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Asset catalog / Tools / utilities

utilities assets

Explore 288 published packages in Tools / utilities. Follow the category links or open a product to check its available versions and package information.

  • Perks for Game Creator 2

    By McKinleyMassacre

    Version 1.1.1

    Use the Perks for Game Creator 2 from McKinleyMassacre on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Events 2.0 for Unity

    By Gabriel Pereira

    Version 1.12.1

    Use the Events 2.0 for Unity from Gabriel Pereira on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Ultimate Math Library

    By Nickmiste

    Version 1.2.2

    Use the Ultimate Math Library from Nickmiste on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Grabbit - Editor Physics Transforms

    By Jungle

    Version 1.3.4

    Use the Grabbit - Editor Physics Transforms from Jungle on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Character Creator Framework - Instant Customization

    By TelePresent Games

    Version 1.3.4

    Use the Character Creator Framework - Instant Customization from TelePresent Games on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Utilities | Game Creator 2

    By R Veli

    Version 1.0.1

    GC2 Utilities is a collection of 90 carefully crafted Instructions, Conditions, and Events that fill in the everyday gaps left by Game Creator 2's built-in node library. Every node slots straight into your existing Actions and Triggers without any configuration, just import, and they appear in the picker. The only dependency is Game Creator 2 Core, so this pack works in any project regardless of which GC2 modules you own. ——— Text ——— Stop writing custom C# just to trim a string or push text to the clipboard. Format dialogue with {0}/{1} placeholders, convert names to uppercase for UI headers, strip whitespace from user input, and check whether a string starts with a prefix — all without leaving the visual scripting canvas. ——— Math ——— Round, Floor, Ceil, PingPong, Lerp, and Random Range nodes store their results directly into any GC2 variable. Chain them together to build procedural difficulty curves, animate values over time, or generate loot roll numbers entirely in visual scripting. ——— Transform ——— Make a character Look At a target (with optional Y-axis-only horizontal lock), snap an object to the ground with a single instruction, align a prop to a slope's normal, or scatter items within a radius, all without touching a line of code. Distance Enter and Distance Exit Events replace hand-rolled proximity triggers and fire directly into your Action lists. ——— Game State ——— Pause, Resume, and Freeze Frame instructions give you full control over Time.timeScale from visual scripting. Paired with On Game Paused, On Game Resumed, and On Time Scale Changed Events (driven by an auto-initialized runtime bridge), you can build pause menus, bullet-time effects, and cutscene lockouts entirely node-by-node. ——— Screen ——— Fade Out, Fade In, and Flash instructions are fully async subsequent nodes wait for the animation to finish before continuing. A built-in screen overlay singleton handles the Canvas setup automatically; nothing needs to be placed in the scene. Set Resolution and Set Fullscreen round out the display controls. ——— Application ——— Set the target frame rate, configure VSync, and capture screenshots to disk all from Actions. Battery Level and Internet Reachability Conditions let you adapt your game's behaviour to the player's device state without writing platform-specific code. ——— PlayerPrefs ——— Game Creator 2 has no built-in PlayerPrefs nodes. GC2 Utilities fills that gap completely. Set, Get, and Delete Int, Float, and String prefs directly from Actions. Force a save to disk with a single node. Check whether a key exists, compare stored values with operators like >=, ==, and <, and even do case-insensitive string comparisons. ——— Color ——— Lerp between two colors by a 0–1 factor, generate a random color, convert to and from hex strings for UI display or serialization, and build colors from HSV values when you need precise hue control. A Colors Approximately Equal Condition rounds out the set with per-channel threshold comparison. ——— Quality Settings ——— Set the active quality level by index at runtime, perfect for a graphics settings menu. Control shadow draw distance without code. Toggle fog on or off with a single node. Conditions let you branch on the current quality level or check whether fog is active, so you can adapt other logic to the player's chosen graphics tier. ——— Scene Utilities ——— Read the active scene's name or build index directly into a variable. Use the Scene Is Active Condition to branch by scene name or index, handy for controlling tutorial flows, per-scene music logic, or skipping setup steps that only apply to specific levels. ——— Rendering ——— Set the scene ambient light color, fog color, and exponential fog density all from Actions. Drive atmospheric transitions, morning-to-night color shifts, entering a foggy swamp, emerging into clear air. ——— System Info ——— Branch on the player's hardware at runtime. Compare system RAM, GPU VRAM, and CPU core count with threshold operators to automatically select a default quality level, disable expensive effects on low-end devices, or gate features behind a ray tracing check. No platform-specific ifdef blocks required. GC2 Utilities suits any genre and any project scale. Whether you are prototyping a jam game or shipping a commercial title, these 90 nodes are the everyday utilities you will reach for again and again.

