utilities assets
Explore 288 published packages in Tools / utilities. Follow the category links or open a product to check its available versions and package information.
Hats - Workspaces and Teams
Version 2.0.1
Use the Hats - Workspaces and Teams from Ciro Continisio on your next project. Find this utility tool & more on the Unity Asset Store.
Ultimate Preview 2 – Pro Edition
By Voxel Labs
Version 2.0.4
Use the Ultimate Preview 2 – Pro Edition from Voxel Labs on your next project. Find this utility tool & more on the Unity Asset Store.
Vertex Forge
Version 2026.2
Use the Vertex Forge from Amazing Аssets on your next project. Find this utility tool & more on the Unity Asset Store.
vHierarchy 2
By kubacho lab
Version 2.1.11
Use the vHierarchy 2 from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
MeshFusion Pro : Ultimate Optimization Tool
Version 1.3.5
Use the MeshFusion Pro : Ultimate Optimization Tool from New Game Studio on your next project. Find this utility tool & more on the Unity Asset Store.
Resize Pro
Version 2026.1
Use the Resize Pro from Amazing Аssets on your next project. Find this utility tool & more on the Unity Asset Store.
DevTrails - Developer Statistics Made Easy
Version 1.7.3c
Use the DevTrails - Developer Statistics Made Easy from Tiny Giant Studio on your next project. Find this utility tool & more on the Unity Asset Store.
DevTasks - Offline Project Manager
Version 1.2.1b
Use the DevTasks - Offline Project Manager from Tiny Giant Studio on your next project. Find this utility tool & more on the Unity Asset Store.
Super Hierarchy
Version 1.1
Use the Super Hierarchy from SplashArt Toolbox on your next project. Find this utility tool & more on the Unity Asset Store.
URP 3D to Sprite Converter
Version 1.0.0
Use the URP 3D to Sprite Converter from ShadowShardTools on your next project. Find this utility tool & more on the Unity Asset Store.
vFavorites
By kubacho lab
Version 2.0.17
Use the vFavorites from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
vFolders
By kubacho lab
Version 2.1.18
vFolders 2 is released! With a discount for vFolders 1.0 users Features: Custom icons and colors - Alt-Click a folder to open the selector Automatic icons - Show types of assets inside folders (optional)
Easy FBX Anim Modifier
By DoubleL
Version 1.3
Use the Easy FBX Anim Modifier from DoubleL on your next project. Find this utility tool & more on the Unity Asset Store.
Dynamic Mesh Combiner
By TeoGames
Version 1.34
Use the Dynamic Mesh Combiner from TeoGames on your next project. Find this utility tool & more on the Unity Asset Store.
vTabs
By kubacho lab
Version 1.0.15
Use the vTabs from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
vHierarchy | Utilities Tools
By kubacho lab
Version 1.0.25
Use the vHierarchy from kubacho lab on your next project. Find this utility tool & more on the Unity Asset Store.
Exporter for Unreal to/for Unity 2026
Version 1.58
Use the Exporter for Unreal to/for Unity 2026 from Ciprian Stanciu on your next project. Find this utility tool & more on the Unity Asset Store.
Hierarchy Designer
Version v3.2.3
Hierarchy Designer is a lightweight, editor-only tool that upgrades your Unity Hierarchy window—making it cleaner, more customizable, and far easier to navigate. With no DLLs, no extra GameObjects, and no intrusive changes, it integrates seamlessly into your workflow. Whether you're organizing a large scene or just want a visually tidy Hierarchy, Hierarchy Designer gives you the tools to make it yours. [Highlights] Editor-only – Does not affect builds or add runtime overhead. Fully customizable – Fonts, icons, colors, styles, and behavior. Dark & Light Theme support – Looks great in both. No DLLs – 100% C# source code, fully editable. No clutter – Doesn’t add tags, layers, ScriptableObjects, or unwanted GameObjects. [Features] Custom Folders with colors, icons, and flattening logic. Visual Separators to break up your hierarchy. Powerful Utility Tools (Activate, Lock, Sort, Count, etc.). Smart Shortcuts for power users. Hierarchy Tree Lines for visual structure. Displays each GameObject’s Main Icon. Shows key Components as inline icons. Tag and Layer indicators. Settings panel to toggle and tweak every feature. Presets for quick styling. …and much more.
