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Asset catalog / Tools / terrain

terrain assets

Explore 134 published packages in Tools / terrain. Follow the category links or open a product to check its available versions and package information.

  • CityGen3D

    By CityGen Technologies

    Version 1.20

    Get the CityGen3D package from CityGen Technologies and speed up your game development process.

    • terrain
    • Tools
  • Polaris Valley - Low Poly Terrain Editor

    By Pinwheel Studio

    Version 3.5.2

    Polaris Valley is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on. BUILT FOR Stylized and low poly games that need a faceted, smooth, or hybrid look. Mesh based pipelines, where terrain should be presented as standard mesh renderers in the scene. PC, Mobile, VR, and performance budgeted projects. WHY BUILT-IN TERRAIN MAY NOT FIT Built-in Terrain is fine for many projects, but stylized low poly is not its strength. Reduce the geometry and it still reads smooth instead of faceted. Force a sharper look with shader tricks and you start depending on rendering workarounds and narrower platform support. Polaris renders terrain as regular meshes from the start, with faceted, smooth, and hybrid shading built into the workflow. The look is easier to direct and lands closer to what a stylized project needs. WORKFLOW Shape, texture, and populate your terrain by hand with around 20 brush types. Create multi tile terrain with the setup wizard. Sculpt the shape and paint textures and colors with the brush tools. Populate with trees, grass, and props. The terrain stays editable at runtime through a public scripting API. Watch the runtime painting demo, or play the demo build yourself. PERFORMANCE Adaptive mesh density. More triangles where the terrain is detailed, fewer where it is flat, so the mesh stays light without losing shape. Multi threaded with Job System. Mesh generation, foliage rendering, culling, colliders, and more, in the editor and at runtime. GPU based editing. Most tools edit terrain data on the GPU with shaders, so painting and sculpting stay fast. GPU instanced vegetation. Dense trees and grass with no GameObject overhead. START FROM WHAT YOU ALREADY HAVE Quickly convert your built-in Terrain grid to Polaris with a wizard that brings over height, holes, textures, trees, and grass. You can also import other data types like raw heightmaps, textures and meshes. You can also export back out to built-in Terrain, mesh, raw heightmap, and texture set, so your terrain keeps working with other tools and software. EDITIONS This Valley is the entry edition, with the core mesh based terrain tools. Highland adds procedural stamps, splines, and live preview. Summit adds hydraulic and thermal erosion, terrain backups, and Burst. See the feature comparison for the breakdown. You can upgrade to Highland or Summit at any time for the price difference. USED IN Games using Polaris include: Ardenfall Migration Cannon Fotter Aquamariner FAQ Caves or overhangs. No. WebGL. No. Requires built-in Terrain. No. Runtime editing. Yes. Mobile and VR. Yes. Large or streaming worlds. Yes. With World Streamer 2. Holes. Yes. Migrate from built-in Terrain. Yes. Custom shaders. Yes . Render pipelines. Built in RP and Universal RP. Full platform, integration, and capability list . COMPATIBLE TOOLS From Pinwheel Studio. Part of an environment tool family alongside Vista (procedural terrain), Poseidon (water), Jupiter (sky), Contour (outline), and Beam (volumetric lighting). Third party. Works with Amplify Shader Editor, Vegetation Studio Pro, World Streamer 2, and SoulLink Spawner. STARTER CONTENT Ships with low poly terrain, trees, grass, and rocks from Pinwheel Studio, props from Total Game Assets , and trees from Distant Lands . DOCS AND COMMUNITY User Guide and Scripting API YouTube Tutorials Website Contact NOTE Water and sky shown in screenshots are not included.

