"Very Simple Ads" is a feature that lets you serve ads to your apps from multiple sources, including the AdMob Network, third-party ad networks, and house ad campaigns. "Very Simple Ads" helps maximize your fill rate and increase your monetization by sending ad requests to multiple networks to ensure you find the best available network to serve ads.
NO CODING REQUIRED
ALL NETWORKS INCLUDED ARE FREE TO USE
COMPLETE AND POWERFUL MONETIZATION AND MEDIATION SYSTEM
Easy monetizing system for mobile (Apple's iOS - iPhone, iPad, iPod Touch, iPad Pro and Android - Phone and Tablet): You can monetize your game with our Ads Manager. The monetization system is easy to use: just one click is necessary to enable it!
'Very Simple Ads Monetization & Mediation" helps developers to maximize their monetization in native mobile apps and projects on multiple platforms.
With "Very Simple Ads Monetization & Mediation" create your own mediation with the different ad networks and advertising solution. We use different ad networks for banners, interstitials and rewarded videos.
- Google Admob banner and Google Admob interstitial (using Native Google Mobile Ads SDK plugin).
- Unity Ads rewarded video.
- Adcolony interstitial and rewarded video (using native and free ADColony SDK).
- Chartboost interstitial and rewarded video (using native and free Chartboost SDK).
- iAd is not in this asset because Apple announces it will discontinue iAd App Network for developers on June 30th and doesn't accept any new app.
Using Admob Mediation Adapters
List of supported ad formats by networks and platforms.
Adapters and instructions available here.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: AdFalcon, ADResult, AMoAd, Amobee, Domob, Drawbridge, Facebook, Flurry, HUNT Mobile Ads, iAd, i-mobile for SP, InMobi, LifeStreet, LiquidM, LG U+AD, Medialets, MobFox, Mojiva, MoPub, Nend, ONE by AOL: Mobile (Millennial Media), ONE by AOL: Mobile (Nexage), Rhythm NewMedia, T ad (SK planet), Taplt by Phunware, Tencent GDT, Vpon, Vdopia.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: [all the networks available for banner mediation], AdColony, AdRally, Appsfire, BrightRoll, Chartboost, Leadbolt, Vungle.
[NEW] Google Admob Mediation and Optimization for REWARDED VIDEO!
You can now use Admob Mediation adapters to optimize your revenue on Rewarded Videos. Compatible networks: AdColony, AppLovin, Chartboost, Fuse Powered, Fyber, Vungle.
[NEW] SDK-less mediation.
Publishers have long used mediation to maximize revenue by showing ads sourced from diverse ad networks. However adding new networks required integrating and testing new SDKs - which often led to wasted development resources, app updates, bugs and bloated code.
With SDK-less mediation it is now possible to simply add new networks server side without updating their apps. SDK-less is a new Admob mediation is a feature that lets developers add new ad networks without having to integrate additional SDKs or adapters. This is great for developers who are concerned with SDK size or who simply do not want to deal with the hassle of adding and updating new ad network SDKs. With SDK-less mediation, developers can conveniently add new ad networks to their mediation stack. Compatible networks: Aarki, Drawbridge, Smaato.
Supported 3-rd party plugin: Playmaker
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity with Playmaker.
Version history:
1.1.3j
Scripting symbols updated for Unity 5.6+ 1.1.3i
Optimization
1.1.3h
Refactoring
Update included ADColony SDK
1.1.3g
Custom editor update: you can now easily change the interstitial network priorities.
1.1.3f
Admob rewarded Video issue fixed + new playmaker actions (hide and destroy banner)
1.1.3e
New custom editor. Please save your project before to make the upgrade.
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1.1.3: Facebook Audience Network added.
1.1.1
Compatibility Update with Adconoly 3.0.
To continue to use Adconony SDK under 3.0, please use the VS ADS asset inside the __SDK folder.
You can find all the SDK (Chartboos, Admob, Adconoly 3.0) under the ___SDK folder. 1.1.0:
New callback :
OnInterstitialOpened
OnInterstitialClosed
OnVideoInterstitialOpened
OnVideoInterstitialClosed
Fixes:
Hide and destroy banner fixed
Some buttons in scene
1.0.6
Adding the possibility to wait on a loading scene during the time to load the startup ads.
Custom editor improvements.
1.0.5a
Fix Admob interstitial issue on some devices.
1.0.4.3a
Small improvements.
