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Asset catalog / Systems

Systems assets

Explore 12 published packages in Systems. Follow the category links or open a product to check its available versions and package information.

  • Prefabs Map Creator 2D & 3D

    By Sample Text

    Version 2.0

    Welcome to Map Editor and Creator Do you want to create your own 2D and 3D map in few minutes? Now you can create levels for: Platformer, RPG, Rogue, Sandbox, Survival or any other type of game without having to place any prefabs on the map by yourself! Just draw simple map in pixels and add prefabs correspondingly to each pixel colour in the inspector. Run the Game and voila! Your pixels changed into prefabs! IN THIS UPDATE: DRAW EDITOR INSIDE THE PROJECT Make simple pixels draws with basic colors and change them into beautiful views. Complete maps, labirynths, buildings, caves... no limits in 2D/3D gaming. You are able to create Maps for 3D Games as well. Just draw top-down map using pixels and put your FPP or TPP player there. Buildings, streets, trees - everything will be drawn without having to place it by yourself! :) You can create 3D Platformer by placing pixel blocks. You can create racing by making pixel road and city. No limits in game categories. No coding needed! Everything has been coded for you... Just draw pixels and play your game. Platformer Levels in few seconds? Why don't use simple, cheap tool instead of copying and pasting objects again and again. Complete Tutorials for drawing, ideas, setup and everything are ready for you on Youtube! Documentation is ready for everyone inside the package. Any questions? Just write to me! I am available for anyone at any time.

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    • systems
    • Templates
  • 2D builder template

    By Unknown author

    Version 1.2.0

    Before buying it, you can test the features in a WebGL version. The 2D builder engine has many useful features if you want to start a development for a Prison Archiquet type game. Great base for 2d construction and management games. You have a structured base that will allow you to save many hours of development and with which you can grow your game. The functionalities that you can find in this project are the following: - Task management system with priorities - Construction system based on a 2D grid that controls where you can and cannot build. - System of destruction of objects already built and cancellation of objects that are being built. - NPCs that perform the tasks you order them through construction orders. - NPCs with artificial intelligence that know how to go to places to complete their tasks. - Material delivery system as needed for the established tasks. - Transportists will delivery materials to some objects that needs consumable items to work. - Staggered delivery of material by a delivery vehicle - Zone creation system with requirements that checks if the zone is ready to work. - Tooltip that automatically appears in the zones with unfulfilled requirements to show which objects are needed - Random movement system for the NPCs that are doing nothing - The objects you build have different properties depending on their nature, such as the ability to build many at once by dragging the mouse, if they are objects that block the way, etc. - UI for performing the actions and keyboard shortcuts The project is always in constant growth and will be updated as new features are added. If you have any questions, functionality suggestions or needs, please feel free to contact us at jseco181@gmail.com

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  • Top Down Car Racing Engine

    By Unknown author

    Version 1.0 - July-11-2026

    Description Forget the hassle of game development! This asset lets you jump straight into the fun part: creating your own Top-Down car game. No coding skills required! Everything is set up to provide a simple and intuitive game creation experience. Try the demo now: PC Demo. What you see in the demo (except for the music) is what youโ€™ll get with the asset: scripts, 3D models, sound effects, and more. Demo Keybindings: Turn/Accelerate/Brake: Arrows | Skid: Space | Respawn: X No Need for Coding Designing a Top-Down car game has never been easier. This asset includes everything you need: 6 different camera views for various Top-Down game styles. Vehicle controller + AI. Easy-to-use track creation tools. Immediate Results Start building your game right away with included assets and flexible customization options: Fully-functional car racing game (car selection, 3 game modes, post-race podium). Garage customization. Ready-to-use car models and environments. And much more (local leaderboard, full interface system, save system, localization,โ€ฆ) Comprehensive Documentation Step-by-step guides and tutorials to help you set up your game quickly and efficiently. From the initial setup to track design and customization, everything is covered. Note: Minimum version required: Unity 6000.0.23f. This asset is designed for Unity's Universal Render Pipeline (URP). This asset is not designed for mobile platforms. If you're not familiar with the process of creating a project in URP and importing assets, you can refer to the PDF I created for that purpose: Link.

