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Asset catalog / Visual Scripting

Visual Scripting assets

Explore 2 published packages in Visual Scripting. Follow the category links or open a product to check its available versions and package information.

  • uNode 3 Pro

    By Unknown author

    Version 3.2.11

    Description [Documentation, Examples] [Unity Discussion] [Discord Server] [Get free version on Github] uNode is Visual Scripting plugin for Unity 3D. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code. FEATURES •🆕 New: Support for DOTS ( Unity ECS ) Experimental support for DOTS is available. Support for ECS System, Component and Job with burst compile support and fast iteration. •🆕Call Stack Introducing the Call Stack – a powerful new way to debug and understand your graph like never before! Track the flow of execution after breakpoint is hit, see which nodes are being triggered, and navigate through nested logic with ease. Whether you're building simple interactions or complex behaviors, the Call Stack helps you stay in control. •Fast Enter Play Mode Support By fast enter play mode you can quickly test and prototype ideas. •Graph Organizing Use namespace, variable & function grouping, region / node group, comment, and notes to fully organize your graphs. •Graph Inheritance Need variations of the same behavior? uNode supports graph inheritance, so you can build base logic and override only what changes. Perfect for enemy types, weapon variations, or menu screens. •Cross-Graph Communication Call functions or access variables across graphs without messy spaghetti. Everything is reference-safe and organized — like calling scripts, but clean and visual •Macros Tired of repeating the same logic? Create a graph once and reuse them in entire graphs with different parameters. Great for sharing behavior across enemies, UI panels, or levels. •Dynamic Nodes Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators. •C# Generation Need more performance or want to learn how things work under the hood? uNode can turn your graphs into clean, readable C# code — great for learning or achieving high performance execution just like hand written c# script. •C# Parser Import c# script into uNode to quickly creating a node graphs and learn how uNode work. •Realtime C# Preview Preview the generated C# script in real time, complete with syntax highlighting. Selected nodes in your graph automatically highlight their corresponding code segments — helping you instantly understand how your logic translates to code. •Flow Graphs Powerful flow graphs for low-level logic and complex tasks. •State Machine Build AI, gameplay states, or animation logic with integrated FSM support. •Built-in Documentation Get instant access to Unity and custom documentation directly from the Editor. •Live Editing Modify any part of your graphs while in playmode to quickly prototype and test ideas •Graph Debugging Insert breakpoints, watch connection, and watch variable changed in a graphs. It can also debug connection and log to console with specific message when it reach the connection. •Instant Node Search Get instant node searching without the need to rebuild node library. The node library is instantly refreshed based on using namespaces in each graph or can be customized in preference. •Find References Quickly find all references/usages for variable, property, function, graph and nodes in project. •Graph Hierarchy Easily navigate through your graph, find functions, macros, and see which nodes are currently active. •Graph Search Search all graph members ( graph, variable, property, etc ) in project easily. •Undo/Redo Every action supports Undo/Redo, and all graphs are saved in clean, Unity-friendly asset files. •Node Browser •Graph Minimap •Full C# Source Code Included •And much more Supported Type: All Type are supported ( Classes, Structs, Enums, Collections, Interfaces, etc ). 🚀 Performance Modes uNode has 2 options to run the graphs: •Native C# for max performance (Auto in Build). •Optimized Reflection is slow compared to native c# but its live editable use for rapid iteration and flexibility. Use what's best for your project and switch anytime. Open Source & Comminity Driven In addition to the Pro version, a Free version of uNode is available on Github. This open-source iteration allows developers to explore the core power of uNode. All graphs also compatible between free and pro version. Example Projects •2D UFO •Roll a Ball •Tanks •Survival Shooter COMPATIBILITY •Development Platforms:Support all platforms that Unity support. •Works on Unity Pro and Free More Info

    • Visual Scripting
  • LogicBlock | Game Creator 2

    By Unknown author

    Version 1.1.1

    LogicBlock – Modular and Dynamic Visual Scripting for Game Creator 2 LogicBlock is the ultimate modular and dynamic scripting extension for Game Creator 2. LogicBlock lets you organize instructions and conditions into reusable Block assets, streamlining your workflow and making complex logic easy to manage, share, and debug. With LogicBlock, you can build a single list, like one for applying damage, and use it anywhere by assigning unique values through dynamic references. Create once, reuse endlessly. No more duplicated instructions, buried hierarchies, or scattered scene logic. ✨ Key Features ✨ ✅ Blocks - Build instruction and condition lists in one place, then trigger them anywhere with a single instruction. ✅ Organize & Simplify - Keep your visual scripting clean and centralized. No more digging through scene hierarchies to find what’s running. ✅ Dynamic References - Assign unique values each time you call a list inside a Block. Easily reference scene objects using drag & drop. ✅ List Customization - Name your lists, set colors, and choose from Game Creator 2’s icon set for easy visual identification. ✅ Instance Support – Need to run the same logic multiple times simultaneously? Toggle instancing on each instruction call to the Block’s list for parallel execution. ✅ Play Mode Editing - Make changes during Play Mode and keep them when you exit. Perfect for fast iteration and debugging. ✅ Instant Testing - Each list comes with a built-in Play button for quick testing. ✅ Cross-Project Support - Share Blocks between projects and never rebuild complex logic from scratch again. ✅ Automatic Integrations - Fully compatible with all major GC2 modules: Inventory, Stats, Quests, Melee, and Shooter. ✅ Optimized Performance - Having many Conditions and Actions components with many instructions on one GameObject can slow down the editor when opening it. LogicBlock keeps your editor as fast and responsive as possible by only loading each list’s content when you expand it inside the Block. 🆕 NEW in 1.2.0 – One Click Conversion Tool ✅ Instantly convert your existing logic into reusable Block Lists. ⚡ Editor Pro Integration ⚡ LogicBlock works seamlessly with Editor Pro - The Ultimate Asset Manager for Game Creator 2. Browse, edit, and organize your Blocks faster than ever. Edit smarter. Build faster. 📦 What’s Included? 📦 ✔ Full Source Code ✔ Quick Start Guide ✔ Sample Blocks 🔗 Learning Resources 🔗 📖 Documentation 📚 Setup Guide 💬 Discord (New) 📅Roadmap 🔥 Why Choose LogicBlock? 🔥 LogicBlock turns scattered, repeated instructions into a centralized, modular system that saves you time and keeps your projects clean. For example, if you have instructions on each item pickup, it can be tedious to open every prefab and update them individually. With LogicBlock, you simply update the instruction list once, and every instance using that Block automatically gets the change. With customization, dynamic references, editor-friendly workflows, and cross-project reuse, LogicBlock is the missing link for building smarter in Game Creator 2.

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  • Visual Scripting