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Asset catalog / Terrain

Terrain assets

Explore 33 published packages in Terrain. Follow the category links or open a product to check its available versions and package information.

  • Terrain Adjust

    By Unknown author

    Version 1.3.0

    Description Sometimes during environment design, this brush can come in handy to adjust the height of the terrain to the elements. The brush sampling position and angle from colliders when you dragging on it. This tool is a lightweight package that won't mess up your project. Useful for blending roads / rocks to the terrain, or create ramps. Features Adjust terrain height and slope Smooth edges Customizable brush size / falloff / spacing / etc. Works as continuous brush Different blending types Dockable window Key shortcuts Undo / Redo support Lightweight This package does NOT include the sample assets shown in the screenshots. | Documentation | Other Assets | Official Site |

    • Terrain
  • Terrain Converter - Terrain to Mesh for Unity 6, MicroVerse, Gaia Terrain

    By Unknown author

    Version 1.11.0

    Overview Convert Unity terrains into optimized mesh assets with baked textures, LOD groups, and FBX export. Ideal for the creation of e. g. backdrop environments like mountains. Terrain Converter takes your Unity Terrain and produces a clean, game-ready mesh with blended textures, configurable simplification, and automatic LOD generation. Everything runs inside the editor with GPU-accelerated texture blending and built-in mesh simplification. The result is a standard mesh prefab with materials, ready to drop into your scene or export as FBX for use in other tools. The main intent of the creation of this asset was that I wanted to create backdrop mountains using MicroVerse in order to create the immersion of a vast environment for the player. Upgrade Path Everyone who owns any of these assets will get this asset at a discount: Ultimate StampIT! Collection Genesis for MicroVerse What this is This asset is aiming at creating low poly terrain from Unity terrain. Especially with the MicroVerse workflow you can e. g. have a center terrain and 8 surrounding terrains which act as backdrop mountains by conversion to low poly mesh. Requirements The following is required for this asset: Unity 6.0 or later Unity 6.3+ for MeshLOD simplification (otherwise Fast QEM and QEM are available) Unity FBX export package: com.unity.formats.fbx package Unity terrain shader Linear color space Features Mesh Generation Generate meshes from your terrain heightmap at configurable grid resolutions from 32×32 up to 1024×1024. The converter samples the heightmap directly and produces a clean, UV-mapped mesh with proper normals and tangents. Mesh Simplification Built-in simplification methods to reduce polygon count: Fast QEM (Quadric Error Metrics): Forstmann simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High) QEM (Quadric Error Metrics): Garland-Heckbert simplification with boundary and UV seam preservation. Adjustable keep percentage (1–100%) and three quality presets (Low, Medium, High) MeshLOD (Unity 6.3+): Uses Unity's built-in MeshLodUtility to generate LOD levels directly in the mesh index buffer. Optionally extract a specific LOD level as a standalone flat mesh. GPU Texture Blending Terrain layer textures are blended on the GPU using a compute shader. The system reads your terrain's splatmaps and layer settings (tiling, offset, diffuse remap, mask remap, normal scale, metallic, smoothness) and produces ready-to-use textures: Albedo (BaseColor) - blended diffuse with alpha Normal Map - blended and decoded tangent-space normals Mask Map (MOADS) - metallic, occlusion, detail, smoothness packed Supports output resolutions from 512×512 to 8192×8192 with optional supersampling (2×, 4×, 8×). LOD Group Generation Automatically generates a complete LODGroup with configurable level count (2–5), per-level screen transition thresholds, and per-level simplification ratios. Each LOD level gets its own simplified mesh asset. Works with Fast QEM, QEM and MeshLOD simplification. FBX Export One-click export to FBX format via Unity's FBX Exporter package. The exported FBX is automatically configured with correct import settings (normals, tangents, no animation, readable mesh). Scene Placement Place the converted mesh at the same position as the source terrain, or offset it to any side (left, right, front, behind) for easy comparison. Batch Processing Convert a list of terrains individually or combine them all into a single mesh.