  • AutoLOD - Mesh Decimator

    By Léo Chaumartin

    Version 5.6.1

    Use the AutoLOD - Mesh Decimator from Léo Chaumartin on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Mirage - Versatile Impostor System

    By Léo Chaumartin

    Version 2.3.1

    Use the Mirage - Versatile Impostor System from Léo Chaumartin on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Edgar Pro - Procedural Dungeon Generator | Utilities Tools

    By OndrejNepozitek

    Version 2.1.0

    Use the Edgar Pro - Procedural Dungeon Generator from OndrejNepozitek on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Finder for Game Creator 2

    By MiTschMR Studios

    Version 3.1.0

    Use the Finder for Game Creator 2 from MiTschMR Studios on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Property Binding

    By Nela System

    Version 1.0

    Use the Property Binding from Nela System on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • MonKey - Productivity Commands

    By Jungle

    Version 1.3.3

    Use the MonKey - Productivity Commands from Jungle on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Mirage Pro - Runtime Impostors Baking System

    By Léo Chaumartin

    Version 1.2.0

    Use the Mirage Pro - Runtime Impostors Baking System from Léo Chaumartin on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Simple Particle Scaler

    By Unluck Software

    Version 1.1.5

    Use the Simple Particle Scaler from Unluck Software on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • RapidIcon | In-Editor Icon Generator

    By Joe Patrick

    Version 1.7.4

    RapidIcon is an easy to use icon generator/creator for your models and prefabs Simply navigate to the folder in your project where your models are saved, select the icons you wish to edit, edit them if you need to, and then export them Features included: Full asset browser which automically detects all models and prefabs Batch editing of icons Batch export of icons Create multiple variations for each icon Modify object position, rotation and scale in the icon Modify visibility of child objects Modify camera , postion and rotation Modify object animations Orthographic or perspective camera projection Modify ambient and directional light (colour, direction and intensity) Apply post-processing shaders to the icon (image-effect shaders) Five post-processing shaders included Image overlay Image underlay Mask Transparancy HSV Supports virtually any image-effect shader so create your own or download from the store Save post-processing presets to load later on Toggle premultiplied alpha Switch between point, billinear, and trillinear filtering Change the export resolution (min: 8x8, max: 2048x2048) Icons exported into the project assets folder will have the asset import settings automically set correctly Please read the documenation for full details If you have any questions, please get in touch and I will be happy to help

    • Tools
    • utilities
  • PATCH - Updating System [Basic]

    By MHLab

    Version 2.6.7

    Use the PATCH - Updating System [Basic] from MHLab on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Additive Scene Manager

    By Ryan Zehm

    Version 2.0

    Use the Additive Scene Manager from Ryan Zehm on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • 3D Collider Utility 2 - Merge and Combine

    By Just Assets

    Version 2.0.1

    Use the 3D Collider Utility 2 - Merge and Combine from Just Assets on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Inventory Engine

    By More Mountains

    Version 5.0

    Use the Inventory Engine from More Mountains on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Poly Few | Mesh Simplifier and Auto LOD Generator