    • Systems
  • Modular Multiplayer FPS Engine (Mirror) (MMFPSE)

    By Unknown author

    Version 0.8.8.1 - BETA

    ๐Ÿš€ 314 Artsโ€™ Modular Multiplayer FPS Engine (Mirror Version) Create your dream multiplayer FPS โ€” faster, cleaner, and more powerful than ever. Built from the ground up for multiplayer, the Modular Multiplayer FPS Engine (MMFPSE) is your ultimate toolkit for creating competitive or cooperative PVP first-person shooters in Unity โ€” powered by Mirror Networking. This isnโ€™t another singleplayer controller ported to multiplayer. Itโ€™s a purpose-built multiplayer foundation โ€” tested, modular, and ready for production. โš™๏ธ Why Developers Love MMFPSE (Mirror) โœ… Multiplayer-first architecture โ€” designed for seamless online gameplay โœ… Modular and extensible โ€” swap, expand, or rewrite systems in minutes โœ… Clean, abstract codebase โ€” easily customize without breaking the core โœ… Battle-tested โ€” based on the same tech used in shipped titles โœ… Mirror integration โ€” fully compatible with Mirror Networking (import required from the Asset Store) โœ… Free-to-start networking โ€” works out of the box with Unity Game Services (Lobby + Relay) (You can switch to any service you prefer โ€” full flexibility.) ๐Ÿ”ง Expand Your Game with Add-ons Add even more gameplay depth with official MMFPSE (Mirror) Add-ons: ๐ŸŽฏ Elimination Mode โ€“ Team vs Team, no respawn, multiple rounds ๐Ÿ’ฃ Search & Destroy โ€“ Plant or defuse the bomb to win ๐ŸงŸ Zombie Wave Survival โ€“ Fight endless waves of undead โšก Killstreaks (pending approval) โ€“ Reward skilled players with power-ups ๐Ÿงฉ Integrated Third-Party Assets Low Poly FPS Shooter Pack (integration package available here; requires original asset) Dedicated Server Kit (integration included; work in progress โ€” contact us for setup help) Xsolla (integration included) First Person View 3 (integration included) Everything you need โ€” from local testing to full dedicated-server deployment. ๐ŸŽฎ Proven Results Games powered by MMFPSE (PUN2 version) include: Vengeance Horror Legends Viper Squad Forget Mesa NECROSIS: RECONFIGURATED Puppet Master: The Game Protocol: Children of War Trusted by studios, indie devs, and hobbyists worldwide. โš ๏ธ Important: Beta Version The Mirror version is currently in Beta. It has been very stable in testing โ€” but some edge cases may still appear. If you find an issue, please report it to us on Discord so we can fix it quickly. Your feedback helps us perfect the most advanced multiplayer FPS kit for Unity. ๐Ÿ’ฌ Get Support & Join Our Community Have questions? Need help setting up your first project? Join our Discord and get direct support from the developer behind the kit. ๐Ÿ‘‰ [Join the Discord โ€“ Get Help Instantly] ๐Ÿ’ก Build Faster. Play Smarter. Launch Sooner. With 314 Artsโ€™ Modular Multiplayer FPS Engine (Mirror), you get the tools, structure, and flexibility to bring your multiplayer vision to life โ€” without rebuilding the basics. Stop coding from scratch. Start building your FPS today.

  • Turn Based Strategy Framework

    By Unknown author

    Version 4.0.2

    Description Discover the Turn Based Strategy Framework, a versatile tool for creating diverse turn-based games. Tested in projects ranging from personal hobbies to Steam releases, it's designed for easy use by both beginners and professionals. Join the community and start building now! Key Features Of The TBS Framework โœ… Covers all aspects of turn based strategy games, including map generation, pathfinding, combat, and special abilities โœ… Supports hex & square tile grids in both 2D and 3D environments โœ… Playable with human and AI players โœ… Online multiplayer implementation included โœ… Mobile ready, optimized for touch controls and performance โœ… Active Discord community for support, tips, and inspiration โœ… Proven in professional game development Awesome Games Built With The TBS Framework Dust and Salt โญ Fabled Lands โญ Apes Warfare โญ Conflux โญ Tavern Table Tactics โญ Mortalaxy โญ KuroTactics โญ DR4X โญ Mage Arena Learn More ๐Ÿ“– View Documentation ยท ๐Ÿ’ฌ Join Discord ยท ๐ŸŽฎ Clash of Heroes Mobile Demo ยท ๐ŸŽฎ Clash of Heroes Web Demo ยท ๐ŸŽฎ Demo 2 ยท ๐ŸŽฎ Demo 3 ยท ๐ŸŽฎ Demo 4 ยท Add โŒจ๏ธ/๐ŸŽฎ support with the Flexible Grid Controller

