By BIPER
Version 1.3.1
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets. These animations can be used in any style of art. It can be easily shared with all animations made up of humanoid rigs. Get professional animation supports from biperworks . [IMPORTANT] Version 1.3 Major Update Notice Version 1.3 includes major changes to character faces, facial expression animations, SDF face shadows, and weapon alignment. Please review the update details carefully before proceeding. To ensure a stable transition, existing customers are strongly advised to review and test the update in a new project first . ⚠️ PLEASE READ: Essential Update Guide for Version 1.3 **Update ** 1.3 Added 7 common emotion and facial animations across all packages. 🔗 Facial Video Added facial expression BlendShapes to Face_01 through Face_06 Added the new Face_06 face type to all packages Added a UTS-based SDF face shadow system Added the SDF FaceShadowController for automatic face shadow control Unity 6 supports URP only Updated the minimum supported Unity version to Unity 2021.3.20f1 Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3 Updated the Unity 6 URP package so it can be run directly from the project Fixed an issue where weapon bones were not properly aligned with the Hand Bone Fixed inconsistent left-hand animation positions when holding rifle-type weapons Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket 1.2.1 Fixed an issue where the Unity shader package was not being applied correctly. The Unity 6 URP shader package has been fixed. 1.1 - Added Biperworks Tools : CombatGirls Modular Script 🔗 Tutorial Video 1.0 - First Demo 🔗 Video !!CAUTION!! Requires Magica Cloth2 Added support for the Universal Render Pipeline (URP)! Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility. 3d model Humanoid Bot(1) - weapon type mannequins created by biperworks. Character FullBody(1) Costume Cloth Set(1) + color(5) Sportswear Cloth Set(1) Hair(1) + color(5) face(6) Weapon(3) Animated + controller Normal type(17) Idle Walk Run Sprint Attack1 Attack2 Attack3 Hit1 Hit2 Evade Stun Die Crouch_Idle Crouch_Walk Crouch_Jog Take_Weapon Put_Weapon Special type(12) Sp_Idle Sp_Skill1 Sp_Skill2 Sp_Skill3 QuickShift_F QuickShift_B QuickShift_R QuickShift_L Sp_Walk Sp_Jog Sp_Turn_L Sp_Turn_R Emotion Type(7) CBG_Angry CBG_Disappointment CBG_Greeting CBG_Sad CBG_Shy CBG_Smile CBG_Surprise
By BIPER
Version 1.3.1
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets. These animations can be used in any style of art. It can be easily shared with all animations made up of humanoid rigs. Get professional animation supports from biperworks . [IMPORTANT] Version 1.3 Major Update Notice Version 1.3 includes major changes to character faces, facial expression animations, SDF face shadows, and weapon alignment. Please review the update details carefully before proceeding. To ensure a stable transition, existing customers are strongly advised to review and test the update in a new project first . ⚠️ PLEASE READ: Essential Update Guide for Version 1.3 **Update ** 1.3 Added 7 common emotion and facial animations across all packages. 🔗 Facial Video Added facial expression BlendShapes to Face_01 through Face_06 Added the new Face_06 face type to all packages Added a UTS-based SDF face shadow system Added the SDF FaceShadowController for automatic face shadow control Unity 6 supports URP only Updated the minimum supported Unity version to Unity 2021.3.20f1 Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3 Updated the Unity 6 URP package so it can be run directly from the project Fixed an issue where weapon bones were not properly aligned with the Hand Bone Fixed inconsistent left-hand animation positions when holding rifle-type weapons Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket 1.2.1 Fixed an issue where the Unity shader package was not being applied correctly. The Unity 6 URP shader package has been fixed. 1.1 - Added Biperworks Tools : CombatGirls Modular Script 🔗 Tutorial Video 1.0 - First Demo 🔗 Video !!CAUTION!! Requires Magica Cloth2 Added support for the Universal Render Pipeline (URP)! Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility. 3d model Humanoid Bot(1) - weapon type mannequins created by biperworks. Character FullBody(1) Costume Cloth Set(1) + color(5) Sportswear Cloth Set(1) Hair(1) + color(5) face(6) Weapon(1) Fox mask(1) + Variation(2) Animated + controller Normal type(17) Idle Walk Run Sprint Attack1 Attack2 Attack3 Hit1 Hit2 Evade Stun Die Crouch_Idle Crouch_Walk Crouch_Jog Take_Weapon Put_Weapon Special type(12) Sp_Idle Sp_Skill1 Sp_Skill2 Sp_Skill3 QuickShift_F QuickShift_B QuickShift_R QuickShift_L Sp_Walk Sp_Jog Sp_Turn_L Sp_Turn_R Emotion Type(7) CBG_Angry CBG_Disappointment CBG_Greeting CBG_Sad CBG_Shy CBG_Smile CBG_Surprise
By BIPER
Version 1.3.1
