By Unknown author
Version 6.0.0
Creating your own realistic vehicle has never been so easy. Fully functional vehicle creation takes just about a few minutes only! With one click, you can set up, switch controllers, switch behaviors, and customize your vehicle. Easy to use and highly customizable. Including full demo content to kickstart your project.
🎮 Demo & Documentation
PC Demo - WebGL Demo - Android Demo
Documentation - Tutorial
🚀 V4.5.0 [Major Update] - Released on 15 July 2025
The asset has been fully reviewed and improved in many ways to make it better and more efficient. For a full list of updates and changes, please check the release notes.
🔥 Upgrading from Realistic Car Controller to Realistic Car Controller Pro is 50% off for a limited time.
📦 Compatibility
Compatible with Unity 2022.3.51 --> Unity 6 (Latest LTS) versions.
Compatible with Builtin, URP, and HDRP.
🔥 Exclusive Discounts
Realistic Car Controller Pro (50% Discount for RCC users)
Realistic Traffic Controller (50% Discount for RCC users)
📌 Check out the projects have been using Realistic Car Controller Pro!
City Car Driving Simulator
Highway Racer
Highway Racer 2
Burnout Racers
Burnout Drift Multiplayer
Burnout Drift Lite
Leading Features
Compatible with Unity 2022.3.51 --> and newer versions, including latest LTS versions of Unity 6
Compatible with Render Pipelines: Builtin, URP, and HDRP
Compatible with all build platforms
Input system
Record & replay, enter & exit, lights, camera modes, various behavior presets, customization, damage system, and more...
Complete UI management including customizable mobile controllers
Simplified API script to spawn and manage RCC vehicles at runtime with only one line of code (spawn, repair, refill, destroy, register, unsubscribe, set controllable state, etc...)
Vehicle creation wizard with automated methods to shorten the development time.
Editor asisted controller and manager scripts
Shared global settings via scriptable objects (RCC_Settings, RCC_GroundMaterials, RCC_ConfigurableWheels, RCC_DemoVehicles, etc...)
Customizable behavior presets such as simulator, drift, race, arcade, etc...
Customization system that includes paints, upgrades, modification, spoilers, sirens, decal, neon, and more...
Stability systems: ABS, ESP, TCS, steering and traction helpers
Optimized damage: Mesh, wheel, part, light
Configurable ground physics
Easy to use, and highly customizable
Ability to use in a very wide range. Can be used on a toy car, or even truck with trailer
Ready to use prefabs such as fuel station, repair station, etc...
Integration packages for Photon PUN2, ProFlares, and BCG Shared Assets (Enter-Exit)
Over 15 demo scenes for presenting regular city, enter-exit scenes (FPS/TPS), vehicle selection scenes, damage scenes, photon scenes, customization, overriding inputs, and more...
Over 10 completely configured vehicle prefabs ready to use
Completely documented and commented scripts
➡️ Restricted to prefab vehicles?
❌ No!
➡️ Forced to mod existing prefab vehicles or just change the model of the prefab to create new vehicles?
❌ No!
➡️ Wasting time editing complex curves, hardcoded lines, and values to get fun physics, or dealing with dozens of scripts to modify the package?
❌ No!
This is not a game template or a simple editor extension. You are not limited by asset restrictions. This asset is designed to help you create and use your own vehicles,
not to modify or publish a game using the existing example content.
📚 Check the "Documentation" for a step by step tutorial on setting up your realistic vehicle from scratch!
By Unknown author
Version 2
Description
uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.
If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.
Features
Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro's WheelCollider
It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior.
It works with *any* vehicle asset on the Store! (but it doesn't need any to function)
Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
HDRP(10.x), URP(10.x), Legacy Rendering support
Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader
Included Amplify Shader Editor function - just drag "uTireV2 Base Function" into the (relative)VertexOffset slot, add "uTireV2" anywhere into your shader's name, the rest is done automatically
Doesn't care about mesh normals, works with non-center pivoted meshes, can be resized, etc
Each SRP comes with 3 variations
Simple - Albedo, deformation
Standard - PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
Tessellation - Standard + Tessellation
Included art
Contains 2 wheel meshes
1x Sport rim and tire (1 variant, PBR, 2k maps)
1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
1x Offroad rim and tire(1 variant, no texture)
By Unknown author
Version 2.1.0
Create and control a basic vehicle with fully customizable, custom dynamic wheel colliders
This controller allows you to create and control a basic vehicle with fully configurable, arcade-like physics.
Instead of using Unity’s default wheel collider, which is often needlessly complicated and prone to glitches, the wheels on this controller are made of sphere colliders with several specifically configured joints to mimic a vehicle’s motor, steering, and suspension.
Please note: This is NOT an upgrade from the original Tiny Car Controller. This asset is a completely new controller with its own mechanics.
Want to try before you buy? Try the WebGL demo!
https://davidjalbert.itch.io/tiny-car-controller-advance-webgl-demo
Easy hassle-free setup
Control acceleration, speed, friction, transmission, collisions, and more
Uses Unity’s physics engine for perfect compatibility with other assets
Lightweight, perfect for mobile games
Includes example scripts to take care of input and camera
Compatible with any OS, render pipeline, or Unity version