    • Systems
  • TCG Engine - Roguelike Co-op Card Game

    By Unknown author

    Version 1.09

    Description Roguelike adventure card game template for Unity. From the same creator as the original TCG Engine, the engine has been re-adapted to another game genre, while keeping many of the systems from the original. Supported Unity Versions All Unity Versions after the one mentioned are supported, including Unity 6+. If you experience an issue with a recent release of Unity, let me know and I will fix the issue. Features -Card battles (play cards, mana, abilities) -Generated Adventure Map -Solo and Co-op Multiplayer -Desktop and Mobile controls -P2P or Dedicated Game Server -Event System with choices -Deckbuilding during the game -Upgrading Cards -Items and Inventory -Status Effects -Enemy Intents -Customizable Card Abilities -Customizable Enemy Behaviors -Lobby rooms to find games -Save / Load system Networking Framework Tcg Engine uses Netcode for Gameobjects, the official Unity Networking framework. NEW: WebGL Support WebGL is now officially supported with Netcode for Gameobjects on Unity 6+. More info on the Discord "sharing" channel on how to integrate it. Why TCG Engine over similar assets? -Tons of extra features (Co-op play, Event System for the Adventure map, Enemy Behaviors...) -Cards and Abilities use Scriptable Objects -Multiple games can run on a single server process -Run the game in Unity directly from any scene (faster testing) -Client and Game Server use the same Unity Project -Game logic uses the same code for Solo and Multiplayer -UI and Visuals code is well separated from the core rules and effects code. -Using the official Unity Networking: Netcode (no 3rd party asset required) -Author of this asset has worked on several card games for various clients -Fast and accessible support on Discord Current Limitations -Demo sprites are not animated -No login system -No gamepad support *Music and SFX from the trailer not included in the asset. Coding This is not a no-coding asset. And while cards and abilities can be edited directly from the data files (scriptable objects), you will need to edit the code to add features or change the core game rules. I made the decision to not include any custom editor GUI to keep the code as simple as possible and useable for a varied level of programming skills. I put a high priority on keeping the code clean and well structured. We have a Discord community for people to help each other if you are just starting with coding. And I will be glad to listen to any feedback to improve the code in future versions if needed. More info in the doc. Documentation Online Doc Tutorials Youtube Demo Windows Support & Community Discord

  • Hellish Battle - 25D Retro FPS

    By Unknown author

    Version 2.5

    Description Welcome in Hellish Battle - 2.5D Retro FPS Hellish Battle is a renewed version of the Game with the same title created by a 13-year-old boy who was just starting his adventure with programming and after 5 years he decided to renew his idea. Do you want to see what these assets offer? Play a [Playable Demo] ๐ŸŽฎ โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Next Big Update* โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Version 3.0 "Revamp Update" is Coming! Reworked Weapons [Ready To Test] Reworked Enemies Reworked Player Movements URP Support Currency System Achievements Save Slots Visual Upgrades New and Reworked Maps And Many many more... * These are planned update items, they can be rejected, new added, or postponed. You will always find the latest [Roadmap] ๐Ÿ—บ๏ธ โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Asset Integration โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Meet and Talk - Dialogue System Meet and Talk - Dialogue System - Free Version โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Asset Feature โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Health and Armor System Simple Movement Enemy AI [Patrol, Alarm, Attack, Chase] Enemy Body Parts Complex Weapon System Complex Inventory System Range, Melle, Throwable Weapons Ability System Difficulty System Reward System Damage Type System Mobile Controller Support Controller Localization System Save System Chapter Manager Story Mode Custom Attribute Ammo System Interaction System Boss System Traps Cheat & Fly Cheats Settings System Key Binding Loot Table System Meet and Talk Integration Status Effects And More... โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Other Information โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’โ€’ Want to see project documentation before buying? Or do you want to open it on another device? I invite you to the [Online Documentation] ๐ŸŒ Check also the available [Video Tutorials] on Youtube โ–ถ๏ธ Do you want to suggest your own suggestions? Join [Discord] and write your idea