    By Brain Fail Productions

    Version 7.86

    The performance of any 3d application is highly dependent on the total number of polygons that the GPU has to process per frame in a 3d scene. If you have a complex scene containing high polygon 3d models with a lot of meshes that use a lot of different materials, the overall performance of your game will suffer. Poly few is a complete optimization solution for unity that aims to solve this problem by allowing you to optimize high quality complex 3d scenes. With integrated features like mesh simplification, automatic LOD generation, mesh merging, and material combining, you can greatly improve the performance of your game with a few clicks without the need of writing even a single line of code. Such optimization techniques are especially useful when developing for resource constrained platforms like mobile phones or other low end devices. This can also help eliminate your expenses for artists. │ Demo │ API Docs │ FAQ │ Forum Thread │ Contact │ Please note that from v7.63 onwards Auto UI Attaching has been completely removed. This means you have to manually add the PolyFew component in order to use it on a GameObject. Supported features: ▓ Mesh simplification, Automatic LOD generation, Mesh combining, and Material combining in one package. ▓ Supports mesh simplification on the fly with a powerful runtime API. ▓ No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code. ▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats. ▓ Supports simplifying complex nested object hierarchies as well as objects with sub- meshes and multiple materials. ▓ Supports combining both Static and Skinned meshes. Even supports combining rigged Skinned meshes and or Skinned meshes with blendshape/morph animations. ▓ Combine Materials using Texture Arrays. Only supports the Standard Shader (Specular and Non Specular setup) ▓ Texture Array based material combiner doesn't suffer from the common problems of texture atlases like texture bleeding, resolution limitation, and no tiled texture support. ▓ Allows mass generation of LODs for multiple selected objects at once. ▓ Preserves texture mappings. ▓ Preserves animations on meshes. Even supports blend shapes. ▓ Options to preserve UV Seams, UV Foldovers, and Border Edges. ▓ Allows preserving certain areas of the model up to specified levels, while simplifying the rest of the model normally. ▓ Supports animated meshes. ▓ Packs everything in a convenient inspector window that pops up right under the components hierarchy. ▓ Visualize the changes before actually applying them. ▓ Undo / Redo the applied changes per object. ▓ All the source code is included without encapsulation using dll files or any other means. ▓ Includes editor tooltips for every control to ease understanding and usage of the tool. A README file is included in the package to help understand the usage and the various options of this tool. A demo scene is also included to assist in learning the usage of the runtime API. Please note that all versions of unity from 2017.0 and above are supported by PolyFew. It's just that the asset store doesn't allow uploading assets supporting unity editor versions below Unity 2019.4 LTS. If you want to use the asset in older versions of unity you can download PolyFew in a newer version of unity (2019.4 LTS and above) and copy the entire PolyFew folder into an older version. Requirements & Limitations: ► Unity Editor 2017 and Above is required. ► Scripting Runtime Version Required: .NET 4.6 Equivalent or Above. Go to PlayerSettings > Configuration > Scripting Runtime Version and change it to .NET 4.6 equivalent or Above ► In the Runtime API the methods for importing OBJ files from the local file system and for exporting GameObjects to obj don't work on WebGL builds as WebApps have no access to the local file system, however, the function for importing OBJ files from a server can be used on WebGL. ► Polygon reduction might not work best for every model, there is a limit that varies mesh to mesh for the number of polygons you can reduce to, without causing too much distortion in the mesh. ► Material combiner can only combine materials that use the Standard Shader or its variants (Standard Specular etc) and it uses texture arrays to combine materials not texture atlases. This means you can't combine URP or HDRP materials. ► In Unity 2017.2 and below, mesh combiner won't combine meshes if the combined mesh exceeds the maximum vertex count of 65534. This is a limitation in older versions of Unity. ► Unity Trees (Tree editor) have a limitation that it cannot have wind zones affect it if it has LODs (LODGroup component) setup. This is not a bug in PolyFew but a limitation with Unity itself. ► You can't use "AnimatorUtility.OptimizeTransformHierarchy" or the model importer's rig tab's "Optimize Game Objects" function on a GameObject on which you need to use PolyFew. You might get "bones do not match bindpose" error. This is a bug with unity. When it performs these actions it doesn't update some of the attributes in the mesh class which results in data inconsistencies. Refund Policy: Refunds without a legitimate reason won't be considered, especially if they fall under the following: ►You accidentally purchased the asset. ►You purchased the asset but found out that another asset XYZ allows you to achieve the same. ► You didn't carefully read the Requirements & Limitations section for the asset on the asset store description and purchased the asset. Now you're hit by a limitation that is clearly stated or you find that your version of Unity editor or the environment settings don't conform to the points listed, so the asset isn't working as expected. ► You didn't read the Runtime API docs before making the purchase and expect the APIs to do more. ► You didn't read this section before making the purchase. ► The asset does what it is supposed to do and as listed in the description and other relevant documents, but you still don't find it useful.

  • Easy Decal

    By Sycoforge Technologies

    Version 2021.4.1

    Use the Easy Decal from Sycoforge Technologies on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Fullscreen Editor

    By Muka Schultze

    Version 2.2.11

    Use the Fullscreen Editor from Muka Schultze on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • Impostor Graph

    By Lukas Chodosevicius

    Version 1.2.2

    Use the Impostor Graph from Lukas Chodosevicius on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
  • GPU Instancer

    By GurBu Technologies

    Version 1.8.5

    Use the GPU Instancer from GurBu Technologies on your next project. Find this utility tool & more on the Unity Asset Store.

    • Tools
    • utilities
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