Super Level Optimizer 2
Version 1.0.15
Use the Super Level Optimizer 2 from New Game Studio on your next project. Find this utility tool & more on the Unity Asset Store.
Persistent Instances | Game Creator 2
By Fullscreen
Version 1.0.1
Persistent Instances – Save Instantiated GameObjects in Game Creator 2 Persistent Instances adds support for fully persisting instantiated GameObjects in Game Creator 2. Game Creator 2 can save values from runtime objects using the Remember component and Local Variables , but it does not recreate GameObjects that were instantiated during runtime when loading a save. Because those objects no longer exist at load time, their saved data cannot be restored. Persistent Instances solves this by automatically registering instantiated objects and recreating them during loading with the correct Remember IDs , allowing their Remember memories , Local Variables , and existence to be properly restored. Why Persistent Instances? Game Creator 2 already provides a powerful save system through Remember component and Local Variables , but it only works for objects that exist when the scene starts. Many gameplay systems rely on runtime objects such as: Loot drops Spawned enemies Placed objects Normally these objects disappear when the game is saved and loaded. Persistent Instances extends the Game Creator 2 memory system so runtime objects can persist across saves and scene changes Easy Setup Setup only takes a few seconds. Simply add Memory Instance to the Remember component on any prefab you want to persist. That's it. Whenever the prefab is instantiated, the object automatically registers itself so its Remember memories and Local Variables are saved when the game is saved and restored when loading. Works Seamlessly with Game Creator 2 Persistent Instances works directly with the standard Game Creator 2 workflow . Instantiated objects can come from anywhere in your project, including: Instantiate GameObject Dropping Items Custom scripts and instructions There are no new systems to learn, no complex setup, and no workflow changes. Just keep using Game Creator 2 exactly as you normally would , now with support for instantiated objects. Works Even Without Saving Persistent Instances behaves the same way as Game Creator 2's Save System . Even if you don’t save the game , instantiated objects remain stored in memory during the play session. If you leave a scene and later return to it during the same session, those objects will automatically be restored. Support for Non-Prefab Scene Objects Persistent Instances can also help with certain scene objects that cannot normally save their active state. For example, if a GameObject with a Remember component using Is Active memory starts disabled at runtime , Game Creator 2 cannot track its active state because it was not active when the game started. By adding Memory Instance to the object, Persistent Instances helps the Remember system properly track whether the object becomes active or inactive . One-Click Tool to Regenerate Remember IDs Persistent Instances includes a simple editor tool that allows you to regenerate Remember IDs for multiple GameObjects at once . This is especially useful if you have placed many prefabs in a scene that contain Remember components . Using NanoSave? If you're using NanoSave – Enhanced Save Storage for Game Creator 2 , Persistent Instances works out of the box with it. Instantiated objects registered by Persistent Instances are saved and restored normally when using NanoSave, allowing both systems to work together without any extra setup. ➡ Check out NanoSave – Enhanced Save Storage Extension for Game Creator 2 🎮 Try It Yourself! Preview Persistent Instances and the included Example directly in your browser or download the Windows build on Itch.io 📦 What’s Included ✔ Full Source Code ✔ Setup Example 🔗 Links 🌐 Website 📖 Documentation 📚 Setup Guide 💬 Discord (New) 📅 Roadmap Persistent Instances is an independent extension for Game Creator 2 and is not affiliated with or endorsed by Catsoft Studios.