1.0.4.3
Playmaker actions added
1.0.4.2
Code improvement
1.0.4.1
Improve interstitial methods
1.0.4:
Fix issue with Admob interstitials
1.0.3: Fix some issue on Android devices.
Adding a new step by step tutorial for Admob.
1.0.2:
Adding Admob Rewarded Video Mediation & Optimization. You can now use about 6 ad networks for rewarded video!
1.0.1:
Adding Charboost id and signature in the "Very Simple Ads Editor"
1.0.0:
First release
(All features work in Unity and Unity Pro - demo scenes included!)
By Unknown author
Version 1.2.0
Cross-platform media device API, with full-feature camera and microphone streaming.
NatDevice is a cross-platform media device API for iOS, Android, macOS, and Windows. NatDevice provides powerful abstractions for using hardware cameras and microphones through a concise .NET API. Features include:
– High Resolution Camera Preview. NatDevice exposes device cameras that allow for full HD previews and higher where supported.
– Low Latency Microphone Recording. NatDevice exposes microphones that stream audio data to your code on a dedicated audio thread.
– High Resolution Photo Capture. NatDevice cameras support high-res photo capture with flash.
– Camera Focus. NatDevice cameras support setting the focus point and focus lock (disabling autofocus).
– Camera Exposure. NatDevice cameras support setting the exposure point, exposure bias, exposure lock, and manual exposure (exposure duration and ISO).
– Camera Zoom. NatDevice cameras support optical zoom.
– Camera White Balance Lock. NatDevice cameras can lock the white balance if the device supports it.
– Microphone Format Control. NatDevice microphones can record in mono or stereo and at different sample rates.
– Torch Control. On mobile platforms, NatDevice cameras support torch control, even when camera preview is not running.
– NatML Integration. NatDevice has developed to seamlessly integrate with NatML for building high performance machine learning-powered apps.
– NatCorder Integration. NatDevice tightly integrates with our video recording API NatCorder, which supports recording MP4 videos, animated GIF images, WAV audio files, and so on.
– OpenCV Integration. NatDevice has seamless integration with OpenCVForUnity. Check out the official example.
Join the NatML community on Discord.
Check out the NatDevice documentation.
See more NatML projects on GitHub.
Read the NatML blog.
Discuss NatDevice on Unity Forums.
Contact us at hi@natml.ai.
By Unknown author
Version 1.8.2
NatCorder is a lightweight, easy-to-use, full-feature video recording API for iOS, Android, macOS, and Windows. With NatCorder, you can record the screen, a specific game camera, a texture, raw pixel data, and so on. You can also record game audio from audio sources, listeners, and custom sources. NatCorder is heavily optimized for speed with a low memory footprint. Features include:
– Blazing Fast. NatCorder is designed and heavily optimized for performance.
– Record Anything! Record anything and everything that can be rendered into a texture. Whether it’s a game view, UI, a camera, or a texture— NatCorder can record it.
– Custom Resolutions. Record with resolutions as high as Full HD (1920×1080) and even higher on devices that support it.
– Control Quality. Optimize the recording for file size or bandwidth by specifying the recording bitrate and keyframe interval.
– Record GIF. In addition to recording MP4 videos, NatCorder can record animated GIF images on iOS, Android, macOS, and Windows.
– Record HEVC. NatCorder supports recording with the H.265 HEVC codec on Android, iOS, macOS, and Windows.
– AR Support. NatCorder has full support for ARFoundation, ARCore, ARKit, and Vuforia.
– Full Access. NatCorder will record directly to the application documents directory and provide the path to the video.
– Offline Recording. NatCorder supports recording in a for-loop. This is especially useful for transcoding applications.
– Threaded Recording. NatCorder is thread-safe, allowing you to record in worker threads to further improve performance.
– Lightweight Package. The API is specifically designed not to add unnecessary baggage or overhead to your project.
Check out the documentation.
Check out the forum thread.
Check out the written tutorials:
1. Unity Recording Made Easy
2. Audio Workflows
Requirements
– Unity 2018.3+
– Android API Level 21+
– iOS 11+
– macOS 10.13+
– Windows 10+, 64-bit only
By Unknown author
Version 1.1.0
Include: Very Simple Ads, Very Simple Rate, Very Simple Share, Very Simple Leaderboard, Very Simple GIF and all the futur new Very Simple assets
Very Simple Combo Pack is a combination of our best Very Simple products.
Very Simple Combo Pack contrains everything you need for your cross-platfrom mobile development.
All new "Very Simple" assets and updates will be include in this package.
