Modeling assets
Explore 5 published packages in Modeling. Follow the category links or open a product to check its available versions and package information.
Vertex Thickness Generator
Version 2025.5
Documentation | Forum | Support Editor tool for calculating per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others. Calculated thickness is a grayscale value in the range of [0, 1], where 0 corresponds to the minimal mesh thickness and 1 to maximum. Thickness is calculated per-vertex and can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color). Supported Unity versions (only LTS): ✅ Unity 6000.3 ✅ Unity 6000.0 ✅ Unity 2022.3 ✅ Unity 2021.3 ✅ Unity 2020.3 ✅ Unity 2019.4 Supported render pipelines: ✅ Built-in ✅ Universal (URP) ✅ High Definition (HDRP) Source code: ✅ Included Asset is already included in the Amazing Tools Bundle. ⚠️Note: • Mesh thickness is generated per-vertex and its calculation speed and quality depends on the mesh vertex count. • This tool allows generating thickness and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked thickness from a mesh and render it according to the requirements. • Package does not include any translucent, subsurface scattering or any other shaders or files used in the promo screenshots.
Convert Vertex Color To Texture
Version 2022.2
Documentation | Forum | Support Editor and run-time solution for converting mesh vertex color to texture. Tool can render each submesh vertex colors separately or combine them into one texture. Editor tool supports batch converter and can render textures in up to 8K resolution in JPG, PNG and TGA formats. Run-time API adds ConvertVertexColorToTexture extension method to the Unity Mesh class and returns Texture2D object. Compared to other solutions, this tool uses better algorithm and does not create visual seams. Supported Unity versions (only LTS): ✅ Unity 6000.3 ✅ Unity 6000.0 ✅ Unity 2022.3 ✅ Unity 2021.3 ✅ Unity 2020.3 ✅ Unity 2019.4 Supported render pipelines: ✅ Built-in ✅ Universal (URP) ✅ High Definition (HDRP) Source code: ✅ Included Asset is already included in the Amazing Tools Bundle. ⚠️ Note: Tool requires mesh with proper UV0 layout. Overlapping or inaccurate UV0 can render vertex colors incorrectly.
Spline Editor
Version 2.13
Spline editor extension will help you easily create and maintain splines in your project. Features: ♥ Spline loops; ♥ Spline branches; ♥ Save in play mode; ♥ Runtime editor; ♥ ZTest (on/off); ♥ Spline follow script; ♥ Spline smoothing; ♥ Spline Twisting; ♥ Spline control point modes; ♥ Spline control points editing (snap mode); ♥ Append/Prepend curves; ♥ Full editor Undo/Redo support; Demo Scene: DemoPackage.unitypackage Documentation
Vulcan
Version 1.03
Description Unleash the power of dynamic and realistic flame effects in your Unity projects with Vulcan! This cutting-edge asset empowers developers to effortlessly generate stunning procedural flames, rocket exhaust, and jet flames and other flame types, all with the magic of shaders. Vulcan allows you to author the mesh shapes for your flames from mutiple layers and the Shader will then animate those flames for you. You can also have the flames change shape via the use of BlendShapes if you want and Vulcan includes a system to make those Blendshapes for you. Note Blendshapes will use SkinnedMesh renderers. Online Docs Key Features: 🔥 Procedural Layer-Based Flames: Vulcan enables you to create mesmerizing flames with ease. Harness the flexibility of layer-based systems to fine-tune and customize your fire effects to perfection. Achieve realism and uniqueness in every flicker! 🚀 Rocket and Jet Flames: Elevate your game or simulation with dynamic rocket exhaust and jet flames that react to environmental factors. Whether you're working on a space exploration game or a high-speed aerial simulation, Vulcan ensures your effects are visually compelling and truly immersive. ✨ Shader-Powered Rendering: Vulcan leverages the power of shaders to render realistic flames and dynamic effects in real-time. Benefit from the efficiency of GPU-based rendering to achieve high-quality visuals that seamlessly integrate into your Unity project. 🎮 User-Friendly Interface: We understand the importance of a smooth development workflow. Vulcan comes equipped with an intuitive interface, allowing you to tweak parameters, preview changes instantly, and see the impact on your effects in real-time. 🚀 Optimized Performance: Vulcan outshines traditional particle systems for flames. Enjoy visually striking flames and effects without compromising the performance of your Unity application, making Vulcan the go-to choice for optimized and immersive experiences. 🌐 Platform Compatibility: Vulcan is compatible with all platforms, ensuring your fire effects look incredible across PC, Mac, mobile devices, and more. Take your game or simulation to new heights, reaching a broader audience with seamless cross-platform support. ✅ Easy Integration: Integration is a breeze with Vulcan! Simply import the package, follow our documentation, and start creating stunning fire effects within minutes. Save valuable development time while achieving exceptional results. Elevate your Unity project with Vulcan and revolutionize the way you implement fire effects. Ignite player immersion, enhance visual storytelling, and bring your games or simulations to life. Get Vulcan today and set your creations ablaze with the power of dynamic, procedural flames! Some of the features of Vulcan. Layer Based Procedural Meshes Detail Slider Flame Flutter Flame Pulses Reorderable Layers Disable Layers Layer Position Layer Size Layer Rotation Multi Material Support Profile Curve Multiple Mesh Types Vertex Distribution Double Sided Option Flip Normals Cap Start and Ends Full UV editing Rings of Flames Soften Edges Intensity Rim Coloring Fade System Bend values Collision Options Works with Builtin, URP and HDRP Shader Graphs for URP and HDRP included In Scene Edit tools Improved Inspector options Noise Texture Builder Flame Map Builder Gradient Map Builder Flame Library Window Flame Preferences Build Blendshapes from your Flames Easy Level of Detail Sliders Visualize Mesh Data Full Undo Tooltips Extensive Docs Helper scripts Works with Unity 6 Note: The F15 Nozzle model is not included in the Asset
Voxel Importer
Version 1.5.1
Description Unity 6 Ready URP and HDRP Ready About Import "MagicaVoxel", "Qubicle" and Pixel art. Animation your voxel character! Features - Skinned Animation support (Create skinned mesh) - Frame Animation support (Swap mesh engine) - Mecanim Humanoid support - ScriptedImporter support - Optimize low poly mesh - Collada Exporter - The source code is all C# - All source code is included Unity Forum | Manual | FAQ