Smart Thumbnails | Game Creator 2
By Fullscreen
Version 1.0.2
Smart Thumbnails for Game Creator 2 Smart Thumbnails makes working with Game Creator 2 assets much faster and easier by showing the actual sprite of your assets as their thumbnail . Instead of seeing the default ScriptableObject icon everywhere, Smart Thumbnails displays the sprite already assigned inside the asset . Your items, weapons, quests, and stats instantly become recognizable directly from their thumbnails. No more opening assets just to see what they are. No more guessing based on names. You can immediately identify everything visually. This small quality of life improvement makes organizing and selecting assets dramatically faster. Why Smart Thumbnails? Game Creator 2 assets already include a sprite that visually represents them. However, Unity still displays their generic ScriptableObject icon in places like: The Project window Object pickers used in instructions This means you constantly have to read names or open assets to confirm what they are. Smart Thumbnails automatically replaces those icons with the sprite already defined in the asset. You instantly see what each asset represents, which speeds up your workflow and makes your project easier to manage. Supported Game Creator 2 Assets Smart Thumbnails automatically detects and displays sprites for the following Game Creator 2 ScriptableObjects: Inventory Item Quests Quest Shooter Shooter Weapon Ammo Reload Melee Melee Weapon Skill Stats Attribute Class Stat Status Effect If the asset has a sprite assigned, Smart Thumbnails will display it automatically. Works in Project Window and Object Pickers Smart Thumbnails improves asset visibility in places where you select assets during development, including: The Unity Project Window Object window For example when selecting assets in instructions like: Add Item Track Quest Equip Shooter Weapon Apply Status Effect Instead of identical ScriptableObject icons, you will see the actual sprite assigned to the asset. This makes browsing and selecting assets much faster. One Click Setup Smart Thumbnails includes a one click setup button when you import the asset. Click the setup button once and Smart Thumbnails will automatically configure everything needed for the editor integration. After that, it works automatically. No extra setup. No workflow changes. Useful for Any Project Size Smart Thumbnails is helpful for small, medium, and large projects . Even a small project becomes easier to navigate when assets are visual. In larger projects with many items, weapons, quests, or stats, visual thumbnails make a huge difference when browsing folders or selecting assets. You can quickly scan your project and find what you need without reading through long lists of names. Using Editor Pro? If you're using Editor Pro for Game Creator 2 , Smart Thumbnails works perfectly alongside it. Editor Pro makes creating and editing Game Creator 2 assets faster, while Smart Thumbnails makes them easier to recognize and browse visually. Together they create a smooth workflow where you can quickly create assets and instantly identify them through their thumbnails. ➡ Check out Editor Pro for Game Creator 2 🔗 Links 🌐 Website 📖 Documentation 📚 Setup Guide 💬 Discord (New) 📅 Roadmap
FSR 4 Frame Generation for Unity - Beta
Version 0.9.11
Use the FSR 4 Frame Generation for Unity - Beta from The Naked Dev on your next project. Find this utility tool & more on the Unity Asset Store.
Stats 2 | Game Creator 2
Version 2.7.24
This module requires Unity 6 and Game Creator 2 in order to work. Level up your game creating your own RPG system with custom character Classes , Formulas , Status Effects and much more! Watch this quickstart video tutorial Classes define the traits of a character, which can be of two types: - Stats : Values that define how skilful a character is. - Attributes : Values defined within a range, such as Health , Mana or Stamina . Status Effects are positive or negative ailments that have an effect over the course of its lifetime and can be stacked. For example, Poison deals damage to the affected target while the Status Effect is active. Formulas are powerful math expressions that link Stats and Attributes from multiple sources to create an output, which can be used in multiple situations: - Calculate the damage dealt to any enemy based on their defensive values. - Skill checks for actions such as picking lock. - The progress of a character based on its level. Progression Tables help designers calculate values based on a chart. The most common scenario is retrieving a character's Level from its accumulated Experience . Stat Modifiers can increment or decrement a particular Stat by a fixed amount or based on a percentage. One of the examples included shows how to increase the Strength Stat using a Stat Modifier when a Sword is equipped. Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting. Includes Source code Examples & Templates Learning Resources Documentation Courses Youtube Discord | Twitter | Youtube
Quests 2 | Game Creator 2
Version 2.4.12
This module requires Unity Unity 6 and Game Creator 2 in order to work. Create Quests with intricate subtasks that interwine between them and branch off to different complete different outcomes! Or create simple Tasks that follow a linear path. It's all up to you! Watch this video for a quickstart guide! - Every Quest is a separate asset - A Quest is made of a tree-like structure of Tasks - Every Task can contain Subtasks - Track one or multple Quests at the same time - Define world positions as Points of Interest - Automatically display a Minimap with POIs - Includes a Navigation Compass example - Display Indicators on top of POIs, even off-screen - Complete Journal and HUD Each Quest is fully integrated with Game Creator's Visual Scripting . Creating rewards after completing a quest, spawning events when activating a Task , among others, is a piece of cake! Attach the Journal component to any object to allow them to track Quests . You can give missions to not only the player but any other character! Automatically save all quest's progress adding the Journal memory onto a Remember component. Includes Source code Examples & Templates Learning Resources Documentation Courses Youtube Discord | Twitter | Youtube