    • Systems
  • P3D: Survivors Engine (Top Down Game Template)

    By Unknown author

    Version 2.15

    Description ๐ŸŽ๐ŸŽ๐ŸŽ Phoenix3D Once-A-Year Sale! ๐ŸŽ๐ŸŽ๐ŸŽ Phoenix3D is offering a special, once-a-year sale! Take advantage of this exclusive offer. After purchasing this package, youโ€™ll unlock additional discounts valid until September 31st. Donโ€™t miss out on these limited-time savings! Special Sale Packages: ๐Ÿ’ฅ 66% Discount on Legendary Swords ($29.99 -> $9.99) ๐Ÿ’ฅ 50% Discount on Mega Blood ($39.99 -> $19.99) ๐ŸŒŸ 50% Discount on Horror Props ($29.99-> $14.99) ๐Ÿ’ฅ 66% Discount on Haunted Hospital ($59.99 -> $19.99) ๐Ÿ’ฅ 70% Discount on Indoor Design Ultimate ($110 -> $33) ๐ŸŒŸ 50% Discount on Sci-Fi Floor and Wall Tile Textures ($12 -> $6) ๐ŸŒŸ 50% Discount on Outdoor Ground Tile Texture ($10 -> $5) ๐ŸŒŸ 50% Discount on Outdoor Wall Tile Texture ($8-> $4) ๐Ÿ’ฅ 50% Discount on Stylized Map Creator ($29.95-> $14.97) ๐Ÿ’ฅ 70% Discount on Medieval Farm Buildings And Tools ($25 -> $7.5) ๐Ÿ’ฅ 66% Discount on Modular Gas Station + Shop ($29.97-> $9.99) ๐Ÿ’ฅ 50% Discount on Survival Canned Food and Snacks ($17.97-> $8.95) ๐ŸŽ๐ŸŽ๐ŸŽ Phoenix3D Once-A-Year Sale! ๐ŸŽ๐ŸŽ๐ŸŽ Build Your Own Survivor-style roguelike Adventure with Effortlessly! This Unity template is built for developers who love roguelike games, with a focus on delivering an exceptional attack and passive attack system and procedural level generation. Inspired by games like Vampire Survivors. At the heart of this template is a flexible and powerful attack system. You can easily create and customize new attacks and passive effects in minutes, giving you full control to experiment with unique gameplay mechanics. Start strong with 5 pre-made attacks and 5 passive powers and everything you need to dive right in, including 16 enemies, 6 levels, and 2 characters. The template is designed to be modular and expandable, so adding your own creative touch is straightforward and fast. Thanks to object pooling and other optimizations, the template is optimized to handle large numbers of enemies and projectiles, ensuring smooth gameplay even in the busiest moments. Itโ€™s mobile-ready, supports touch controls, and works across Unity's HDRP, URP, and Built-In Render Pipeline. Check out the previous pixel art video. โ—ผ Join Our Community โ—ผ - Join our Discord,Telegram or Forum community to take advantage of our exciting offers! โ—ผ Key Features โ—ผ โš™๏ธ Advanced Physics Algorithm: Handle up to 8000 enemies effortlessly with our special physics algorithm. ๐Ÿ› ๏ธ Procedural Level Generation: Create unlimited levels easily with procedural generation. โš”๏ธ Powerful and Strong Attack System: Create and integrate your own attacks in just 10 minutes. ๐ŸŽž๏ธ Lite Animator: A lightweight and high-performance sprite animation system, perfect for handling thousands of enemies without the Unity Animator bottleneck. ๐ŸŽจ Flexible and Easy to Use: Designed for simplicity, making it easy to customize and extend. ๐Ÿ“ฑ Mobile-Ready: Supports touch controls and is fully optimized for mobile devices. ๐Ÿ“š Comprehensive Documentation: Step-by-step guide to add levels, characters, enemies, and new attacks in under 10 minutes. ๐Ÿ”’ Secure Data Storage: Uses SHA256 hashing for secure local data management. ๐ŸŽฎ Predefined Content to Get You Started: Includes 6 levels, 5 unique attacks, 5 passive attacks, 16 enemies, and 2 characters (add your own easily). ๐Ÿš€ Object Pooling for Maximum Performance: Efficiently handles spawning and destruction, boosting performance by up to 300%. ๐Ÿ“ฑ Mobile Device Tested: Fully tested and optimized for seamless performance on mobile devices. ๐ŸŽฏ Unity Compatibility: Compatible with Unity 5 and higher versions. ๐ŸŒŒ Supports All Render Pipelines: Works seamlessly with HDRP, URP, and the Built-In Render Pipeline. โ—ผ Contact Us โ—ผ -If you require a custom texture map that is not included in our default pack, please feel free to contact us. We would be happy to provide you with the necessary texture. -If you need a particular texture or model for your games, we can offer it to you at the most competitive global price, or we can provide it as a package deal. Please do not hesitate to contact us for more information. Phoenix3D Support โ—ผ Our Mission โ—ผ Our mission is to provide game developers worldwide with high-quality assets at the most competitive prices possible, empowering them to focus on their passion for creating exceptional games. Phoenix3D.

