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Asset catalog / Particles & Effects

Particles & Effects assets

Explore 6 published packages in Particles & Effects. Follow the category links or open a product to check its available versions and package information.

  • KWS Water System HDRP Rendering

    By kripto289

    Version 1.5.11

    Before updating, remove the water shaders/scripts folder This version is only compatible with HDRP 12+ rendering and is not compatible with Standard built-in/ URP/ Mobiles / WebGL Water for Standard built-in version Water for URP version If you have already purchased the HDRP version, you can make a paid upgrade to standard built-in/URP with a ~70% discount at any time. You can also upgrade to the new KWS2 Dynamic Water System with a ~40% discount. All demo scenes and resources from the video are included. PC DEMO The water rendering uses a physically-based lighting and fft wave simulation model, driven by real-world parameters such as wind speed, turbidity, transparency, etc. As a result, the water should appear visually correct in any scenario - whether it's day or night, in sunlight or shadow, or even in enclosed environments like caves. Features: GPU waves simulation with multiple cascades (to avoid tiling) Physical approximation of lighting (volumetric lights and shadows, absorption, sub-surface scattering, caustics, sunshafts, PBR shading and sun reflection) Physical approximation of reflections using reflection stack: fast screen-space projected reflections (several times faster than any other SSR methods) + camera planar reflections + skybox reflection Physical approximation of refraction in screen space with dispersion (using water IOR) Physical approximation of caustics relative to water waves (with dispersion). Underwater with partial submersion Underwater sunshafts/volumetric lighting with caustics Underwater half-line tension effect Underwater physical aproximation rendering (Snell's window effect and internal ssr reflection with volumetric lighting) Underwater bubbles and lit-particles (with feature that makes these particles tile infinitely across space using only few thousand particles) Aquarium mode Decal system using shadergraph (include duckweed/blood effects) Trails using shadergraph and particle system (include foam trail effect) Instersection and open ocean foam Shoreline foam waves rendering with pre-baked particles simulation Flow rendering using flowmaps (integrated flowmap painter) Fluids simulation for static objects (rivers) with foam rendering River system using splines Buoyancy (and API) Dynamic ripples (using primitives or mesh renderer) Rain effect Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh Optimized multple water instances rendering Lod system with dynamic mesh quality and culling using QuadTree Tesselation Writing to depth buffer (for correct posteffects like 'depth of fields' or third-party fogs/plugins) Video/text description of each setting in the editor. Fog compatibility out of the box (in one click) with third-party assets for Expanse, Time of Day, Enviro 1 and 3, Atmospheric height and fog. VR supported (PC target platform) You can get all new beta changes/fixes/features and get support on the Discord channel public roadmap Email: kripto289@gmail.com

    • Particles & Effects
  • PIDI : 2D Reflections 2 – Standard Edition

    By Unknown author

    Version 2.9.8

    Version 3.0 of this asset is coming soon! This asset will be deprecated in early 2022 once version 3.0 releases, but all purchases of this version of the asset made after October 20,2021 will receive a free upgrade to v3.0 as soon as it launches. Read more here. PIDI 2D Reflections 2 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity. A full redesign of the original release, packed with impressive new features, amazing performance and an easy workflow as well as support for many high end effects such as masking, fading, Post Process Stack v2, Universal RP and more, PIDI 2D Reflections 2 is the only tool you need for all your 2D reflection needs. Forum Thread | Documentation | Support | Twitter | Lite Edition | Team Edition Features : • Full source code access • Easy workflow to add reflections to any scene in less than 5 minutes • Post Process Stack v2 support without additional setups • Parallax backgrounds support • Masked reflections (* limited in Universal RP) • Reflection fading • Ultra-optimized simple shader based reflection • Lit and unlit shader variants compatible with standard geometry and sprites • Support for skewed reflections • Support for custom shaders • Advanced 2D water shader • Reflections on any direction • Support for any mobile device with RenderTexture support. • Universal RP Support, including the new 2D lighting system (Unity 2019.4.x only) • 2.5D demo and optimized reflections (in the Standard / Built in pipeline only) • In-depth documentation, simple tutorials and integrated help. Notices : Experimental and Beta features/versions from Unity Software are not officially supported If you want a version of this tool targeted to smaller projects and budgets, please check PIDI 2D Reflections 2 – Lite Edition You can see a full comparison of the differences between Lite and Standard / Team editions here. Documentation and support are available in English only

    • Particles & Effects
  • PIDI : Planar Reflections 4 - Ultimate Edition

    By Unknown author

    Version 4.1.0

    PIDI : Planar Reflections 4 is the ultimate system to add real-time reflections to all kinds of flat surfaces in your game within seconds, with unrivaled performance and flexibility. Remember you can tag us on Twitter or use the hashtag #pidiReflections for your works, as we would love to see & share them! The Ultimate Edition of PIDI Planar Reflections 4 is designed for users that want all the features the asset offers and compatibility with all rendering pipelines. Whether you are creating a multi-platform project or you are still unsure of which SRP to use, the Ultimate edition gives you full freedom and flexibility with minimal effort by providing you a stable, easy to use workflow that remains consistent across all situations. Please make sure to check the Before you Buy section and our FAQ or contact us before your purchase if you have any question. This asset is not compatible with VR / XR projects.

