By Unknown author
Version 1.3.0
Description
Sometimes during environment design, this brush can come in handy to adjust the height of the terrain to the elements. The brush sampling position and angle from colliders when you dragging on it. This tool is a lightweight package that won't mess up your project.
Useful for blending roads / rocks to the terrain, or create ramps.
Features
Adjust terrain height and slope
Smooth edges
Customizable brush size / falloff / spacing / etc.
Works as continuous brush
Different blending types
Dockable window
Key shortcuts
Undo / Redo support
Lightweight
This package does NOT include the sample assets shown in the screenshots.
| Documentation | Other Assets | Official Site |
By Unknown author
Version 1.11.0
Overview
Convert Unity terrains into optimized mesh assets with baked textures, LOD groups, and FBX export. Ideal for the creation of e. g. backdrop environments like mountains.
Terrain Converter takes your Unity Terrain and produces a clean, game-ready mesh with blended textures, configurable simplification, and automatic LOD generation. Everything runs inside the editor with GPU-accelerated texture blending and built-in mesh simplification.
The result is a standard mesh prefab with materials, ready to drop into your scene or export as FBX for use in other tools.
The main intent of the creation of this asset was that I wanted to create backdrop mountains using MicroVerse in order to create the immersion of a vast environment for the player.
Upgrade Path
Everyone who owns any of these assets will get this asset at a discount:
Ultimate StampIT! Collection
Genesis for MicroVerse
What this is
This asset is aiming at creating low poly terrain from Unity terrain. Especially with the MicroVerse workflow you can e. g. have a center terrain and 8 surrounding terrains which act as backdrop mountains by conversion to low poly mesh.
Requirements
The following is required for this asset:
Unity 6.0 or later
Unity 6.3+ for MeshLOD simplification (otherwise Fast QEM and QEM are available)
Unity FBX export package: com.unity.formats.fbx package
Unity terrain shader
Linear color space
Features
Mesh Generation
Generate meshes from your terrain heightmap at configurable grid resolutions from 32×32 up to 1024×1024. The converter samples the heightmap directly and produces a clean, UV-mapped mesh with proper normals and tangents.
Mesh Simplification
Built-in simplification methods to reduce polygon count:
Fast QEM (Quadric Error Metrics): Forstmann simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
QEM (Quadric Error Metrics): Garland-Heckbert simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High)
MeshLOD (Unity 6.3+): Uses Unity's built-in MeshLodUtility to generate LOD levels directly in the mesh index buffer. Optionally extract a specific LOD level as a standalone flat mesh.
GPU Texture Blending
Terrain layer textures are blended on the GPU using a compute shader. The system reads your terrain's splatmaps and layer settings (tiling, offset, diffuse remap, mask remap, normal scale, metallic, smoothness) and produces ready-to-use textures:
Albedo (BaseColor) - blended diffuse with alpha
Normal Map - blended and decoded tangent-space normals
Mask Map (MOADS) - metallic, occlusion, detail, smoothness packed
Supports output resolutions from 512×512 to 8192×8192 with optional supersampling (2×, 4×, 8×).
LOD Group Generation
Automatically generates a complete LODGroup with configurable level count (2–5), per-level
screen transition thresholds, and per-level simplification ratios. Each LOD level gets its own
simplified mesh asset. Works with Fast QEM, QEM and MeshLOD simplification.
FBX Export
One-click export to FBX format via Unity's FBX Exporter package. The exported FBX is
automatically configured with correct import settings (normals, tangents, no animation,
readable mesh).
Scene Placement
Place the converted mesh at the same position as the source terrain, or offset it to any side (left, right, front, behind) for easy comparison.
Batch Processing
Convert a list of terrains individually or combine them all into a single mesh.
By Pinwheel Studio
Version 2020.2.18
The complete solution for Low Poly Terrain creation you deserve!
Continuing the success of Polaris V2, we proudly present to you, the Polaris 2020. Harness the power of the Burst Compiler, C# Job System and instanced rendering, as well as workflow revisited, it allows you to create a much larger and more stunning worlds.
Polaris is a user friendly low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort!
Polaris provides everything you need from sculpting, texturing, planting, decorating and rendering. All in one place.
Polaris let you work with traditional painting or the modern procedural workflow, or somewhere in between.
CORE VALUES
• Optimal performance: Everything run smoothly both in game and in editor, scale across low end mobile devices to powerful PCs.
• Highly customizable: Provided shaders cover many art styles, you can tailor the system to your special needs. You take control of nearly everything.
• Professional customer service: Get support right in the editor, or via email, or Discord. Quick response time.
CORE FEATURES
• Super easy to learn: Familiar workflow, no more guessing works thank to Live Preview, in depth documents, or even get the answer right in the Editor before you have to reach out!
• Multi-threaded & GPU accelerated: Harness the power of Burst Compiler, C# Job System and GPU calculation. Get instant result, in real-time. Multi-terrains editing handled with ease.
• Modern & easy to use toolbox: Complete tool set with some familiar and some unique you can’t find anywhere.
◦ Paint tools: About 20 types of painter, support runtime painting.
◦ Spline tools: Making roads, ramps, rivers, etc.
◦ Stamp tools: Procedural sculpting, texturing and spawning.
◦ Billboard editor: Creating billboard assets.
◦ Texture creator: Texture authoring.
◦ Group tool: Multi-terrains management.
◦ Backup tool: Backup and undo.
◦ Data tools: Import and export data.
◦ Converter: Convert Unity terrain to Polaris, for migrating from other terrain tools.
