Music assets
Explore 2 published packages in Music. Follow the category links or open a product to check its available versions and package information.
Texture Baker
Version 2022.1
Editor and run-time solution for baking textures inside a mesh per-vertex. Supported texture types: • Texture2D • RenderTexture • Cubemap • Camera target texture (skybox, ambient lighting, etc) • Baked Lightmap Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them. Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array. All render pipelines are supported. Before purchasing, check documentation for better understanding how this tool works and what limitations it has. Asset is already included in the Amazing Tools Bundle. Note: Scripts are packed in dll. Have questions? Forum. Support and bug report: support@amazingassets.world ————————— Supported Unity versions: • Unity 2019.4, 2020.3 and 2021.3 LTS versions are fully supported. • Unity alpha and beta versions are never supported. • Unity ‘tech release’ versions are not officially supported.
Ultimate Game Music Pack №4
Version 1.0
Ultimate Game Music Pack №4 offers you: ___________________________________ Ready music package Full immersed tracks Organized into folders for easy use Works with any projects Easy README file ___________________________________ This package contains more than 15 music tracks. List of all tracks in the package. ___________________________________ Contemporary electronic music. Dynamic music. ___________________________________ Other parts of the packs: Ultimate Game Music Pack Ultimate Game Music Pack #2 Ultimate Game Music Pack #3 ___________________________________ Why is wav music format better than mp3? Sound Quality: WAV offers impeccable sound quality as it saves audio without compression. MP3, on the other hand, is a compressed format, which can result in loss of quality, especially at low bitrates. File size: WAV files typically take up much more disk space than MP3 files because they are not compressed. MP3 files, thanks to compression, can be significantly smaller in size, making them more convenient to store and transfer. Compatibility: MP3 is widely supported by most devices and software, while WAV may have compatibility limitations due to its larger size. Application: WAV is often used in professional audio editors and recording studios where it is important to maintain maximum audio quality. MP3, on the other hand, is convenient for online streaming, storing music on portable devices and sharing files over the Internet due to its smaller size. ___________________________________ Audio data can be used: ___________________________________ For public, personal and commercial purposes. For the background of your project. For special effects inside the game. Before purchasing an asset, you do not have the right to use tracks without indicating the author and the purchased license, but after that, everything is in your hands. ___________________________________ Global properties: Length: 1:00:47.983 (160,876,063 samples) Sampling frequency: 44100 Hz Channels: 2 Bits per sample: 16 Bitrate: 1411 kbps Codec: PCM Encoding: lossless Total number of tracks: 16 only in .wav format Total track size: 615 MB (645,306,798 bytes) In addition to the tracks, the asset contains a README.pdf file that serves as a list of all tracks within the project ___________________________________ Still have questions? Support form to help@aisencorporation.com You can contact the company’s online support and we will definitely correct errors if they are present. Thank you for your attention.