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Asset catalog / Fullscreen & Camera Effects

Fullscreen & Camera Effects assets

Explore 2 published packages in Fullscreen & Camera Effects. Follow the category links or open a product to check its available versions and package information.

  • Edge Fusion: Smooth Surface Contacts

    By Kronnect

    Version 3.3.4

    Edge Fusion is a post-processing effect for Universal Render Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur. 🌟 Key features: - Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry. - Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius. - Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities. - Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask. - Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection. - Blend layers: choose precisely which objects participate in blending, including exclusion rules. - Debug views: object IDs, Edges, Blending, Normals, and Depth. - Compare mode: realtime side-by-side view to compare the original with the applied effect. - Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off. 🎯 Ideal usecases: Modular environments: hide seams between tiles, walls, floors, cliffs. Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ... Kitbashing/mixed packs: unify assets from different styles and PBR setups. Photogrammetry: soften scan boundaries when merging with terrain/meshes. Foliage/debris contacts: reduce harsh intersections for more believable placement. Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes. Cinematics/marketing: fast polish without editing materials or geometry. Prototyping/blockouts: Instant cohesion while iterating layouts. ➡️ Getting started: 1) Add the Edge Fusion Render Feature to your URP Renderer. 2) Create a Global Volume (or use an existing one) and add “Kronnect/Edge Fusion”. 3) Adjust intensity and radius; set your blend layers. 4) Optionally add Edge Fusion Object to specific GameObjects for fine control. Related assets: Edge Fusion is included in our Visual Fidelity Ultra and Ultimate Bundle. You can buy Edge Fusion now and upgrade later to any of these bundles with a discount. - Looking for HDRP support? Check out Edge Fusion HDRP. 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

    • Fullscreen & Camera Effects
  • Volumetric Fog Mist 2

    By Unknown author

    Version 31.1.1

    * Also compatible with Unity 6! * This pack includes: ✓ Volumetric Fog & Mist for Universal Rendering Pipeline ✓ Volumetric Fog & Mist for Builtin Pipeline ✓ Dynamic Fog & Mist 2. Volumetric Fog & Mist 2 is a complete and performant immersive AAA fog solution used in games like Gigaya, Praey for the Gods, MarZ: Tactical Base Defense, Falling Frontiers, Sky Fleet, Frontline ZED and many others. Key Features: • Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime. • Simple workflow: add fog volumes as you would create and move/scale gameobjects. • Fog voids: you can create several fog voids easily in the scene making 3D holes into the fog (1 fog void supported in the built-in version). • Native directional light support with shadows including cascade option. • Fast point lights option: this feature can cast light on the fog from up to 16 (or even more) point lights with additional global controls for intensity and range and much better performance. • Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting in Editor and runtime. • Terrain fit option: ability to adapt to any kind of surface below the fog. • Depth blur/light scattering option for maximum realism. • Adaptative Probe Volumes support in Unity 6 (URP only) injects global illumination into the volumetric fog. • Native URP spot & point lights support with shadows, limited to 8 lights in Forward or 64+ in Forward+/Deferred+ (for local volumetric effects only, check also our Volumetric Lights 2 asset). And much more: • Sun light diffusion and specular effects. • Distant fog: cover horizon/sky/far distances with performant fog. • Wind speed and direction. • Turbulences. • Fly-through-clouds: create floating clouds which can be crossed. • Advanced transparency options to support specific non-opaque objects like lakes, ocean, rivers, sprites, etc. including a custom Shader Graph node and depth peeling in URP. • Profile based: create and share settings among multiple fog areas or scenes. • Ready to use presets: mist, windy mist, fog, heavy fog, low clouds, sea of clouds, toxic swamp, sand storm, ... • Automatic fade in/out or profile-based transitions between zones. • Height/depth gradient and density controls (URP version). • Downscaling & upscaling options with bilateral filter for best performance. • Works in Scene View as in Game View. Compatible with Unity 2022.3 and Unity 6, including Render Graph (Shader Graph support requires Unity 6). Volumetric Fog & Mist 2 fully supports built-in and URP including forward, forward+ and deferred rendering path. Related assets: - Volumetric Fog & Mist 2 is included in the Fog & Lighting Bundle along with Volumetric Lights 2 and also in the Ultimate Bundle. 📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

    • Fullscreen & Camera Effects
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