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets. These animations can be used in any style of art. It can be easily shared with all animations made up of humanoid rigs. Get professional animation supports from biperworks . [IMPORTANT] Version 1.3 Major Update Notice Version 1.3 includes major changes to character faces, facial expression animations, SDF face shadows, and weapon alignment. Please review the update details carefully before proceeding. To ensure a stable transition, existing customers are strongly advised to review and test the update in a new project first . ⚠️ PLEASE READ: Essential Update Guide for Version 1.3 **Update ** 1.3 Added 7 common emotion and facial animations across all packages. 🔗 Facial Video Added facial expression BlendShapes to Face_01 through Face_06 Added the new Face_06 face type to all packages Added a UTS-based SDF face shadow system Added the SDF FaceShadowController for automatic face shadow control Unity 6 supports URP only Updated the minimum supported Unity version to Unity 2021.3.20f1 Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3 Updated the Unity 6 URP package so it can be run directly from the project Fixed an issue where weapon bones were not properly aligned with the Hand Bone Fixed inconsistent left-hand animation positions when holding rifle-type weapons Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket 1.2.1 Fixed an issue where the Unity shader package was not being applied correctly. The Unity 6 URP shader package has been fixed. 1.1 - Added Biperworks Tools : CombatGirls Modular Script 🔗 Tutorial Video 1.0 - First Demo 🔗 Video !!CAUTION!! Requires Magica Cloth2 Added support for the Universal Render Pipeline (URP)! Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility. 3d model Humanoid Bot(1) - weapon type mannequins created by biperworks. Character FullBody(1) Cloth Set(1) + color(5) Squire Cloth Set(1) Hair(1) + color(5) face(6) Weapon(1) Animated + controller Base type(17) Idle Take Put Walk Run Sprint Attack1 Attack2 Attack3 Hit_L Hit_R Sturn Evade Die Crouch_Idle Crouch_Walk Crouch_Jog Special type(12) Sp idle Sp Skill 1 Sp Skill 2 Sp Skill 3 Quick Shift F Quick Shift B Quick Shift R Quick Shift L Sp Turn R Sp Turn L Sp Walk Sp Jog Emotion Type(7) CBG_Angry CBG_Disappointment CBG_Greeting CBG_Sad CBG_Shy CBG_Smile CBG_Surprise
By Ida Faber
Version 1.1
Description
🔥 Gym Bundle | Boys and Girls
Gym Bundle: Boys and Girls is the perfect match for your game. Contains dozens of options for making a great fitness simulator. Assets are made with top-notch quality in mind.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
👑 Key Features
Low-poly
Fully Rigged
Apple Blendshapes
Easy Color Change
Different outfits
Completely modular + interchangeable
🌠 Collection content
Gym Girls
Gym Boys
For more detailed information please take a look at their individual sale pages in my store!
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Male | Female
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: You can simply switch it to the default material. For Built-in, use "Standard Double Sided". For URP, select Universal RP, then Lit. For HDRP, select High Definition RP, and then Lit. You can see the process in the video previews of my models.
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
By Unknown author
Version 1.1
Description
Low poly model of Military Mercenary Bandit. Rigged with Humanoid Skeleton. Suitable for your projects of genre: Shooters, survival, action, horror, etc.
| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |
Video presentation: https://youtu.be/Ff4-LjwzGiQ
*The video presentation was made on a different engine. It shows the model and its movements on the built-in animations in another engine. The mesh and materials are the same as in unity.
Features:
PBR Materials
LowPoly
Hight Quality Model & Materials
Reasonable poly count
PBR Textures are collected in ORM packages
Color options for the models
Attention!
The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.
Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.
By Unknown author
Version 2.1
Description
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
You can upgrade to the complete mega bundle anytime. To do so, please check out my Dark-Fantasy Pack
⁺₊✧ ⋆ FAQ -> Available in this documentation
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Swordsman Girl
Faces 42892・ Tris 64517・ Verts 44774
Swordsman Girl Lingerie
Faces 52324・ Tris 75756・ Verts 53376
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Game Animation Sample Project
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
AllPartsTogether is included
Idle animation is included
Any other animations are not (!) included
Weapon is not included
⁺₊✧ ⋆ Unity project ┆ 2021.3.45f2+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
8 Texture sets: Body, Head, Eyes L/R, Lashes, Clothes, Hair, Weapon
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps