shaders assets
Explore 264 published packages in VFX / shaders. Follow the category links or open a product to check its available versions and package information.
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Beautify 3 - Advanced Post Processing
By Kronnect
Version 30.2.1
Add depth to your project with Beautify 3 - Advanced Post Processing asset from Kronnect. Find this & more VFX options on the Unity Asset Store.
Volumetric Lights 2
By Kronnect
Version 20.2.3
Add depth to your next project with Volumetric Lights 2 from Kronnect. Find this & more VFX Shaders on the Unity Asset Store.
Linework: Outlines and Edge Detection
Version 2.0.0
Add depth to your next project with Linework: Outlines and Edge Detection from Alexander Ameye. Find this & more VFX Shaders on the Unity Asset Store.
Fake Point Light (URP/Built-In)
By LazyEti
Version 1.1.5
Add depth to your next project with Fake Point Light (URP/Built-In) from LazyEti. Find this & more VFX Shaders on the Unity Asset Store.
Beast - Advanced Tessellation Shader
Version 2026.1
Add depth to your next project with Beast - Advanced Tessellation Shader from Amazing Аssets. Find this & more VFX Shaders on the Unity Asset Store.
HAZE - Volumetric Fog & Lighting for URP
Version 1.2.7
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
Modern 2D Water : 2/2.5D simulated URP water
By Leafousio
Version 3.1.1v
Add depth to your next project with Modern 2D Water : 2/2.5D simulated URP water from Leafousio. Find this & more VFX Shaders on the Unity Asset Store.
Ray Traced Ambient Occlusion for GigaLights
By Apple Man
Version 1.0.9
Add depth to your project with Ray Traced Ambient Occlusion for GigaLights asset from The Naked Dev. Find this & more VFX options on the Unity Asset Store.
Ray Traced Global Illumination for GigaLights
By Apple Man
Version 1.0.9
Add depth to your project with Ray Traced Global Illumination for GigaLights asset from The Naked Dev. Find this & more VFX options on the Unity Asset Store.
Ray Traced Reflections for GigaLights
By Apple Man
Version 1.0.9
Add depth to your project with Ray Traced Reflections for GigaLights asset from The Naked Dev. Find this & more VFX options on the Unity Asset Store.
GigaLights - Infinite Lights for Unity
Version 1.0.9
Add depth to your project with GigaLights - Infinite Lights for Unity asset from The Naked Dev. Find this & more VFX options on the Unity Asset Store.
Chroma: Easy Pro Shaders
By Dustyroom
Version 2.2.2
Add depth to your next project with Chroma: Easy Pro Shaders from Dustyroom. Find this & more VFX Shaders on the Unity Asset Store.
Shader Pack : Super Post Process FX
By Zerin Labs
Version 2.3
Add depth to your project with Shader Pack : Super Post Process FX asset from Zerin Labs. Find this & more VFX options on the Unity Asset Store.
Amazing Dissolves
Version 1.0.1
Add depth to your next project with Amazing Dissolves from Dimension Five. Find this & more VFX Shaders on the Unity Asset Store.
Trails FX - Stylized Motion Effects
By Kronnect
Version 6.1.1
Add depth to your next project with Trails FX - Stylized Motion Effects from Kronnect. Find this & more VFX Shaders on the Unity Asset Store.
