Tools assets
Explore 1474 published packages in Tools. Follow the category links or open a product to check its available versions and package information.
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Best Socket.IO
Version 3.0.5
Get the Best Socket.IO package from Tivadar György Nagy and speed up your game development process.
Pinnr - World to Screen UI | GUI Tools
By Calcatz
Version 1.6.4
Use the Pinnr - World to Screen UI from Calcatz on your next project. Find this GUI tool & more on the Unity Asset Store.
Blend Modes | Particles/Effects
By Elringus
Version 4.1
Use the Blend Modes tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
Evo Localization
By Michsky
Version 1.2.0
Get the Evo Localization package from Michsky and speed up your game development process.
Ultimate Terrain
By Pampel Games
Version 1.2.2
Use the Ultimate Terrain tool from Pampel Games on your next project. Find this & more animation tools on the Unity Asset Store.
MIGHTY PORTAL
Version 2.2.6
Get the MIGHTY PORTAL package from ShrinkRay Entertainment and speed up your game development process.
MIGHTY TRACKING
Version 1.4
Get the MIGHTY TRACKING package from ShrinkRay Entertainment and speed up your game development process.
Retarget Pro - Humanoid Baker
Version 1.0.9
Use the Retarget Pro - Humanoid Baker tool from FangLiu Dong on your next project. Find this & more animation tools on the Unity Asset Store.
MIGHTY FPS HEATMAPS
Version 1.2
Get the MIGHTY FPS HEATMAPS package from ShrinkRay Entertainment and speed up your game development process.
MIGHTY PERFORMANCE PACK
Version 1.2
Use the MIGHTY PERFORMANCE PACK from ShrinkRay Entertainment on your next project. Find this utility tool & more on the Unity Asset Store.
CityGen3D
Version 1.20
Get the CityGen3D package from CityGen Technologies and speed up your game development process.
HTrace: Screen Space Global Illumination HDRP
By IPGames
Version 1.3.1
Get the HTrace: Screen Space Global Illumination HDRP package from IPGames and speed up your game development process.
Gore Simulator
By Pampel Games
Version 1.8.8
Get the Gore Simulator package from Pampel Games and speed up your game development process.
DunGen
Version 2.19.10
Get the DunGen package from Aegon Games Ltd and speed up your game development process.
BG Localization
By BansheeGz
Version 1.9.5
Get the BG Localization package from BansheeGz and speed up your game development process.
Split Screen Pro | Camera
By Kronnect
Version 3.1.3
Get the Split Screen Pro package from Kronnect and speed up your game development process.
vRuler
By kubacho lab
Version 1.0.7
Measure tool. Simple and convenient. - Hold Shift-R and move the mouse to measure distance - Hold Shift-R and click an object to measure its size - Hold Shift-R and scroll to show a reference object at mouse position - Feet and inches option available
Figma Converter for Unity
Version 7.5.0
Use the Figma Converter for Unity from D.A. Assets Publisher on your next project. Find this utility tool & more on the Unity Asset Store.
Curve Master
Version 1.2.4
Use the Curve Master tool from Yan-K Media Works on your next project. Find this & more animation tools on the Unity Asset Store.
FlowCanvas
Version 3.4.2
Get the FlowCanvas package from Paradox Notion and speed up your game development process.
Polaris Valley - Low Poly Terrain Editor
Version 3.5.2
Polaris Valley is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on. BUILT FOR Stylized and low poly games that need a faceted, smooth, or hybrid look. Mesh based pipelines, where terrain should be presented as standard mesh renderers in the scene. PC, Mobile, VR, and performance budgeted projects. WHY BUILT-IN TERRAIN MAY NOT FIT Built-in Terrain is fine for many projects, but stylized low poly is not its strength. Reduce the geometry and it still reads smooth instead of faceted. Force a sharper look with shader tricks and you start depending on rendering workarounds and narrower platform support. Polaris renders terrain as regular meshes from the start, with faceted, smooth, and hybrid shading built into the workflow. The look is easier to direct and lands closer to what a stylized project needs. WORKFLOW Shape, texture, and populate your terrain by hand with around 20 brush types. Create multi tile terrain with the setup wizard. Sculpt the shape and paint textures and colors with the brush tools. Populate with trees, grass, and props. The terrain stays editable at runtime through a public scripting API. Watch the runtime painting demo, or play the demo build yourself. PERFORMANCE Adaptive mesh density. More triangles where the terrain is detailed, fewer where it is flat, so the mesh stays light without losing shape. Multi threaded with Job System. Mesh generation, foliage rendering, culling, colliders, and more, in the editor and at runtime. GPU based editing. Most tools edit terrain data on the GPU with shaders, so painting and sculpting stay fast. GPU instanced vegetation. Dense trees and grass with no GameObject overhead. START FROM WHAT YOU ALREADY HAVE Quickly convert your built-in Terrain grid to Polaris with a wizard that brings over height, holes, textures, trees, and grass. You can also import other data types like raw heightmaps, textures and meshes. You can also export back out to built-in Terrain, mesh, raw heightmap, and texture set, so your terrain keeps working with other tools and software. EDITIONS This Valley is the entry edition, with the core mesh based terrain tools. Highland adds procedural stamps, splines, and live preview. Summit adds hydraulic and thermal erosion, terrain backups, and Burst. See the feature comparison for the breakdown. You can upgrade to Highland or Summit at any time for the price difference. USED IN Games using Polaris include: Ardenfall Migration Cannon Fotter Aquamariner FAQ Caves or overhangs. No. WebGL. No. Requires built-in Terrain. No. Runtime editing. Yes. Mobile and VR. Yes. Large or streaming worlds. Yes. With World Streamer 2. Holes. Yes. Migrate from built-in Terrain. Yes. Custom shaders. Yes . Render pipelines. Built in RP and Universal RP. Full platform, integration, and capability list . COMPATIBLE TOOLS From Pinwheel Studio. Part of an environment tool family alongside Vista (procedural terrain), Poseidon (water), Jupiter (sky), Contour (outline), and Beam (volumetric lighting). Third party. Works with Amplify Shader Editor, Vegetation Studio Pro, World Streamer 2, and SoulLink Spawner. STARTER CONTENT Ships with low poly terrain, trees, grass, and rocks from Pinwheel Studio, props from Total Game Assets , and trees from Distant Lands . DOCS AND COMMUNITY User Guide and Scripting API YouTube Tutorials Website Contact NOTE Water and sky shown in screenshots are not included.
Rapid Template - Vehicles (GC2)
By RvR Gaming
Version 1.2
Get the Rapid Template - Vehicles (GC2) package from RvR Gaming and speed up your game development process.
Rapid Template - RPG
By RvR Gaming
Version 1.6.2
Get the Rapid Template - RPG package from RvR Gaming and speed up your game development process.
Inspector Gadgets Pro
By Kybernetik
Version 8.0.3
Use the Inspector Gadgets Pro from Kybernetik on your next project. Find this GUI tool & more on the Unity Asset Store.