blinn-Phong and Lambert light mode for maximize performance on Mobile devices without sacrifice much on quality. • Fresnel: Realistic reflection/refraction blending model based on view angle. • Ripple: Breath live to your scene with water movements. • Wave: Wavy summer beach under the sun, isn’t it great?. • Light absorption: Light rays getting absorbed when they go deeper into the water body. • Foam: Highlight the intersection between water and other geometry, as well as wave crest and river flow and waterfalls. • Planar reflection: Stunning scenery with those mountains and sky reflected onto water surface. • Refraction: See how lovely life is going below the water. • Caustic: Impressive scattering effect, with no projector in used. • Underwater and wet lens camera effects: bring the sense of going in and out of water body. • Support for VR: Most effects work well on VR. Only support Single Pass Instanced stereo rendering. Tested on Oculus Rift S. See VR Checklist for detail. • Queryable: Retrieve vertex position at any position in the scene for creating buoyancy effect. (Buoyancy physics system is not included!) SUPPORTED RENDER PIPELINES • Standard RP. • Universal RP (2019.3+). COMPATIBILITY • Polaris V2: Quickly setup water plane that fit in to your low poly level with a couple of clicks. • Aura 2: Apply volumetric light and fog to your water. LIMITATION • For some reasons, the asset does not fully work with Oculus Quest (Multiview). REQUIREMENTS • Unity 2019.1+ POLARIS LOW POLY ECOSYSTEM Not only about the water, it’s everything you need to create a gorgeous Low Poly level. • Polaris – Low Poly Terrain Engine. • Poseidon – Low Poly Water System. • Jupiter – Procedural Sky. DOCUMENTATION Manual COMMUNITY Facebook | YouTube | Discord LEARN MORE Try before you buy NOTE Some assets in the screenshots such as terrain and sky are NOT included in this package. OUR NEWEST PRODUCT Texture Graph – Node based texture creator.

    • Shaders
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