Liquid Volume 2
By Kronnect
Version 10.0.2
Liquid Volume 2 is a powerful and highly customizable shader that simulates realistic and animated liquid containers. Can be used in 3D scenes and 2D UI (demos included). Liquid Volume is super easy and fun to use: just add the main script to any gameobject with a mesh to convert it into a liquid container ! Liquid Volume works with cylinders, cubes, spheres and since v3 also with irregular shapes (like potions, bottles and similar flasks). Includes the following ready to use prefabs: • Sphere flask • Cylinder flask • Cube flask • Beaker • Bottle • Glass • Circular flask • 2 Magic Orbs • 6 Potions • ... even a fillable beer glass! Experiment with your models and save your own prefabs! ** Features ** - Volumetric-based shader for realistic 3D liquid, foam and smoke rendering . - 3 main variants included : simple (no murkiness), default (blends two liquid components + sparkling effect + PBS flask + refraction blur), and default with no flask. In built-in pipeline, there are two more variations: texture bumped (which adds overlay texture, bump and distortion effects to the flask) and reflections (uses a cubemap to render glossy reflections). - Refraction Blur + Refraction Distortion with depth aware option. - Light Scattering support. - PBS flask shader, reacts properly to surrounding lighting . - Casts realistic shadows . - Can react to external forces and accelerations simulating physics animations according to container movement direction and velocities. - Lot of options controlled by a custom inspector ! Quickly customize smoke, foam, liquid and flask visual properties like colors, noise, alpha, turbulence, sparkling intensity, deep obscurance, density, thickness, glossiness, smoke speed, .... All scenes shown in the demo video included in the asset (Volumetric Fog & Mist used as background in some parts of the video not included). ** Compatibility ** - Supports Built-in and URP pipelines. - Compatible with Unity 2022 and Unity 6, including Render Graph. - Tested on Windows/Mac/Mobile. - OpenGL 3.0 or later required on Android. WebGL limited to simple detail level. ** Related Assets ** - Looking for even more features? Check out Liquid Volume Pro 2 & Liquid Volume Pro 2 HDRP ! (Upgrade anytime for $45). 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.
The Visual Engine | Amplify Impostors Module
Version 22.2.1
Documentation | Join Discord | Contact Welcome! All asset-related discussions are moving to Discord . Join us for more information, updates, if you experience any issues, or if you just want to say hi! Please check the description, limitations, disclaimers before buying the asset! ⚠ Requirements The latest version of the Visual Engine is required for the module to work! The latest version of Amplify Impostors is required for the impostors baking! The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline! Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system. ○ Overview Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the optimized impostors provided by Amplify Impostors ! The Amplify Impostors Module includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic! ○ Compatibility The Amplify Impostors Module supports the following Render Pipelines: ✓ Standard Render Pipeline 2022.3+ ✓ Universal Render Pipeline 2022.3 / 6.0 - 6.6 ✓ HD Render Pipeline 2022.3 / 6.0 - 6.6 The Amplify Impostors Module has integration with the following 3rd party tools: ✓ Amplify Shader Editor - Full shader editing support ✓ Nature Renderer - Procedural Instancing support ✓ Vegetation Studio - Instanced Indirect support ✓ Vegetation Studio Pro - Instanced Indirect support ✓ GPU Instancer - Instanced Indirect support The Amplify Impostors Module supports the following modules: ✓ The Visual Engine • Terrain Elements Module ○ Features ✓ The Visual Engine systems support: All systems ✓ The Visual Engine elements support: All elements ✓ Realistic Transmission support in Standard RP and URP ✓ Diffusion Profiles Transmission support in HDR ✓ All light types are now supported for Transmission ✓ Deferred and Subsurface shader types support ✓ Amplify Shader Editor support ✓ Basic demo scene included ○ Limitations 🞫 The shaders are not designed for mobile development! 🞫 Oculus Quest and other Mobile-based VR devices are not supported 🞫 HDRP with TAA causes blurry results with impostors 🞫 Lightmap baking with impostors is not supported and is out of scope! 🞫 Only the latest LTS Unity versions are officially supported! ○ Disclaimers ⚑ Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader settings, the lighting will not match perfectly, but it will be quite close to the original! ⚑ With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me! ○ More Assets ✓ The Visual Engine • Unified shaders for any asset ✓ The Visual Engine • Terrain Elements Module ✓ The Visual Engine • Terrain Blanket Module ✓ The Visual Engine • Terrain Shaders Module ✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR ✓ Polyverse Skies • Low poly skybox shaders ✓ Free Skybox Shader • Cubemap Extended shader
Liquid Volume Pro 2
By Kronnect
Version 11.1.9
Add depth to your next project with Liquid Volume Pro 2 from Kronnect. Find this & more VFX Shaders on the Unity Asset Store.