  • Signalia UI System & Modular Engine

    By Unknown author

    Version 5.1.0

    Description READ THIS IF YOU ARE UPDATING TO VERSION 5.x.x from any version TL;DR: I really recommend you make a Tag or Commit in your version control first. With the project open, open an empty scene. Delete the "AHAKuo Creations/Signalia" folder. Import the new version. Make a new commit in your version control. That's that! Check if everything works, update namespaces if an error occurs as many namespaces changed. ๐Ÿ’ก What is Signalia? Signalia is a powerful, all-in-one UI system and game framework designed to accelerate development and empower creativity. It offers advanced tools for crafting dynamic user interfaces, an event-driven C# radio system, and a suite of modular game systems and utilities, all built to help you prototype, polish, and ship your next game faster. ================================================== ============= USER INTERFACE FRAMEWORK============== ================================================== ๐ŸŽฌ UI System (Menus, Animations & Controls) GUI-focused: menus, buttons, UI elements, and animations. Emphasis on ease of use and powerful animation utilities. Trigger UI animations with one line Auto-back navigation with a global back button Built-in sound/VFX hooks (via SIGS.PlayAudio()) One-click menu setup with auto-activation and deactivation Smart button dimming and visual feedback Animation preview in the editor Non-blocking animations and composite keying for smooth transitions ================================================== ================= GAME SYSTEMS ==================== ================================================== ๐Ÿ’พ Save System Save and load player data, scene states, or custom systems with simple APIs. Fully extendable to fit your architecture Includes save utility classes and smart default behaviors Use Encryption or Modifiable save files Alternative to PlayerPrefs using JSON formatting and extendable parsers Connected with Signalia's utilities and UI framework Async delete operations and improved performance (v4.0.0) ๐ŸŒ€ Loading Screen System Animate into any scene with fade-ins, delays, and fake loading support. Additive loading + controlled activation for seamless transitions Scene unloading support to avoid flashbacks and glitches Click to Progress options ๐Ÿ“ฆ Object Pooling On-demand or preloaded pooling. Lightweight and easy to drop into any system Great for VFX, enemies, projectiles, UI, and more Invoked like this: bulletPrefab.FromPool(); // with parameters Enhanced spawn options, modes, and ParentedEmitter for flexible audio positioning (v4.0.0) ๐ŸŽถ Audio Layering Manage ambient and room audio in layers. Continuous Layers: Keep looping ambience always active Tracks per Layer: BGM โ€“ default: forest_music.wav SFX โ€“ default: birds_and_wind.wav, rain: rain.wav, wildlife: animals.wav MISC โ€“ default: world_event.wav Room Audio: Add specialized layers (shops, dungeons, lakes, crowds) with trigger boxes or manual control Priority System: Play new audio on the same track with higher priority to fade it in and mute the old one. Stop it, and the system crossfades smoothly back to the lower priority track without restarting it (controllable by settings) Very easy, very straightforward, with example scene ๐ŸŒ Localization System | Lingramia Reach global audiences with localization tools. Comprehensive Text Support: Text, audio, images, and UI elements across multiple languages String Extraction System: Automatically extract hardcoded strings with ILocbookExtraction interface Multiple LocBooks: Organize localization data across multiple LocBook assets Paragraph Style Support: String-based styles for different text types (Header, Body, Caption, Button, etc.) Material Override Support: Custom material overrides for TextStyle Arabic Text Formatting: Full RTL support with smart symbol mirroring and text shaping Arabic TMP Font Creator: Editor window for generating Arabic-compatible fonts Multi-Language Font Support: Japanese and