    • Terrain
  • Low Poly Terrain - Polaris 2020

    By Pinwheel Studio

    Version 2020.2.18

    The complete solution for Low Poly Terrain creation you deserve! Continuing the success of Polaris V2, we proudly present to you, the Polaris 2020. Harness the power of the Burst Compiler, C# Job System and instanced rendering, as well as workflow revisited, it allows you to create a much larger and more stunning worlds. Polaris is a user friendly low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort! Polaris provides everything you need from sculpting, texturing, planting, decorating and rendering. All in one place. Polaris let you work with traditional painting or the modern procedural workflow, or somewhere in between. CORE VALUES • Optimal performance: Everything run smoothly both in game and in editor, scale across low end mobile devices to powerful PCs. • Highly customizable: Provided shaders cover many art styles, you can tailor the system to your special needs. You take control of nearly everything. • Professional customer service: Get support right in the editor, or via email, or Discord. Quick response time. CORE FEATURES • Super easy to learn: Familiar workflow, no more guessing works thank to Live Preview, in depth documents, or even get the answer right in the Editor before you have to reach out! • Multi-threaded & GPU accelerated: Harness the power of Burst Compiler, C# Job System and GPU calculation. Get instant result, in real-time. Multi-terrains editing handled with ease. • Modern & easy to use toolbox: Complete tool set with some familiar and some unique you can’t find anywhere. ◦ Paint tools: About 20 types of painter, support runtime painting. ◦ Spline tools: Making roads, ramps, rivers, etc. ◦ Stamp tools: Procedural sculpting, texturing and spawning. ◦ Billboard editor: Creating billboard assets. ◦ Texture creator: Texture authoring. ◦ Group tool: Multi-terrains management. ◦ Backup tool: Backup and undo. ◦ Data tools: Import and export data. ◦ Converter: Convert Unity terrain to Polaris, for migrating from other terrain tools. ◦ Extension system: Adding modules or integration with other assets. ◦ Help tool: Search for FAQ right in the Editor. • Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels), Unity Navigation System compatible; more interesting geometry with cross-tiles matching, XZ plane displacement, holes, flat/smooth normal mixing. • Massive foliage rendering: Dense forest rendered within a blink of the eyes with GPU Instancing, no Game Object overhead, billboard rendering & grass wind animation as well as interactive grass. • Unlimited shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map, Vertex Color to Splats; whatever! • VR ready: Achieve an immersive and high performance VR experience in no time. Tested on Oculus Rift S. SUPPORTED RENDER PIPELINES • Standard RP. • Universal RP (2019.3+). COMPATIBILITY • Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph. • World Streamer: Dynamically stream a huge level and gain top notch performance. • MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance. • Vegetation Studio Pro: Advanced procedural foliage placement and rendering. • Other terrain assets: You can use other assets such as Gaia, MapMagic, Terrain Composer, World Creator to create the terrain, then convert it to low poly using the provided converter. • Other terrain generator applications: You can use application like World Machine, World Creator 2, Gaea to create terrain textures then importing them using Data tools. SAMPLE ASSETS It comes with many sample assets for you to use in your project. These assets are used under permission of their talented creators. • Trees, grass textures and rocks from Pinwheel Studio. • Environment structures and vehicles from Total Game Assets. • Trees from Distant Lands. • And more to come. REQUIREMENTS • Unity 2019.1+ OPTIONAL INSTALLATIONS For the tool to work at its best, the following packages are recommended, but not required: • Burst Compiler (com.unity.burst). • Editor Coroutines (com.unity.editor-coroutines). POLARIS LOW POLY ECOSYSTEM Not only about the terrain, it’s everything you need to create a gorgeous Low Poly level. • Polaris – Low Poly Terrain Engine. • Poseidon – Low Poly Water System. • Jupiter – Procedural Sky. DOCUMENTATION Manual | Scripting API COMMUNITY Facebook | YouTube | Forum | Discord LEARN MORE Try before you buy NOTE Some assets in the screenshots such as water and sky are NOT included in this package.

  • Terrain To OBJ

    By Unknown author

    Version 2025.1

    Documentation | Forum | Support Editor and Run-time solution for converting Unity Terrain asset into OBJ format file. Key features: • Total control over unlimited vertex count. • Generated mesh can be split into any number of sub meshes, saved in one OBJ file. • Generated OBJ file can be directly imported into any 3D modeling software. • No dependencies on external tools and plugins. • User friendly Editor tool. • Run-time API. Supported Unity versions (only LTS): ✅ Unity 6000.3 ✅ Unity 6000.0 ✅ Unity 2022.3 ✅ Unity 2021.3 ✅ Unity 2020.3 ✅ Unity 2019.4 Supported render pipelines: ✅ Built-in ✅ Universal (URP) ✅ High Definition (HDRP) Source code: ❌ Not included. Scripts are packed in dll. Source code is available in the Amazing Terrain Tools Bundle. Asset is already included in the Terrain To Mesh and Amazing Tools Bundle. ⚠️Note: • This tool exportes only mesh data without materials, textures and holes cut. • For exporting additional terrain data, check Terrain To Mesh and Terrain Textures Exporter assets.