    • Particles & Effects
  • Fast Shadow Projector

    By Unknown author

    Version 1.5.7

    Shadows are very important aspects in 3D space. However, shadow rendering is GPU intensive process. Fast Shadow Receiver makes shadow rendering much faster by minimizing the area where shadows are drawn. This is the real solution to the shadow performance problem on low-end mobile devices. Also, Fast Shadow Receiver provides a useful mesh search tree called “Mesh Tree” which is used to search for polygons which are receiving shadows. Mesh Tree is useful not only for shadows but also for various purpose such as light projection, bullet marks, AI, and so on. - Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting) (Version 1.5.0) - It works with Lightweight Render Pipeline (LWRP) (more details...) - Easy Setup Wizard - Works with Blob Shadow Projector - Also works with Light Projector / Bullet Marks. - Shadow-map is also supported. - It can cast shadows on non-flat surface. - Really fast, even on low-end mobile devices! - Accompanied with fast (but no falloff) projector shader. - Optimized for multi-core processors. - Terrain is supported (Only Blob Shadow Projector) - Unity Pro is not required Version 1.1.0 - Normal vectors are now available. - Added back face culling option. - New shadow shaders for avoiding backside projection (see the screenshots). Version 1.2.0 - Light Projection support (Light Projector + Fake Shadows) - Bullet Marks demo - Fake Projector (Project Shadows/Lights/Bullet Marks without Projector) - Draw Gizmos when shadow receiver is selected. Version 1.3.0 - Thread-safe raycast against a MeshTree Version 1.4.0 - Easy Setup Wizard for ProjectorManager. - Create Mesh Tree Wizard. - Added some error check in Inspector View. Version 1.5.0 - Unity 2017 or later required - Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting) - Projector for LWRP support Website Demo FAQ

    • Particles & Effects
  • Hover Effects Pro

    By Unknown author

    Version 1.0.2

    Welcome to Hover Effects PRO! Get ready to add some cool hover effects to your game! Working on a character selection screen for your next RPG game? Or would you like to allow the player to choose between different car or spaceship models? Whatever your needs are, this pack has got you covered! Choose from 8 different hover effects, combine them to get even more interesting effects and configure them to suit your own needs! Try the Demo: 🎮 Hover Effects Demo Video Tutorials: 🎥 Quick Overview 🎥 Setting up a Hover Effect 🎥 Box & Pointer Effects 🎥 Bounce & Color Effects 🎥 Rotation & Scale Effects 🎥 Float & Camera Effects Included Effects: ⭐ Bounce ⭐ Box ⭐ Pointer ⭐ Camera ⭐ Color ⭐ Scale ⭐ Rotation ⭐ Float The following assets have been used in videos and images and are not included with the package: ⭐ from Ebal Studios: Star Sparrow Modular Spaceship. This is actually part of a much larger collection of assets from the same author which can be found here. ⭐ from Polygon Blacksmith: Toon RTS Units – Demo, Toon RTS Units – Orcs Demo, Toon RTS Units – Undead Demo. ⭐ from handpaintedtextures: Hand Painted Boxes Set.

    • Particles & Effects
  • Volumetric Shadows for Particles

    By Unknown author

    Version 1.5

    Volumetric Shadows for Particles is used to draw animated particle effects like smoke, steam, and dust with volumetric shadows for a dynamic light source. Volumetric shadows provide important visual cues that enhance realism. A modern approach to the conventional slice-based technique is used in order to achieve high performance, flexibility, and quality. Before the particles are drawn, a volumetric shadow map is built. The particles are drawn once or twice from the view point of the light using multiple render targets. For 6 and 12 slices, the particles are drawn once. For 24 slices, the particles are drawn one addition time. The shadow map is used to draw the particles and surfaces in the scene with volumetric shadows. Demos: 12SliceFire Windows 12SliceFireOrtho Windows 24SliceSmoke Windows 12SliceFire Mac 12SliceFireOrtho Mac 24SliceSmoke Mac Documentation Key Features: -Choose between 6, 12, and 24 slices -Choose between an orthographic directional light or a perspective spotlight -Control the appearance and quality of volumetric shadows for particle effects -Supports soft particles -Supports emissive effects like fire -Includes custom surface shading with normal mapping -Supports Unity's soft and hard shadows for shadowing surfaces -Includes a solution for casting solid surface shadows on particles -Compatible with and tested on Windows and Mac operating systems -Compatible with Direct3D (9 and above) and OpenGL (2.1 and above) Requires at least Shader Model 3.0 Not recommended for most mobile devices. For support or feature requests visit: http://impressivetoast.com/support.htm

    • Particles & Effects
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