Chinese font support in font creation system Lingramia Integration: Easy translation management with seamless workflow. Spreadsheet Support: Turn sheet files and CSV into locbooks easily. Runtime Language Switching: Switch languages on the fly and see them update immediately Utility Components: LocalizedText and SimpleLocalizedText for simplified workflow ๐Ÿ’ฌ Dialogue System (WIP) Complete dialogue creation flow. Currently undergoing development. Dialogue with Ease: A simple dialogue creation flow that supports branching choices. Auto-localized: Organize items by type External App: Create dialogue in an external app dedicated for this flow. Audio and Events Support: Add events and audio events to trigger things with dialogue. ๐ŸŽ’ Inventory System Complete inventory management solution. Grid-Based Display: Visual grid layout for items Item Categories: Organize items by type Custom Properties: Extend items with custom data Audio Support: Built-in audio feedback Save/Load Integration: Seamless integration with Game Saving system Abstracted System: Build it into whatever you want (Crafting, Trading, Online, etc...) โš™๏ธ Common Mechanics A toolbox of mini-systems found in many games. Trigger Box: Unified trigger utility working with collider callbacks and raycast zones. Supports 2D and 3D, optional layer/tag filters, UnityEvent callbacks, Signalia string events, and persistent disable behavior Interactive Zone: Component for interaction mechanics with multiple detection methods (ColliderTrigger, RaycastZone, LookToward), line-of-sight checks, and UI prompt integration Currency Management System: Struct-based currency tracking with automatic saving, event integration, UI helpers, and audio/haptic support. Access via SIGS.GetCurrency("gold").Modify(100) ๐Ÿš€ Resource Caching System Boost performance with intelligent resource management. Automatically caches frequently used assets Reduces loading times and optimizes memory usage String-based lookup for easy access Smoother gameplay experiences ================================================== ================ C# WRAPPED EVENTS ================= ================================================== ๐Ÿ“ป Radio Event System (Radio-Style Messaging) Event-driven messaging using C# events. Integrated with the GUI framework and usable in your own code. Use SIGS.Listener(), SIGS.Send(), and SIGS.GetValue() for global events and state sync One-shot, auto-cleaning listeners. No manual GC management Easy debugging โ€” see what fired and where Two types of Radios: Simple: Fast setup, single-line workflows Complex: Deep radio system with channels, broadcasts, and TV-like functionality, and audio clip playing with options from code by name (FadeIn, FadeOut, 3D, At Position, Looping, Once, etc...) ================================================== =============== UTILITIES AND HELPERS ================= ================================================== ๐Ÿ› ๏ธ Code Utilities & Time Helpers Base utilities for common Unity tasks and time-based operations. SIGS.DoIn(), SIGS.DoWhen(), SIGS.DoWhile() โ€“ Time-based code without coroutines SIGS.DoEveryInterval() for loops and updates SIGS.DoFrameUpdate() for frame-based updates SIGS.CooldownGate() to throttle spammable logic SIGS.HoldOn() for delayed execution control (reverse cooldown gate) Value Binding to sync any variable (like health/money) to UI without extra glue Threading system for cutscenes and ordered sequences (NQListen, NQWait) ================================================== ================= EXTERNAL UTILITIES ================= ================================================== ๐Ÿ”— External App (Lingramia) Localization App supported in Signalia. ** Can be downloaded in the editor from Tools > Signalia > Game Systems > Localization > Download Lingramia Compatibility with Signalia Localization. .Locbook files editing. Multiple locbook management. For Windows / Mac / Linux (testing) AI Translations for faster iteration. ๐Ÿ”— External App (Spokesman) Dialogue builder app supported

