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Documentation | Join Discord | Contact Welcome! All asset-related discussions are moving to Discord . Join us for more information, updates, if you experience any issues, or if you just want to say hi! Please check the description, limitations, disclaimers before buying the asset! ○ Unity Awards Publisher Of The Year 2023 - 4th Place Best Development Tool 2020 - 2nd Place Best Development Tool 2018 - 3rd Place ○ About the upgrade The Vegetation Engine was released 5 years ago and it got over 80 free major updates over the years. Due to the older design, once the asset and the modules started to grow, they were harder to maintain and to add new features. The Visual Engine is a new product, completely re-designed to be more extensible, more powerful, easier to use, and it comes with dozens of new features! Check out the comparison highlights and more details here ! ○ The Visual Engine The Visual Engine is a set of next-level shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team. Enable high-quality wind motion, interaction, local wind control, seasons, wetness, dynamic rain, advanced snow, subsurface scattering, layers for scans and moss, top projection, detail blending, gradient and variation tint, vertex occlusion, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline! ○ Advanced Systems The Visual Engine comes with a one-click conversion workflow for 3rd party assets. Once converted, the assets are fully compatible with all features provided by the asset and will work in all render pipelines! The converter uses text-based presets with an easy-to-use but comprehensive API. One click, everything unified! The Visual Engine comes with a comprehensive set of modular elements, used for motion and interaction with unlimited characters, local wind, dynamic seasons, global overlay (snow, sand, dust), wetness, tinting, size control, and leaves amount with minimal performance impact! The elements work with layers, so you can customize how each material is affected globally by each element used in the scene. The Visual Engine includes an advanced Material Manager tool to set the settings for multiple materials or prefabs at once or save and apply presets. Use the Shader Manager to add support to the most popular instanced indirect renderer and use the Scene Debugger to check any aspect regarding rendering or shader settings! ○ Community With constant updates and improvements, all BOXOPHOBIC assets are trusted by tens of thousands of game developers. Feel free to join our Discord server or get in touch via email if you need any help or if you want to discuss more advanced topics about the assets. ○ Compatibility The Visual Engine supports the following render pipelines: ✓ Standard Render Pipeline 2022.3+ ✓ Universal Render Pipeline 2022.3 / 6.0 - 6.6 ✓ HD Render Pipeline 2022.3 / 6.0 - 6.6 The Visual Engine supports the following modules: ✓ The Visual Engine • Amplify Impostors Module ✓ The Visual Engine • Terrain Shaders Module ✓ The Visual Engine • Terrain Blanket Module ✓ The Visual Engine • Terrain Elements Module The Visual Engine supports the following 3rd party tools: ✓ Amplify Shader Editor - Full shader editing support ✓ Foliage Renderer - Procedural Instancing support ✓ Nature Renderer - Procedural Instancing support ✓ GPU Instancer - Instanced Indirect support ✓ Flora 2.0 - Procedural Instancing support ✓ Vegetation Studio Pro - Instanced Indirect support ✓ Mega World Quadro Renderer - Procedural Instancing support ✓ Vladislav Tsurikov Instant Renderer - Procedural Instancing support ✓ DE Environment - Conversion for DE Environment ✓ Magio - Interactive Effect Engine support (by Arctibyte OAVA) ✓ Ignis - Interactive Fire System support (by Arctibyte OAVA) ✓ Game Creator - Actions for TVE control (by RVR) ✓ Game Creator 2 - Actions for TVE control (by Auxilium) ✓ Enviro - Enviro to TVE control (by CatGamesStudio) The Visual Engine supports vegetation created with the following tools: ✓ Speedtree - Profesional vegetation creation tool ✓ Broccoli Tree Creator - Powerful tree creation tool for the Unity ✓ Unity Tree Creator - Built-in Unity tree creation tool ✓ CTI - Advanced vegetation importer tool ✓ TreeIt - Free vegetation creation tool ✓ MTree (procedural setup) - Powerful tree creation tool for the Unity The Visual Engine supports the following 3rd party vegetation assets: ✓ Any Asset - User setup or Automatic setup ✓ Quixel Megascans - All vegetation assets ✓ Synty Studios - Biomes Nature Packs ✓ Nature Manufacture - All vegetation assets