    • terrain
    • Tools
  • World Streamer 2

    By NatureManufacture

    Version 1.9.1

    Discord Channel | Website & Support | Facebook | Twitter (X) IMPORTANT: This tool is for advanced unity users Pack support unity: Unity 2019 Unity 2020 Unity 2020.1+ HD RP, URP, Built-in Unity 2020.2+ HD RP, URP, Built-in Unity 2020.3+ HD RP, URP, Built-in Unity 2021.1+ HD RP, URP, Built-in Unity 2021.2+ HD RP, URP, Built-in Unity 2021.3+ HD RP, URP, Built-in Unity 2022.1+ HD RP, URP, Built-in Unity 2022.2+ HD RP, URP, Built-in Unity 2022.3+ HD RP, URP, Built-in Unity 2023.1+ HD RP, URP, Built-in Unity 2023.2+ HD RP, URP, Built-in Unity 6+ HD RP, URP, Built-in Unity 6.1+ HD RP, URP, Built-in Unity 6.2+ HD RP, URP, Built-in Unity 6.3+ HD RP, URP, Built-in Unity 6.4+ HD RP, URP, Built-in Unity 6.5+ HD RP, URP, Built-in To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder. World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It's a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks. Features: floating point error fix system looped world system low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses) Multi-scene editing support multiple layers streaming support for multiple devs working in one area removes world size restrictions and slows down in Unity editor at huge or extremely detailed scenes ring streaming (replacement of the objects according to the distance) collider hit streaming option support for extremely big worlds easy automatic processes will save your development time With few clicks, you can stream endless world work in any axis and space: 2d, 3d, vertical, horizontal reduce RAM, CPU, GPU, VRAM usage of your game reduce the number of objects in your scene spawned player support physics manager load your world in the background ( async loading ) compatible with amplify, graphine and any other texture stream system loading screen system LOD system for split terrains Our floating point system supports unity dynamic navmesh innovative local area updater terrain culling system based on camera view GI and lighting manager Occlusion Culling support terrain manager to cut your terrain into parts fully commented open-source code that will help you to work with World Streamer! direct Atavism MMO system support. HD and URP support compatible with: World Creator Dynamic Nature Foliage Atavism MMO Gaia uConstruct Low Poly Terrain - Polaris V2 Links: NEW Forum Thread for World Streamer 2 | Manual Doc Feel free to contact and visit us at: Discord Channel You could also look at our other packs: Assets bundle: Environment Bundle - Dynamic Nature Unity Tools: R.A.M 3 - River Auto Material 3 L.V.E 2023 - Lava & Volcano Environment 2023 River Auto Material 2019 River Auto Material Lava & Volcano Environment 2019 Lava & Volcano Environment World Streamer 2 Terrain Stitcher Tools Multiple Terrain Brush Environment: Coast & Dunes Environment Modular Castle & Dungeon Mountain Environment - Dynamic Nature Forest Environment - Dynamic Nature Meadow Environment - Dynamic Nature Mountain Trees - Dynamic Nature Dynamic Nature - Starter Ice World Advanced Rock Pack Advanced Foliage Pack PBR Graveyard Pack Fire & Smoke - Dynamic Nature Winter Mountains and Stamps Photo Scanned Park Assets Mountain Tree Pack Realistic Tree Pack Realistic Grass Pack Levels: River Valley - Level Autumn Valley - Level Ground Textures: Winter Ground Pack Landscape Ground Pack Landscape Ground Pack 2 Landscape Ground Pack 3 VR & FP Models: VR Hands FP Arms An asset created in co-op with IndagoVR IMPORTANT: Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.

  • World Streamer

    By NatureManufacture

    Version 1.9.0

    New version of this asset World Streamer 2 you could find here: World Streamer 2 Discord Channel | Website & Support | Facebook | Twitter (X) IMPORTANT: This tool is for advanced unity users World Streamer is a memory streaming system. By using it you are able to stream whole your game from a disc in any axis and space. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks. Features: unity 2017.1 support floating point error fix system looped world system multi scene editing support Unity 5.3+ support but it also work on older unity versions multiple layers streaming support for multiple devs working at one area removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes ring streaming (replacement of the objects according to the distance) collider hit streaming option support for extremely big worlds easy automatic processes will save your development time in few clicks you can stream endless world work in any axis and space: 2d, 3d, vertical, horizontal reduce RAM,CPU,GPU,VRAM usage of your game reduce number of objects in your scene compatible with unity5 speedtree or any tree system spawned player support physics manager load your world in background ( async loading ) compatible with amplify, graphine and any other texture stream system loading screen system LOD system for split terrains Our floating point system support unity dynamic navmesh (unity 5.6+) Webplayer and WebGL support innovative local area updater terrain culling system based on camera view (Unity 5.3+) GI and lighting manager Occlusion Culling support (Unity 5.5+) compatible with terrain stitcher and multiple terrain brush fully commented opensource code that will help you to work with World Streamer! Demo test scene : Every object at this scene use 1-20k tri meshes and textures 2k x 2k. Basically its very heavy . Terrain is using triplanar shading as custom material which a heavier than normal. Car is moving 250 mph. Scene has 10000x10000 units Link: Demo Links: Forum Thread | Manual Doc Feel free to contact and visit us at: Discord Channel You could also look at our other packs: Assets bundle: Environment Bundle - Dynamic Nature Unity Tools: R.A.M 3 - River Auto Material 3 L.V.E 2023 - Lava & Volcano Environment 2023 River Auto Material 2019 River Auto Material Lava & Volcano Environment 2019 Lava & Volcano Environment World Streamer 2 Terrain Stitcher Tools Multiple Terrain Brush Environment: Coast & Dunes Environment Modular Castle & Dungeon Mountain Environment - Dynamic Nature Forest Environment - Dynamic Nature Meadow Environment - Dynamic Nature Mountain Trees - Dynamic Nature Dynamic Nature - Starter Ice World Advanced Rock Pack Advanced Foliage Pack PBR Graveyard Pack Fire & Smoke - Dynamic Nature Winter Mountains and Stamps Photo Scanned Park Assets Mountain Tree Pack Realistic Tree Pack Realistic Grass Pack Levels: River Valley - Level Autumn Valley - Level Ground Textures: Winter Ground Pack Landscape Ground Pack Landscape Ground Pack 2 Landscape Ground Pack 3 VR & FP Models: VR Hands FP Arms Asset created in co-op with IndagoVR