    • Terrain
  • Gaia Stamps Pack Vol 08 - Canyon & Gorge

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Canyon & Gorge Stamps Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The Canyon & Gorge pack is a collection of 15 stamps modeled off of various canyon and gorge type areas around the US. From canyons surrounded by large flat mesas/plateaus in the southwestern US to hilly and mountainous areas with a gorge cut through them in the eastern US, this pack contains stamps perfect for you to stamp low so Gaia's sea level places a river flowing through your canyon/gorge or high so the canyon is an area for your players to hunt and adventure through. This pack is the eight volume of our growing collection of stamps packs for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in the Feedback and Suggestions area of the forum. Pre-made Gaia session files! This pack's Gaia extension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners. Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Tenkoku from Tanuki Digital - Water by Suimono from Tanuki Digital - Horizon Based Ambient Occlusion camera effect from Michael Jimenez - uNature (formerly Trees Manager System) - tree/grass management from EE Productions

  • Gaia Stamps Pack Vol 02 - Mountain & Volcano

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required![Get Gaia] The Mountain and Volcano stamps pack includes terrain stamps that are either volcanoes or mountains that may make perfect volcanoes with some additional stamping to subtract a caldera. The pack includes 10 stamps of mountains and volcanoes which are perfect to stamp as an entire scene or as a stamp randomizer option, or to be blended into an existing terrain with masks . This pack is the second volume of our collection of stamp packs. We have plenty more planned and will be rolling out at least one new pack every month. There may be a bundle option down the road but at this point, each pack will be sold separately. Pre-made Gaia session files! Our pack's Gaia eXtension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners. If you have specific stamp pack requests, please visit our forum thread and post your suggestion for a new pack! Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Time of Day from Mod Monkeys

    • Terrain
  • Gaia Stamps Pack Vol 04 - Island

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Island terrain stamps pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The island pack is a collection of 10 stamps of various types of islands. From sand bar type islands in shallow water to mountainous islands in deeper waters, this pack contains enough variety to add with the existing Gaia island stamps to fill your island hopping needs! This pack is the fourth volume in our popular series of stamp packs planned for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in our forum thread. Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Time of Day from Mod Monkeys - Water by AQUAS from Dogmatic

    • Terrain
  • Gaia Stamps Pack Vol 06 - Highland Area

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Highlands Stamps Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The Highlands pack is a collection of 10 stamps modeled off of various glen and highland type areas around Scotland. This pack is the sixth volume of the stamp packs planned for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in the Feedback and Suggestions area of the forum. Pre-made Gaia session files! This pack's Gaia eXtension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners. Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Tenkoku from Tanuki Digital

    • Terrain
  • Gaia Stamps Pack Vol 03 - Desert Area

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Gaia Desert Areas Stamp Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. Desert Areas is a collection of 11 stamps of areas containing a mostly flat or gently rolling terrain captured from deserts of the southwestern United States. Some have small hill features while others have mountain areas bordering at least one of the stamp's edges. This pack is the third volume of the stamp packs planned for use with Gaia. Pre-made Gaia session files! Our pack's Gaia eXtension includes a foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners. If you have specific stamp pack requests, please visit our forum thread and post your suggestion for a new pack! Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start With this being a desert environment, I had to step away from the sampler assets which were included with Gaia and look to a couple of other assets to get my screenshots. For the desert screenshots I used the following assets which are not included: - Sky by Time of Day from Mod Monkeys - Environment models from Big Environment Pack 3 from Philipp Schmidt

    • Terrain
  • Gaia Stamps Pack Vol 07 - Wetland Area

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Wetlands Stamps Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The Wetlands pack is a collection of 11 stamps modeled off of various wetlands type areas around the US. From bayou type swamp/marsh areas of Louisiana to low-lying wetland areas in the northern US, this pack contains stamps perfect for you to fill with cattails, Cyprus trees, and other wetlands type fauna. Or, more in the case of our screenshots since I limit them to models included with Gaia, fill them with normal fauna and build them as low-lying flood planes. Many of the stamps have channels, streams, and shoreline type areas. Most are flatter but a couple have a wetlands area towards the center with mountains/hills around it. This pack is the seventh volume of the stamp packs planned for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in the Feedback and Suggestions area of the forum. Pre-made Gaia session files! This pack includes Gaia Sessions! Added to our stamps pack extension is a new foldout which allows you to playback the Gaia session which was created by Gaia when the stamps were tested. The session not only creates a new terrain and stamps it using the exact settings I used when testing the stamp and preparing for my screenshots, it also creates the same spawners and spawns exactly the same as seen in my screenshots! The spawners do require that you have the Gaia sampler assets which are bundled with Gaia to be installed. You can also load the session files into an existing Gaia spawn manager object and select to only run certain parts of the session, for example if you only wanted to stamp the session and then go use your own spawners. Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Tenkoku from Tanuki Digital - Water by Suimono from Tanuki Digital - Horizon Based Ambient Occlusion camera effect from Michael Jimenez - Beautify - camera effects from Kronnect - uNature (formerly Trees Manager System) - tree/grass management from EE Productions - Volumetric Fog & Mist - ground fog from Kronnect