  • Save & Load Add-On for FPS Engine

    By Unknown author

    Version 0.9.6

    Description DOCUMENTATION โ€ข DISCORD FPS ENGINE ๐Ÿ†- 15th Unity Awards WINNER - Best Development Tool -๐Ÿ† "NERVER LOSE PROGRESS, SAVE LIKE A PRO IN FPS ENGINE" Take your FPS projects to the next level with the Save & Load Add-On, the perfect solution for saving and loading game progress in FPS Engine. Built for flexibility, speed, and reliability, it ensures your players' progress is always safe and ready to continue right where they left off. โœ” Exclusive Tool for FPS Engine โ€“ Specifically built for FPS Engine. Fully compatible and ready to go! โœ” Customizable & Expandable โ€“ Whether itโ€™s checkpoints, manual saves, auto-saves, or custom data structures, this system adapts to your gameโ€™s needs โœ” User-Friendly โ€“ Designed for both beginners and pros. Set up full save/load functionality without writing complex logic from scratch. Donโ€™t let your players lose progress, save smarter with the Save & Load Add-On today! -------------- LIST OF FEATURES --------------. ๐Ÿ’พ Save & Load with Ease Encrypted and obfuscated to keep save data secure and protected from unauthorized access.๐Ÿ” JSON-Based System Create, load, and delete separate game saves with ease. Perfect for handling multiple playthroughs or profiles.๐Ÿ—‚๏ธ Multiple Save Slots Automatically save progress during gameplay without interrupting the experience.๐Ÿ’ก Auto-Save Support Use in-world triggers, UI Buttons or a single line of code to save game data anywhere, anytime.๐ŸŽฏ Save & Load Triggers & Simple API Just add [SaveField] to your properties & you are ready to go!โš™๏ธ Custom Data Saving Made Easy Fully expandable system to handle advanced and non-serializable data types.๐Ÿง  Full Control for Non-Serializable Data View decrypted JSON save files directly in the editor. Adjust your Save/Load system settings & preferences with ease.๐Ÿ› ๏ธ Powerful Editor Tools Includes a dedicated main menu, Quick Resume button (jump back into your last save fast), toast notifications, and more.๐Ÿ–ฅ๏ธ Built-in UI Kit โœ” Highly Customizable โœ” Examples Provided โœ” Exclusive Save & Load Showroom Scene โœ” Controller support โœ” Intuitive Custom Inspectors โœ” Custom Events: Easy Behaviours Customization โœ” Clean, understandable code โœ” Fully Documented & step-by-step Tutorials CONSTANT UPDATES & TOP-NOTCH SUPPORT Get regular updates and top-tier support to ensure your game keeps improving. Save & Load your games like a pro for FPS Engine, the Best Development tool available! ๐Ÿš€ This asset is an Add-On. Requires FPS Engine 1.3.7 to work.

    • Systems
  • Pixel Bounce 2D Game +Mobile

    By Unknown author

    Version 1.15

    Pixel Bounce is a fun endless mini game designed for mobile devices. There are 5 characters to play, these are unlocked by reaching a set score. Features โ€ข Fun and addictive game play โ€ข Retro game-pad controls โ€ข Awesome 2D pixel graphics โ€ข Easy to edit commented code โ€ข Sound and particle FX โ€ข 5 characters Compatible with Unity 5.1 up to new versions of Unity(2019+) Support available for assistance if any problems should occur.

    • Systems
  • Advanced 3D Platformer Kit

    By Unknown author

    Version 1.0

    This awesomely created with full documentation will help you a great deal in game-production. Make a genuine top-notch game fastly and with extraordinary delight. Furthermore, totally without programming. Make a genuine 3D Platformer with highlights like gathering rewards, murdering various foes, unravelling hopping puzzles and looking through the exit from level (for example teleporter)! โ€“ Create games with โ€œDrag&Dropโ€ technique; โ€“ Edit interface configuration (counting marks arrangement) without programming; โ€“ Change game rationale inside Unity Editor in uncommon fields (states of the move to the following level). Let your thoughts come into life. Consolidate Power of this package and Unity for bewildering games creation! Make your story!

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