Dynamic Fog & Mist 2
By Kronnect
Version 9.2.5
Add depth to your project with Dynamic Fog & Mist 2 asset from Kronnect. Find this & more VFX options on the Unity Asset Store.
Volumetric Fog & Mist 2
By Kronnect
Version 31.4.5
Add depth to your project with Volumetric Fog & Mist 2 asset from Kronnect. Find this & more VFX options on the Unity Asset Store.
Shader Control
By Kronnect
Version 8.2.4
Add depth to your next project with Shader Control from Kronnect. Find this & more VFX Shaders on the Unity Asset Store.
The Visual Engine | Terrain Blanket Module
By BOXOPHOBIC
Version 22.2.1
Documentation | Join Discord | Contact Welcome! All asset-related discussions are moving to Discord . Join us for more information, updates, if you experience any issues, or if you just want to say hi! Please check the description, limitations, disclaimers before buying the asset! ⚠ Requirements The latest version of the Visual Engine is required for the module to work! The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline! ○ Overview The Terrain Blanket module allows you to conform and align big patches of grass or groups of rocks, which would only work for flat surfaces, to the terrain surface and normal direction. The shaders are using the pre-baked pivots to treat each sub-mesh as an individual object, allowing you to use fewer grass objects while covering bigger areas. Or it can simply conform objects like roots to the terrain surface like a 3D mesh decal. The Terrain Blanket module supports seamless object-to-terrain blending when the Terrain Shaders module is used! ○ Compatibility The Terrain Blanket Module supports the following Render Pipelines: ✓ Standard Render Pipeline 2022.3+ ✓ Universal Render Pipeline 2022.3 / 6.0 - 6.6 ✓ HD Render Pipeline 2022.3 / 6.0 - 6.6 The Terrain Blanket Module has integration with the following 3rd party tools: ✓ Amplify Shader Editor - Full shader editing support ✓ GPU Instancer - Instanced Indirect support ✓ Nature Renderer - Procedural Instancing support ✓ Instant Renderer - Procedural Instancing support ✓ Vegetation Studio - Instanced Indirect support ✓ Vegetation Studio Pro - Instanced Indirect support The Terrain Blanket Module supports the following add-ons: ✓ The Visual Engine • Terrain Shaders Module (Terrain Blending) ✓ The Visual Engine • Terrain Elements Module ○ Features ✓ The Visual Engine systems support: All systems ✓ The Visual Engine elements support: All elements ✓ Terrain height conform ✓ Terrain orientation alignment ✓ Terrain layer blending designed to work with the Terrain Shaders Module ✓ Amplify Shader Editor support ✓ Conform and blending demo scenes included ○ Limitations 🞫 The shaders are not designed for mobile development! 🞫 Scalable Ambient Obscurance is not supported in Forward Rendering 🞫 Only the latest LTS Unity versions are officially supported! ○ Disclaimers ⚑ The Blanket shaders are designed to conform to the terrain surface, and by their nature, they cannot be used with the Amplify Impostors module! If you are using Nature Renderer , it already aligns the details to the terrain normals by default! ⚑ The Blanket shaders are only designed to work with big grass patches and planar meshes and conforming is only a visual effect, mesh colliders will not be affected and they will not conform to the terrain! ⚑ With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me! ○ More Assets ✓ The Visual Engine • Unified shaders for any asset ✓ The Visual Engine • Amplify Impostors Module ✓ The Visual Engine • Terrain Shaders Module ✓ The Visual Engine • Terrain Elements Module ✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR ✓ Polyverse Skies • Low poly skybox shaders ✓ Free Skybox Shader • Cubemap Extended shader
GrassFlow 2
By Bolt-Scripts
Version 2.85
Add depth to your next project with GrassFlow 2 from Bolt-Scripts. Find this & more VFX Shaders on the Unity Asset Store.
Procedural Weapon Trails
By INab Studio
Version 2.0.1
Add depth to your next project with Procedural Weapon Trails from INab Studio. Find this & more VFX Shaders on the Unity Asset Store.