  • Gaia_Stamps_Pack_Vol_05_-_Coastal_Area_

    By Unknown author

    Version 1.0.3

    Dependencies: Gaia required! [Get Gaia] The Gaia Coastal Area Stamp Pack contains terrain stamps used by the Gaia stamping system to stamp features to your Unity terrains. The coastal area pack is a collection of 10 stamps of various types of coastal terrain including bays, inlets, promontories, and coastal cliffs. Adjust coastal areas of the stamps by using Unity’s terrain tools to make the cliffs steeper or smooth into beach areas. This pack is the fifth volume in our popular series of stamp packs planned for use with Gaia. If you have specific stamp types you are looking for, please visit our forums and post your suggestion for a new pack in our forum thread. Unity Forum Thread | Website Product Page | Documentation | Stamp Pack Quick Start Gaia sampler assets which come with Gaia include samples from the following publishers/packs. We are mainly showcasing these because samples in the screenshots because they already come prepackaged with Gaia. But for control and a much wider variety of models, please consider supporting these publishers by buying their packs/products! Note, only samples from the packs are included with Gaia. Not the complete packs! - Village Exteriors Kit from 3DForge - Real Rocks from MotuProprio - Grasses from Turboscalpeur - Trees from SpeedTree - Textures from GameTextures.com In addition to the Gaia sampler assets, I also used the following assets which are not included: - Sky by Time of Day from Mod Monkeys - Water from AQUAS from Dogmatic - OR - - Sky by Tenkoku from Tanuki Digital - Water by Suimono from Tanuki Digital

    • Terrain
  • Cascade - River, Lake, Waterfall and more

    By Unknown author

    Version 1.2

    Support for 2019.x MAIN FEATURES ** PROCEDURAL RIVER AND LAKE DESIGNER TOOL ** SMART AND INTUITIVE USER INTERFACE ** ORGANIC WAVES GENERATOR FOR LAKE AND SEA ** ADVANCED MULTI-THREAD REAL-TIME MULTI-TILES TERRAIN PROCEDURAL CARVING ** TEXTURING YOUR RIVER AND LAKE BED USING TERRA – PAINTER MODULE ** AUTOMATIC MULTIPLE MASKS GENERATION FOR VEGETATION STUDIO ( STANDARD AND PRO BETA). ** FAST AND REALISTIC WATER SHADER DRIVEN BY MORPHOLOGICAL LANDSCAPE PARAMETER ** ONE SHADER FOR MULTIPLE WATER SYSTEM WITH DYNAMIC COMPILATION **ADDED PREVIEW SCENE FOR NEW COMING OCEAN MODE Gallery | Support Forum | Showcase Videos Join us on our Skype or Discord text chat if you have any questions. DOWNLOAD DEMO PC AND MOBILE Cascade Features Added **INNOVATIVE TOOL TO DESIGN YOUR RIVERS, LAKES AND WATERFALL** – Cascade Surface Spawner: an innovative and one-click approach to create procedural lakes. No more large plane, but only shaped mesh procedurally generated – Procedural River Bed Carving: advanced component allow you a unique experience in creating your river bed. Advanced Setting per node along the path gives the top realistic experience you can image – Virtual Mesh Design mode allows you to preview in real-time Terran conform shape – Full Control of water parameters along with each node of the spline. No more flat and boring setting. – Automatic and optimized generation of Vegetation Studio Mask around the water surface in real-time. . You can create a small water area and a really large water area – Include 6 large demo scenes with nice large landscapes and Cascade Water System ready to use in your game **SIMPLE BUT HIGHLY REALISTIC WATER SHADER** – Only a single shader that handles every type of water surface like a river, lake, waterfall. Shader works smoothly in gamma and linear. No more tons of different shader to select. – Independent Setting for River, Lake, and Waterfall allow the use of a single shaped mesh with perfect blending between different surfaces – Dynamic shader engine highly optimized according to the selected features, working on Mobile, Desktop and VR – Works with VR in single-pass mode, as well as with multiple camera setups. – Works with Unity fog and most of the fog assets with a smooth interaction. – Two water stream mode including automatic REAL-TIME FLOWMAP mode allows the stream to follow the real flow and not getting strange directions. NO MANUAL OPERATION NO PAINT REQUIRED – Work Water reflection and mirroring without an additional script and without impacting performance – Automatic waterfall cascade generation. – Turbulence Setting – Slosh Water Setting – Sparkles on water – Caustic layer – Rain Drops on water – Waterfall – 3 independent flotsam layers allowing you to have left and another particulate float in the water. – General Foam and Foam on edge – Deep Calming Setting – Realistic Water Color Setting **BONUS PACK** – The asset includes a high-quality set of 5 PBR textures, each one with Albedo, Normal, Height and AO maps CASCADE is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter ). Designed around performance and ease of use with CASCADE you can easily create multiple surface water like RIVERS, LAKES, and WATERFALL with a few clicks with a powerful mesh generator tool, a modular performance shader and a fast terrain procedural engine that allow you to create river bed in few seconds. CASCADE uses an advanced terrain procedural engine that allows RIVER BED CARVING getting high realism and with a real-time preview from the editor. You can always redo your changes using the fast a solid internal terrain cache system. You have full control of the main parameters like width, slope, water depth, etc. globally and per node. It is the only system that allows amazing water surfaces flowing into each other as a River flows in Lake. CASCADE does not use simply a shader, but a shader generation system based on dynamic programming that allows the generation of custom shaders based on the features you select. Unused features are completely removed from the code. In combination with the highly optimized code that allows the best performance you can get from a water shader We have designed and developed an original and unique asset to support Unity users to improve workflow and quality of their large terrain landscapes We constantly update CASCADE adding more and more original and new features The price will increase step by step as more features will be added. Roadmap include: API for play mode generation, new amazing water surface categories, underwater effects, buoyancy, surface interaction, fully dynamic water surface generation, and more ( we will not add features in the above order ) The asset is part of EarthShaping Project the first suite of a tool designed for a real-time 3D procedural world generation including Terrain, Roads, Water Paths, Cities and more. You can check the progress of the tool on our web site Note: the scenes used for our showcases contain third parties assets that are not included in the Cascade.

