By Pinwheel Studio
Version 3.5.5
Get the Polaris Summit - Low Poly Mesh Terrain Editor package from Pinwheel Studio and speed up your game development process.
By Pinwheel Studio
Version 3.5.5
Get the Polaris Highland - Low Poly Terrain Editor package from Pinwheel Studio and speed up your game development process.
By Pinwheel Studio
Version 2.0.6
Add depth to your next project with Poseidon 2 - Low Poly Water System from Pinwheel Studio. Find this & more VFX Shaders on the Unity Asset Store.
By Pinwheel Studio
Version 1.2.0.1
Add depth to your project with BEAM - Volumetric Lighting & Fog - Froxel Based - URP asset from Pinwheel Studio. Find this & more VFX options on the Unity Asset Store.
By Pinwheel Studio
Version 3.5.2
Polaris Valley is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on. BUILT FOR Stylized and low poly games that need a faceted, smooth, or hybrid look. Mesh based pipelines, where terrain should be presented as standard mesh renderers in the scene. PC, Mobile, VR, and performance budgeted projects. WHY BUILT-IN TERRAIN MAY NOT FIT Built-in Terrain is fine for many projects, but stylized low poly is not its strength. Reduce the geometry and it still reads smooth instead of faceted. Force a sharper look with shader tricks and you start depending on rendering workarounds and narrower platform support. Polaris renders terrain as regular meshes from the start, with faceted, smooth, and hybrid shading built into the workflow. The look is easier to direct and lands closer to what a stylized project needs. WORKFLOW Shape, texture, and populate your terrain by hand with around 20 brush types. Create multi tile terrain with the setup wizard. Sculpt the shape and paint textures and colors with the brush tools. Populate with trees, grass, and props. The terrain stays editable at runtime through a public scripting API. Watch the runtime painting demo, or play the demo build yourself. PERFORMANCE Adaptive mesh density. More triangles where the terrain is detailed, fewer where it is flat, so the mesh stays light without losing shape. Multi threaded with Job System. Mesh generation, foliage rendering, culling, colliders, and more, in the editor and at runtime. GPU based editing. Most tools edit terrain data on the GPU with shaders, so painting and sculpting stay fast. GPU instanced vegetation. Dense trees and grass with no GameObject overhead. START FROM WHAT YOU ALREADY HAVE Quickly convert your built-in Terrain grid to Polaris with a wizard that brings over height, holes, textures, trees, and grass. You can also import other data types like raw heightmaps, textures and meshes. You can also export back out to built-in Terrain, mesh, raw heightmap, and texture set, so your terrain keeps working with other tools and software. EDITIONS This Valley is the entry edition, with the core mesh based terrain tools. Highland adds procedural stamps, splines, and live preview. Summit adds hydraulic and thermal erosion, terrain backups, and Burst. See the feature comparison for the breakdown. You can upgrade to Highland or Summit at any time for the price difference. USED IN Games using Polaris include: Ardenfall Migration Cannon Fotter Aquamariner FAQ Caves or overhangs. No. WebGL. No. Requires built-in Terrain. No. Runtime editing. Yes. Mobile and VR. Yes. Large or streaming worlds. Yes. With World Streamer 2. Holes. Yes. Migrate from built-in Terrain. Yes. Custom shaders. Yes . Render pipelines. Built in RP and Universal RP. Full platform, integration, and capability list . COMPATIBLE TOOLS From Pinwheel Studio. Part of an environment tool family alongside Vista (procedural terrain), Poseidon (water), Jupiter (sky), Contour (outline), and Beam (volumetric lighting). Third party. Works with Amplify Shader Editor, Vegetation Studio Pro, World Streamer 2, and SoulLink Spawner. STARTER CONTENT Ships with low poly terrain, trees, grass, and rocks from Pinwheel Studio, props from Total Game Assets , and trees from Distant Lands . DOCS AND COMMUNITY User Guide and Scripting API YouTube Tutorials Website Contact NOTE Water and sky shown in screenshots are not included.
By Pinwheel Studio
Version 2020.2.18
The complete solution for Low Poly Terrain creation you deserve!
