Physics assets
Explore 4 published packages in Physics. Follow the category links or open a product to check its available versions and package information.
Realistic Car Controller
Version 6.0.0
Creating your own realistic vehicle has never been so easy. Fully functional vehicle creation takes just about a few minutes only! With one click, you can set up, switch controllers, switch behaviors, and customize your vehicle. Easy to use and highly customizable. Including full demo content to kickstart your project. 🎮 Demo & Documentation PC Demo - WebGL Demo - Android Demo Documentation - Tutorial 🚀 V4.5.0 [Major Update] - Released on 15 July 2025 The asset has been fully reviewed and improved in many ways to make it better and more efficient. For a full list of updates and changes, please check the release notes. 🔥 Upgrading from Realistic Car Controller to Realistic Car Controller Pro is 50% off for a limited time. 📦 Compatibility Compatible with Unity 2022.3.51 --> Unity 6 (Latest LTS) versions. Compatible with Builtin, URP, and HDRP. 🔥 Exclusive Discounts Realistic Car Controller Pro (50% Discount for RCC users) Realistic Traffic Controller (50% Discount for RCC users) 📌 Check out the projects have been using Realistic Car Controller Pro! City Car Driving Simulator Highway Racer Highway Racer 2 Burnout Racers Burnout Drift Multiplayer Burnout Drift Lite Leading Features Compatible with Unity 2022.3.51 --> and newer versions, including latest LTS versions of Unity 6 Compatible with Render Pipelines: Builtin, URP, and HDRP Compatible with all build platforms Input system Record & replay, enter & exit, lights, camera modes, various behavior presets, customization, damage system, and more... Complete UI management including customizable mobile controllers Simplified API script to spawn and manage RCC vehicles at runtime with only one line of code (spawn, repair, refill, destroy, register, unsubscribe, set controllable state, etc...) Vehicle creation wizard with automated methods to shorten the development time. Editor asisted controller and manager scripts Shared global settings via scriptable objects (RCC_Settings, RCC_GroundMaterials, RCC_ConfigurableWheels, RCC_DemoVehicles, etc...) Customizable behavior presets such as simulator, drift, race, arcade, etc... Customization system that includes paints, upgrades, modification, spoilers, sirens, decal, neon, and more... Stability systems: ABS, ESP, TCS, steering and traction helpers Optimized damage: Mesh, wheel, part, light Configurable ground physics Easy to use, and highly customizable Ability to use in a very wide range. Can be used on a toy car, or even truck with trailer Ready to use prefabs such as fuel station, repair station, etc... Integration packages for Photon PUN2, ProFlares, and BCG Shared Assets (Enter-Exit) Over 15 demo scenes for presenting regular city, enter-exit scenes (FPS/TPS), vehicle selection scenes, damage scenes, photon scenes, customization, overriding inputs, and more... Over 10 completely configured vehicle prefabs ready to use Completely documented and commented scripts ➡️ Restricted to prefab vehicles? ❌ No! ➡️ Forced to mod existing prefab vehicles or just change the model of the prefab to create new vehicles? ❌ No! ➡️ Wasting time editing complex curves, hardcoded lines, and values to get fun physics, or dealing with dozens of scripts to modify the package? ❌ No! This is not a game template or a simple editor extension. You are not limited by asset restrictions. This asset is designed to help you create and use your own vehicles, not to modify or publish a game using the existing example content. 📚 Check the "Documentation" for a step by step tutorial on setting up your realistic vehicle from scratch!
uTire Dynamic Tire Deformation V2
Version 2
Description uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible. If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further. Features Easy to use, drag&drop. If you need to do anything the interface will walk you through it. Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro's WheelCollider It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior. It works with *any* vehicle asset on the Store! (but it doesn't need any to function) Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics) HDRP(10.x), URP(10.x), Legacy Rendering support Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader Included Amplify Shader Editor function - just drag "uTireV2 Base Function" into the (relative)VertexOffset slot, add "uTireV2" anywhere into your shader's name, the rest is done automatically Doesn't care about mesh normals, works with non-center pivoted meshes, can be resized, etc Each SRP comes with 3 variations Simple - Albedo, deformation Standard - PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation Tessellation - Standard + Tessellation Included art Contains 2 wheel meshes 1x Sport rim and tire (1 variant, PBR, 2k maps) 1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps) 1x Offroad rim and tire(1 variant, no texture)
Tiny Car Controller Advance
Version 2.1.0
Create and control a basic vehicle with fully customizable, custom dynamic wheel colliders This controller allows you to create and control a basic vehicle with fully configurable, arcade-like physics. Instead of using Unity’s default wheel collider, which is often needlessly complicated and prone to glitches, the wheels on this controller are made of sphere colliders with several specifically configured joints to mimic a vehicle’s motor, steering, and suspension. Please note: This is NOT an upgrade from the original Tiny Car Controller. This asset is a completely new controller with its own mechanics. Want to try before you buy? Try the WebGL demo! https://davidjalbert.itch.io/tiny-car-controller-advance-webgl-demo Easy hassle-free setup Control acceleration, speed, friction, transmission, collisions, and more Uses Unity’s physics engine for perfect compatibility with other assets Lightweight, perfect for mobile games Includes example scripts to take care of input and camera Compatible with any OS, render pipeline, or Unity version
Fracturing & Destruction
Version 1.4.0
The Ultimate Fracturing & Destruction Tool is a Unity editor extension that allows you to fracture, slice and explode meshes into shards. It also allows to visually edit behaviors for all in-game destruction events like collisions and projectile impacts. This enables to trigger sounds and create dust or explosion particles without any scripting. Includes four different sample scenes! Demo (webplayer) | Demo (Win) | Demo (Mac) Video | Doc & Help | Forum thread Compatible with our Concave Collider Features: - Includes sample scenes for quick learning - Includes full source code - Fracture / break / slice / explode an object. - Supports BSP & Voronoi fracture algorithms - Imports externally fractured objects (RayFire...) - Structural behavior and shard interconnection - Detects mesh islands generating chunks - Maps the interior of the broken mesh - Event editor for particles, prefabs & sounds - Compound object fracturing support - Integration with our Concave Collider tool - Tested with PlayMaker and ProBuilder - Many parameters to play with! Turn your assets into fully destructible objects!