◦ Extension system: Adding modules or integration with other assets.
◦ Help tool: Search for FAQ right in the Editor.
• Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels), Unity Navigation System compatible; more interesting geometry with cross-tiles matching, XZ plane displacement, holes, flat/smooth normal mixing.
• Massive foliage rendering: Dense forest rendered within a blink of the eyes with GPU Instancing, no Game Object overhead, billboard rendering & grass wind animation as well as interactive grass.
• Unlimited shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map, Vertex Color to Splats; whatever!
• VR ready: Achieve an immersive and high performance VR experience in no time. Tested on Oculus Rift S.
SUPPORTED RENDER PIPELINES
• Standard RP.
• Universal RP (2019.3+).
COMPATIBILITY
• Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph.
• World Streamer: Dynamically stream a huge level and gain top notch performance.
• MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance.
• Vegetation Studio Pro: Advanced procedural foliage placement and rendering.
• Other terrain assets: You can use other assets such as Gaia, MapMagic, Terrain Composer, World Creator to create the terrain, then convert it to low poly using the provided converter.
• Other terrain generator applications: You can use application like World Machine, World Creator 2, Gaea to create terrain textures then importing them using Data tools.
SAMPLE ASSETS
It comes with many sample assets for you to use in your project. These assets are used under permission of their talented creators.
• Trees, grass textures and rocks from Pinwheel Studio.
• Environment structures and vehicles from Total Game Assets.
• Trees from Distant Lands.
• And more to come.
REQUIREMENTS
• Unity 2019.1+
OPTIONAL INSTALLATIONS
For the tool to work at its best, the following packages are recommended, but not required:
• Burst Compiler (com.unity.burst).
• Editor Coroutines (com.unity.editor-coroutines).
POLARIS LOW POLY ECOSYSTEM
Not only about the terrain, it’s everything you need to create a gorgeous Low Poly level.
• Polaris – Low Poly Terrain Engine.
• Poseidon – Low Poly Water System.
• Jupiter – Procedural Sky.
DOCUMENTATION
Manual | Scripting API
COMMUNITY
Facebook | YouTube | Forum | Discord
LEARN MORE
Try before you buy
NOTE
Some assets in the screenshots such as water and sky are NOT included in this package.
By Unknown author
Version 2025.1
Documentation | Forum | Support
Editor and Run-time solution for converting Unity Terrain asset into OBJ format file.
Key features:
• Total control over unlimited vertex count.
• Generated mesh can be split into any number of sub meshes, saved in one OBJ file.
• Generated OBJ file can be directly imported into any 3D modeling software.
• No dependencies on external tools and plugins.
• User friendly Editor tool.
• Run-time API.
Supported Unity versions (only LTS):
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
✅ Unity 2021.3
✅ Unity 2020.3
✅ Unity 2019.4
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
❌ Not included. Scripts are packed in dll. Source code is available in the Amazing Terrain Tools Bundle.
Asset is already included in the Terrain To Mesh and Amazing Tools Bundle.
⚠️Note:
• This tool exportes only mesh data without materials, textures and holes cut.
• For exporting additional terrain data, check Terrain To Mesh and Terrain Textures Exporter assets.
By Unknown author
Version 1.0.3
Dependencies: Gaia required! [Get Gaia]
The Canyon & Gorge Stamps Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The Canyon & Gorge pack is a collection of 15 stamps modeled off of various canyon and gorge type areas around the US. From canyons surrounded by large flat mesas/plateaus in the southwestern US to hilly and mountainous areas with a gorge cut through them in the eastern US, this pack contains stamps perfect for you to stamp low so Gaia's sea level places a river flowing through your canyon/gorge or high so the canyon is an area for your players to hunt and adventure through.
This pack is the eight volume of our growing collection of stamps packs for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in the Feedback and Suggestions area of the forum.
Pre-made Gaia session files!
This pack's Gaia extension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners.
Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start
Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs!
- Village Exteriors Kit from 3DForge
- Real Rocks from MotuProprio
- Grasses from Turboscalpeur
- Trees from SpeedTree
- Textures from GameTextures.com
In addition to the Gaia sampler assets, I also used the following assets which are not included:
- Sky by Tenkoku from Tanuki Digital
- Water by Suimono from Tanuki Digital
- Horizon Based Ambient Occlusion camera effect from Michael Jimenez
- uNature (formerly Trees Manager System) - tree/grass management from EE Productions
By Unknown author
Version 1.0.3
Dependencies: Gaia required![Get Gaia]
The Mountain and Volcano stamps pack includes terrain stamps that are either volcanoes or mountains that may make perfect volcanoes with some additional stamping to subtract a caldera. The pack includes 10 stamps of mountains and volcanoes which are perfect to stamp as an entire scene or as a stamp randomizer option, or to be blended into an existing terrain with masks
. This pack is the second volume of our collection of stamp packs. We have plenty more planned and will be rolling out at least one new pack every month. There may be a bundle option down the road but at this point, each pack will be sold separately.
Pre-made Gaia session files!
Our pack's Gaia eXtension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners.
If you have specific stamp pack requests, please visit our forum thread and post your suggestion for a new pack!
Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start
Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs!
- Village Exteriors Kit from 3DForge
- Real Rocks from MotuProprio
- Grasses from Turboscalpeur
- Trees from SpeedTree
- Textures from GameTextures.com
In addition to the Gaia sampler assets, I also used the following assets which are not included:
- Sky by Time of Day from Mod Monkeys