Continuing the success of Polaris V2, we proudly present to you, the Polaris 2020. Harness the power of the Burst Compiler, C# Job System and instanced rendering, as well as workflow revisited, it allows you to create a much larger and more stunning worlds.
Polaris is a user friendly low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort!
Polaris provides everything you need from sculpting, texturing, planting, decorating and rendering. All in one place.
Polaris let you work with traditional painting or the modern procedural workflow, or somewhere in between.
CORE VALUES
• Optimal performance: Everything run smoothly both in game and in editor, scale across low end mobile devices to powerful PCs.
• Highly customizable: Provided shaders cover many art styles, you can tailor the system to your special needs. You take control of nearly everything.
• Professional customer service: Get support right in the editor, or via email, or Discord. Quick response time.
CORE FEATURES
• Super easy to learn: Familiar workflow, no more guessing works thank to Live Preview, in depth documents, or even get the answer right in the Editor before you have to reach out!
• Multi-threaded & GPU accelerated: Harness the power of Burst Compiler, C# Job System and GPU calculation. Get instant result, in real-time. Multi-terrains editing handled with ease.
• Modern & easy to use toolbox: Complete tool set with some familiar and some unique you can’t find anywhere.
◦ Paint tools: About 20 types of painter, support runtime painting.
◦ Spline tools: Making roads, ramps, rivers, etc.
◦ Stamp tools: Procedural sculpting, texturing and spawning.
◦ Billboard editor: Creating billboard assets.
◦ Texture creator: Texture authoring.
◦ Group tool: Multi-terrains management.
◦ Backup tool: Backup and undo.
◦ Data tools: Import and export data.
◦ Converter: Convert Unity terrain to Polaris, for migrating from other terrain tools.
◦ Extension system: Adding modules or integration with other assets.
◦ Help tool: Search for FAQ right in the Editor.
• Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels), Unity Navigation System compatible; more interesting geometry with cross-tiles matching, XZ plane displacement, holes, flat/smooth normal mixing.
• Massive foliage rendering: Dense forest rendered within a blink of the eyes with GPU Instancing, no Game Object overhead, billboard rendering & grass wind animation as well as interactive grass.
• Unlimited shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map, Vertex Color to Splats; whatever!
• VR ready: Achieve an immersive and high performance VR experience in no time. Tested on Oculus Rift S.
SUPPORTED RENDER PIPELINES
• Standard RP.
• Universal RP (2019.3+).
COMPATIBILITY
• Amplify Shader Editor: Customize the provided shaders to fit your special needs using a visual graph.
• World Streamer: Dynamically stream a huge level and gain top notch performance.
• MicroSplat: Advanced terrain shader with modern techniques, high visual fidelity and performance.
• Vegetation Studio Pro: Advanced procedural foliage placement and rendering.
• Other terrain assets: You can use other assets such as Gaia, MapMagic, Terrain Composer, World Creator to create the terrain, then convert it to low poly using the provided converter.
• Other terrain generator applications: You can use application like World Machine, World Creator 2, Gaea to create terrain textures then importing them using Data tools.
SAMPLE ASSETS
It comes with many sample assets for you to use in your project. These assets are used under permission of their talented creators.
• Trees, grass textures and rocks from Pinwheel Studio.
• Environment structures and vehicles from Total Game Assets.
• Trees from Distant Lands.
• And more to come.
REQUIREMENTS
• Unity 2019.1+
OPTIONAL INSTALLATIONS
For the tool to work at its best, the following packages are recommended, but not required:
• Burst Compiler (com.unity.burst).
• Editor Coroutines (com.unity.editor-coroutines).
POLARIS LOW POLY ECOSYSTEM
Not only about the terrain, it’s everything you need to create a gorgeous Low Poly level.
• Polaris – Low Poly Terrain Engine.
• Poseidon – Low Poly Water System.
• Jupiter – Procedural Sky.
DOCUMENTATION
Manual | Scripting API
COMMUNITY
Facebook | YouTube | Forum | Discord
LEARN MORE
Try before you buy
NOTE
Some assets in the screenshots such as water and sky are NOT included in this package.