  • Flora Renderer 6

    By Magnetic Arcade

    Version 6.3.31

    Get the Flora Renderer 6 package from Magnetic Arcade and speed up your game development process.

    • terrain
    • Tools
  • Biomes and Presets 4 for MicroVerse

    By Rowlan

    Version 4.12.1

    Get the Biomes and Presets 4 for MicroVerse package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • MicroSplat - Terrain Collection

    By Jason Booth

    Version 3.9.49

    Get the MicroSplat - Terrain Collection package from Jason Booth and speed up your game development process.

    • terrain
    • Tools
  • L.V.E 2019 - Lava & Volcano Environment 2019

    By NatureManufacture

    Version 1.8

    Get the L.V.E 2019 - Lava & Volcano Environment 2019 package from NatureManufacture and speed up your game development process.

    • terrain
    • Tools
  • Digger PRO – Voxel Terrain Sculpting

    By Amandine Entertainment

    Version 8.1

    Get the Digger PRO – Voxel Terrain Sculpting package from Amandine Entertainment and speed up your game development process.

    • terrain
    • Tools
  • MicroSplat - Ultimate Bundle

    By Jason Booth

    Version 3.9.49

    Get the MicroSplat - Ultimate Bundle package from Jason Booth and speed up your game development process.

    • terrain
    • Tools
  • MCS Caves & Overhangs

    By Nathaniel Doldersum

    Version 1.31

    Get the MCS Caves & Overhangs package from Nathaniel Doldersum and speed up your game development process.

    • terrain
    • Tools
  • TYLER

    By CHAKRA3D

    Version 1.2.1

    Get the TYLER package from CHAKRA3D and speed up your game development process.

    • terrain
    • Tools
  • Planet Forge

    By Carlos Wilkes

    Version 1.6.16

    Get the Planet Forge package from Carlos Wilkes and speed up your game development process.

    • terrain
    • Tools
  • Microdetail Terrain System

    By Pirate Parrot

    Version 2.6.2

    Get the Microdetail Terrain System package from Pirate Parrot and speed up your game development process.

    • terrain
    • Tools
  • Low Poly Terrain - Polaris 2021

    By Pinwheel Studio

    Version 2021.1.23

    Get the Low Poly Terrain - Polaris 2021 package from Pinwheel Studio and speed up your game development process.

    • terrain
    • Tools
  • YAPP - Yet Another Prefab Painter

    By Rowlan

    Version 1.28.0

    Get the YAPP - Yet Another Prefab Painter package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Biomes and Presets for MicroVerse

    By Rowlan

    Version 1.29.0

    Get the Biomes and Presets for MicroVerse package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • MapMagic 2 Objects

    By Denis Pahunov

    Version 2.1.19

    Get the MapMagic 2 Objects package from Denis Pahunov and speed up your game development process.

    • terrain
    • Tools
  • Massive Blocks - StampIT!

    By Rowlan

    Version 1.0.0

    Get the Massive Blocks - StampIT! package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Sandy Beaches - StampIT!

    By Rowlan

    Version 2.0.0

    Get the Sandy Beaches - StampIT! package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Shores - StampIT!

    By Rowlan

    Version 1.0.0

    Get the Shores - StampIT! package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Strata Rocks - StampIT!

    By Rowlan

    Version 1.0.0

    Get the Strata Rocks - StampIT! package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Tuscany Rolling Hills - StampIT!

    By Rowlan

    Version 1.0.0

    Get the Tuscany Rolling Hills - StampIT! package from Rowlan and speed up your game development process.

    • terrain
    • Tools
  • Hex Terrain Toolset

    By lil CRIT Studio

    Version 1.03

    Get the Hex Terrain Toolset package from lil CRIT Studio and speed up your game development process.

    • terrain
    • Tools
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