  • Voxelica - Voxel Engine

    By Unknown author

    Version 2.0.2.0

    Description Check out the free documentation here! Check the Full Video Tutorial Playlist Join Discord Community with experienced Users Download and test the Demo Asset and additional content! Get Voxels in Your Game! Unleash the potential of voxel-based gameplay with our fully functional and optimized voxel engine. Sculpt, modify and create flexible block structures to enhance your gaming experience. Easy to Use Simple Integration: Generate voxel blocks effortlessly by dragging prefabs into your scene. Dynamic Visuals: Attach hull generators to the Voxel Generator for dynamic visual appearance. Resolution-Based Sculpting: Sculpt large terrains with ease during both editing and gameplay. Procedural Voxel Modifier Versatile Conversion: Transform texture slices, meshes, or terrains into voxel representations. 3D Reconstructions: Perfect for creating detailed 3D models from scan image slices. Flexible Voxel Resolution System Adaptable Resolutions: Choose voxel resolutions based on your application needs—low for mobile, medium for games, and high for scientific applications like CT scans. Modular Visualization System Custom Visuals: Attach multiple hull generators to customize the appearance of voxel generators. Advanced Effects: Visualize data structures for impressive visual effects. Flexible Saving/Loading System Seamless Integration: Save voxel data directly in scene files or use scriptable objects with an integrated management system. Persistent Storage: Save voxels in the persistent data path during gameplay and load dynamically. Multi-Material Support Diverse Material Options: Supports multiple voxel maps in parallel, enabling a multi-material system and dynamic voxel data expansion. Enhanced Performance Job and Burst System: Boost performance by adding the burst and collection package to your project. AR/VR Ready VR Support: Originally designed for VR sculpting applications, the engine is fully compatible, engine operates independently on the target platform. AR Support: The engine is a normal traditional game object that can be placed as augmentation in your AR Application. HDRP/URP Render Pipeline Information Render Pipeline Compatibility: The voxel engine operates independently of the render pipeline. While experimental HDRP/URP content is included, is currently unsupported to ensure stability. Unlock the full potential of voxel-based design in your game with our versatile and powerful voxel engine. Perfect for developers seeking flexibility and performance.

    • Terrain
  • Easy Scatter Prefab brush

    By Unknown author

    Version 1.0

    Easy Scatter is the Unity editor extension that allows to paint mesh object or prefab rather than drag and drop into your scene. You will save time and make your level design creation more intuitive and simpler. Now free download easy scatters for learning purpose. The ideal complement to Gaia Various alignment options, randomly Rotate, Scale, work on selection will allow to Prototype your level in minutes. Above all, make your unique scenes, in applying positioning, rotations and making random scale wherever you want It works on land & meshes according to their collider and incorporates very useful options such as: resizing particles and or light range according to the scaling setting. No media is provided

    • Terrain
  • Terrain To Mesh - Polaris Mini

    By Unknown author

    Version 2022.1.1

    KEY FEATURES Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene. Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory. Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit. Up to 4 LODs: Seamless transition between LOD, no gap! XZ displacement: Offset the vertex on XZ plane to break the uniform look. Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction. Hard/smooth normals: Cover both low poly & stylized shading style. Merge UV: Collapse the polygon's UV for sharp color. 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map. Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class. *Tree & detail export is NOT supported at the moment. SUPPORTED RENDER PIPELINES Standard RP. Universal RP. Other RP needs material binding setup. REQUIREMENTS Unity 2020.3+ PACKAGE DEPENDENCY The following package is required for the tool to work: Mathematics (com.unity.mathematics) COMMUNITY Website | Facebook | Twitter (X) | YouTube | Contact OUR NEWEST PRODUCT Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.