Very Simple Ads Monetization & Mediation (Google Mobile Ads, Facebook Audience Network, Unity Ads, Chartboost, ADColony)
Easy monetizing system for mobile (Apple's iOS - iPhone, iPad, iPod Touch, iPad Pro and Android - Phone and Tablet): You can monetize your game with our Ads Manager. The monetization system is easy to use: just one click is necessary to enable it!
'Very Simple Ads Monetization & Mediation" helps developers to maximize their monetization in native mobile apps and projects on multiple platforms.
With "Very Simple Ads Monetization & Mediation" create your own mediation with the different ad networks and advertising solution. We use different ad networks for banners, interstitials and rewarded videos.
- Google Admob banner and Google Admob interstitial (using Native Google Mobile Ads SDK plugin).
- Unity Ads rewarded video.
- Adcolony interstitial and rewarded video (using native and free ADColony SDK).
- Chartboost interstitial and rewarded video (using native and free Chartboost SDK).
- iAd is not in this asset because Apple announces it will discontinue iAd App Network for developers on June 30th and doesn't accept any new app.
Using Admob Mediation Adapters
List of supported ad formats by networks and platforms.
Adapters and instructions available here.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: AdFalcon, ADResult, AMoAd, Amobee, Domob, Drawbridge, Facebook, Flurry, HUNT Mobile Ads, iAd, i-mobile for SP, InMobi, LifeStreet, LiquidM, LG U+AD, Medialets, MobFox, Mojiva, MoPub, Nend, ONE by AOL: Mobile (Millennial Media), ONE by AOL: Mobile (Nexage), Rhythm NewMedia, T ad (SK planet), Taplt by Phunware, Tencent GDT, Vpon, Vdopia.
Google Admob Mediation and Optimization for banners. You can use Admob Mediation adapters to optimize your revenue by selecting the network who give you the best eCPM automatically. Compatible networks: [all the networks available for banner mediation], AdColony, AdRally, Appsfire, BrightRoll, Chartboost, Leadbolt, Vungle.
[NEW] Google Admob Mediation and Optimization for REWARDED VIDEO!
You can now use Admob Mediation adapters to optimize your revenue on Rewarded Videos. Compatible networks: AdColony, AppLovin, Chartboost, Fuse Powered, Fyber, Vungle.
[NEW] SDK-less mediation.
Publishers have long used mediation to maximize revenue by showing ads sourced from diverse ad networks. However adding new networks required integrating and testing new SDKs - which often led to wasted development resources, app updates, bugs and bloated code.
With SDK-less mediation it is now possible to simply add new networks server side without updating their apps. SDK-less is a new Admob mediation is a feature that lets developers add new ad networks without having to integrate additional SDKs or adapters. This is great for developers who are concerned with SDK size or who simply do not want to deal with the hassle of adding and updating new ad network SDKs. With SDK-less mediation, developers can conveniently add new ad networks to their mediation stack. Compatible networks: Aarki, Drawbridge, Smaato.
Supported 3-rd party plugin: Playmaker
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity with Playmaker.
Very Simple Rate Us - Drag And Drop Universal Rating System (Bad Reviews Protection Guarantee)
Allow your players to rate your games and get more downloads on mobile app stores with Very Simple Rate.
1 minute integration!
Drag And Drop Universal Rating System.
Bad Reviews Protection Guarantee!
Very Simple Rate is a protection against bad reviews:
if an user is happy with your game, we will invite him to review your game.
If he is not, we will invite him to send an email.
Very Simple Share - Universal Cross platform Social Sharing System
Today we know many apps and games which provide general sharing of screenshots, of messages, scores, promotional images and much more.
Very Simple Share accomplish this stuff using native sharing system of your mobile device.
Very Simple Share is ready to use in a minute in all mobile game.
How does it work?
✪ Just drag and drop the VSSHARE prefab in your scene.
✪ Add 1 line of code in your project to take a screenshot: VSSHARE.TakeScreenshot();
✪ That's it!
Very Simple Share - Universal Cross platform Social Sharing System
"Very Simple Gif" allow you to record your game and share animated GIF natively on iOS and Android.
Very Simple Leaderboard
"Very Simple Leaderboard" is a feature that lets you implement leaderboards in your game.
"Very Simple Leaderboard" is compatible with iOS Game Center and Android Google Ply Game (Amazon Game Circle coming soon...).
(All features work in Unity and Unity Pro - demo scenes included!)