    • Terrain
  • TerraWorld - Automated Level Designer

    By Unknown author

    Version 2.5.1.0

    33% Discount Due To COVID-19 ⚡ INSTALLATION: Please import package in a new empty project so that the auto installer works properly! Not tested in Unity BETA, please use a stable version. TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene. Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in scene. SRP (HDRP, URP aka LWRP scriptable render pipelines) support is on the way. ⚡Discord Channel (Online Support) Video Tutorials Video Showcase Online Help FAQ Discussion Thread *** FEATURES *** ⚡ Node-based UI shareable between users ⚡ Advanced Terrain Shader (TerraFormer) featuring: DX11 Tessellation Height Blending Colormap Blending Procedural Snow Procedural Puddles Stochastic Texturing Full PBR workflow using layer maskmaps ⚡ Advanced Object Standard Shader featuring: Procedural Snow Wind Simulation Double Sided Rendering DX11 Tessellation ⚡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra ⚡ High performance vegetation & object rendering using GPU Instancing & compute shaders ⚡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline ⚡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets ⚡ Massive collection of plug & play art content compatible with TerraWorld rendering system ⚡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels… and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games… • Detailed worlds using real-world elevation, satellite imagery & landcover data • Natural Erosion & Terrace filters • Outputs slope, flow, aspect & normal masks • Advanced splatmapping & texturing • Outputs water, trees, grass… regions from online landcover data • Day Night cycle with auto dynamic lighting throughout the entire scene • Advanced Clouds Rendering with semi-volumetric representation • Volumetric Atmospheric Scattering • Volumetric Global Fog • Volumetric Horizon Fog • Global Procedural Snow • Wind Simulation • Water Shader with auto flowmapping • Compatible with Unity’s Post Processing • Automatic Lake, River, Ocean & Sea generation • TerraMesh: mesh from terrain based on defined slope/height range • Automatic Cache system to work in offline and faster iterative world generation • No sign-up needed in external websites or sources TerraWorld Product Page This package uses a component under MIT license (see ThirdPartyNotices.txt file for details).

  • TerraWorld 2021 - Automated Level Designer

    By Unknown author

    Version 2.51.0

    ⚡ INSTALLATION: Please import package in a new empty project so that the auto installer works properly! Not tested in Unity BETA, please use a stable version. TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene. Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in scene. SRP (HDRP, URP aka LWRP scriptable render pipelines) support is on the way. ⚡Discord Channel (Online Support) Video Tutorials Video Showcase Online Help FAQ Discussion Thread *** FEATURES *** ⚡ Node-based UI shareable between users ⚡ Advanced Terrain Shader (TerraFormer) featuring: DX11 Tessellation Height Blending Colormap Blending Procedural Snow Procedural Puddles Stochastic Texturing Full PBR workflow using layer maskmaps ⚡ Advanced Object Standard Shader featuring: Procedural Snow Wind Simulation Double Sided Rendering DX11 Tessellation ⚡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra ⚡ High performance vegetation & object rendering using GPU Instancing & compute shaders ⚡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline ⚡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets ⚡ Massive collection of plug & play art content compatible with TerraWorld rendering system ⚡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels… and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games… • Detailed worlds using real-world elevation, satellite imagery & landcover data • Natural Erosion & Terrace filters • Outputs slope, flow, aspect & normal masks • Advanced splatmapping & texturing • Outputs water, trees, grass… regions from online landcover data • Day Night cycle with auto dynamic lighting throughout the entire scene • Advanced Clouds Rendering with semi-volumetric representation • Volumetric Atmospheric Scattering • Volumetric Global Fog • Volumetric Horizon Fog • Global Procedural Snow • Wind Simulation • Water Shader with auto flowmapping • Compatible with Unity’s Post Processing • Automatic Lake, River, Ocean & Sea generation • TerraMesh: mesh from terrain based on defined slope/height range • Automatic Cache system to work in offline and faster iterative world generation • No sign-up needed in external websites or sources TerraWorld Product Page This package uses a component under MIT license (see ThirdPartyNotices.txt file for details).

  • Foliage Renderer

    By Unknown author

    Version 1.4.0

    The Foliage Render is a replacement renderer for Unity Terrain Tree’s and Details rendering, using Instance Indirect rendering for faster rendering. The Foliage Renderer replaces Unity Terrain’s Tree and Detail rendering with a faster, indirect rendering path. Features: – GPU based rendering, freeing up significant CPU time – Cell based Streaming and Culling of terrain details – GPU based Frustum Culling – GPU based HI-Z Occlusion Culling in BiRP, HDRP & URP – Supports up to 4 LODs per object with LOD Crossfade Support – Supports LODs on Unity Terrain Details – Support for Single Pass Stereo Rendering – Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders. – Custom shaders and shader code to allow conforming objects to the terrain – Custom shaders and shader code to allow tinting objects with the terrain’s albedo – Can overload visible distance and shadow distance per object – Can overload max LOD usage for faster shadow rendering – Compressed data structures for faster processing and reduced memory usage – Works with The Vegetation Engine shaders – Includes it’s own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support. – Shader graph node for adding indirect instancing support to existing shaders – Shader patcher to modify external 3rd party shaders – One menu item selection to convert existing terrains to Foliage Renderer – All source code included Documentation Join the Discord Group, handled by Dicewrench Designs. Check out some of our other products: Better Lit Shader – A feature rich uber shader that runs on all render pipelines Better Shaders – Write text based shaders that work across all render pipelines MicroSplat – The most popular and feature rich terrain shading system on the asset store MicroVerse-Core Collection – Fully Realtime, Non-Destructive terrain editing

    • Terrain
  • MicroVerse

    By Unknown author

    Version 1.7.45

    This package is part of the MicroVerse-Core Collection - considering purchase it for a savings over purchasing modules individually. Upgrade discount available when you own this package. The main MicroVerse package allows you to edit your terrain in real time in a non-destructive manner. It includes tools to rapidly sculpt and texture terrains in realtime, and is extensible with other modules for new capabilities, such as vegetation placement, spline based workflows, roads and caves, masking, and game object based placement. Documentation Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions. MicroVerse works on the concept of Stamps, which can be global or bound to a specific area, can be procedural or from data, and can affect the height, texturing, tree, or detail rendering of the terrain. It works seamlessly across terrains, and is intrinsically setup for biomes. The included Texture Stamp system procedurally textures your terrain based on height, slope, angle, and curvature of the terrain. You can use multiple kinds of noise, and restrict any stamp to an area using a falloff shape, texture, or spline if you have the spline package installed. While you don't need to paint with MicroVerse, you can still use Unity's terrain painting tools in a non-destructive manner - you can create a Copy/Paste stamp, paint in it's area, then it will act like any other stamp in the system, allowing you to move and copy it to new places, with the existing terrain remaining untouched. With occlusion stamps you can lock areas of the terrain so that other stamps do not effect them, for instance preventing trees or grass from growing there. And note that any hierarchy of these stamps can be turned into a prefab, and simply dropped onto a new terrain to apply it's effects, be they global or area based. MicroVerse seamlessly integrates with MicroSplat for more advanced shading, but does not require it and works just as well with other terrain shaders. MicroVerse works across all render pipelines. The MicroVerse Content Browser allows you to create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets: Castle Valley Collection Crest Ocean System DreamScape Nature - Meadows DreamScape Nature - Mountains Landscape Ground Pack 2 Meadow Environment - Dynamic Nature Mountain Trees - Dynamic Nature StampIt - Collection - plus all individual StampIt packs Birth - Meadow Forest Tropical Forest Pack Other MicroVerse products: MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate. MicroVerse : The core module required. Handles height and texturing operations. MicroVerse-Ambiance : Create music and soundfx areas with the same tools MicroVerse-Masks : Generate texture masks from the same stamping system MicroVerse-Objects : Spawn Game Objects across your scene MicroVerse-Roads : Create Roads, rollercoasters, and more MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow Check out some of our other products: Better Lit Shader - A feature rich uber shader that runs on all render pipelines Better Shaders - Write text based shaders that work across all render pipelines MicroSplat - The most popular and feature rich terrain shading system on the asset store

  • Low Poly Tools Bundle

    By Unknown author

    Version 1.4

    This bundle provides everything you need to build a gorgeous Low Poly Level and bring your project to life. By purchasing this bundle, you will save 20% of the total value combined. After purchasing, please visit the pages listed below to download the latest version of the included assets: – Polaris 2021: A complete low poly terrain tool. Sculpting, texturing and planting at ease. – Poseidon: A fast and feature-rich low poly water shader. – Jupiter: A fully customizable sky shader with day night cycle. – Texture Graph: A node editor for procedural texture creation. All assets are compatible with Builtin RP and Universal RP.

    • Terrain
  • GTS - Glyph Terrain Shader

    By Unknown author

    Version 1.0

    GTS is the perfect shader for beautiful Unity landscapes. Upgrade to GTS for amazing, realistic terrains! Unity terrains can be difficult to texture and light, and they often look flat and unrealistic. Other terrain shaders are either too complex or not adjustable in real time. GTS is the perfect solution. Our shader is easy to use, yet provides amazing results. How it works. 1. Create and texture your terrain. 2. Open up the GTS window and apply a GTS profile to your terrain. 3. Edit your profile and see your terrain update in real-time. Main Features. Detail injection – add detail to break up tiling and add interest Geo injection – add sedimentary formation on selected textures Height blending – blend textures together based on their relative height Snow injection – add snow to your terrain, integrated with Gaia Tesselation – make your rocks pop with tesselation (HDRP only) Texture variation – add visual interest to your terrain render Stochastic variation – remove texture tiling with stochastic variation Triplanar cliffs – preserve texture detail on vertical surfaces Mesh support – run GTS on pure mesh-based terrains Low poly support – works great with low poly terrains API/runtime support – change render settings at runtime. NOTE: For mesh support, you must first configure GTS on a Unity terrain, and then convert that terrain to a mesh terrain. Gaia has a handy feature to do this, and mesh terrains are usually quite a lot faster than unity terrain. Integrated Snow & Weather Support. GTS is nicely integrated into Gaia and our new HDRP Time of Day system. Changing weather now works seamlessly across all Procedural Worlds tools… from terrain to grass to trees, rocks, snow and rain! Unity & Pipeline Support. Unity 2021.3 LTS and above, with full support for all render pipelines. Need help or want to know more? Discord Forums Tutorials About Procedural Worlds: At Procedural Worlds, our mission is to empower people to create, automate and navigate worlds. Our products are easy to use, nicely integrated and well-supported. We service indies, professionals and enterprises with our tools, and deliver custom projects for studios, enterprises and government. Our special power is that we have both a deep procedural technology stack, and an amazing team of experts, and we leverage this unique combination to create applications, games, sims, mapping and MMO / metaverse experiences at a fraction of the typical time and cost. Check out our gallery, and then contact us. We are a Unity Partner, Intel Partner, and have been a top asset store publisher since we first launched Gaia in 2015. Our reviews over this time speak for themselves. Our Products: Bundles World Building Bundle – 2021 Edition – Get another 20% off our most popular tools with this awesome bundle. It includes Gaia Pro 2021, Gena Pro, Ambient Sounds, Pegasus and SECTR 2019. Tools Gaia Pro 2021 – Gaia 2 is an introductory version of Gaia Pro. Gaia 2 expands on the original Gaia 1 with multi-terrain and biome support. GeNa Pro – GeNa Pro is the big brother of GeNa 2. It is a complete rewrite and includes all of the capabilities of GeNa 2 plus the ability to create splines, rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more. SECTR Complete 2019 – A suite of performance-enhancing tools that enable open-world streaming, and massive mobile games and includes the latest techniques in audio occlusion and propagation. Ambient Sounds – A tool that creates interactive soundscapes that also comes with professionally composed sound effects and music library. Pegasus – A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your NPCs and animals! Stamp Packs As the inventor of the stamp concept, and obsessive landscape creators, we know a thing or two about stamps. Check out our Stamp Packs for a range of landscapes that work with Unity, our tools, and any other tool that supports the stamp concept. Game Ready Levels If you have our tools and would like some optimised levels to build your game around, or learn from then check out our Game Ready Levels. Micro Biomes Micro Biomes are small biomes that are designed to be mixed and matched to create more interesting environments with Gaia Pro 2021 and GeNa Pro. Procedural Spawner Packs We take some of the best modular assets in the store and make it easy for you to use them in your scene with Gaia Pro and GeNa Pro and our Procedural Spawner Packs. Bring your artistic vision to life and procedurally create in minutes what would take weeks or months by hand! Upgrade Policy: Every year as we further develop our products we may charge an upgrade fee of 20-50% of the full purchase price for the next major release of our software. Our updates are usually done in sync with the yearly Unity release cycle i.e. 2020, 2021, 2022 etc. You are not obliged to upgrade to newer versions of our products and your product will continue to work on the Unity release it was targeted at, however, old versions of our products will not be supported on new versions of Unity. Upgrades support the team so that we can continue to support our products and you.

  • Volcanos - StampIT!

    By Unknown author

    Version 2.0.0

    Volcanos as part of the StampIT! Collection consists of 20 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like Atlas, Gaia, Map Magic 2, Vista, etc. The asset consists of the heightmaps and the brush presets, the terrain textures are not included. You can see a preview of the Stamps in the Package Content tab. MicroVerse Compatibility This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser. Stamping Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it. Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it. For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference. World Creator In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!

    • Terrain
  • Rocky Plateaus - StampIT

    By Unknown author

    Version 2.0.0

    Description Rocky Plateaus as part of the StampIT! Collection consists of 25 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Gaia, Map Magic 2, Vista, etc. The asset consists of the heightmaps and the brush presets, the terrain textures are not included. You can see a preview of the Stamps in the Package Content tab. MicroVerse Compatibility This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser. Stamping Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it. Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it. For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference. World Creator In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!

    • Terrain
  • Terraced Cliffs - StampIT

    By Unknown author

    Version 2.1.0

    The Terraced Cliffs as part of the StampIT! Collection consists of 30 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Atlas, Map Magic 2, Gaia, etc. As bonus this asset contains the stamp that was used for the terrain of the Drake the Dragonkin demo scene, an excellent asset by Malbers Animations. The asset consists of the heightmaps and the brush presets, the terrain textures are not included. You can see a preview of the Stamps in the Package Content tab. MicroVerse Compatibility This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser. Stamping Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it. Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it. For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference. World Creator In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!

    • Terrain
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