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Asset catalog / Level Design

Level Design assets

Explore 5 published packages in Level Design. Follow the category links or open a product to check its available versions and package information.

  • GridForge - Procedural Level Generator

    By Unknown author

    Version 3.0.0

    Description Craft 3D/2D/2.5D tile-based levels with ease using GameObjects, Tilemaps, or custom solutions. Enjoy built-in features like collision handling, height variations, basic controllers, and sub-randomizers, all powered by the Drunkard Walk procedural generation algorithm. Documentation: nappin.dev Support: hey@nappin.dev ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ How do I use it? Just install the package and you’re ready to go. GridForge works as a plug-and-play solution for quick results, while also providing a fully extensible codebase for developers who want to customize or build on top of the generator. Whether you want instant levels or deep control, the workflow is streamlined. What's included? GridForge ships with everything you need to start generating dungeons right away: Core Content The Core Generator script with seed support for reproducible results Multiple demo character controllers (2D, 3D, MouseLook…) Utility scripts to randomize generations, spawn players, and place targets A prefab folder with reusable assets and VFX Sample Scenes 6 example scenes that demonstrate different generation styles A guided setup to help you experiment and find the best parameters Recommended entry point: (Sc)Generator scene for first-time users Main Features Generate dungeon layouts with walls and floors (unoriented or oriented) Apply customizable patterns to floors and walls (checker, noise, lines…) Scatter random tiles on floors and walls for extra detail Enable tile orientation to add variety and realism Automatically draw corners and edges for consistent layouts Switch between GameObject generation, Tilemap generation, or custom workflows Manually override tiles for complete control when needed Built-in collision solutions for both 2D and 3D setups Generate multiple levels simultaneously within one scene Customize tile size, level size, and fill percentage A sample GameManager to position players and targets Additional randomizer scripts for sub-variation and detail control A set of ready-made assets you can reuse directly in your own projects ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ » FAQ: Can the generation be done at runtime? Yes, the generation can be done at runtime whenever you want. For testing purposes you can also generate you level in editor pressing the "Rigenerate Level" button or using the shortcut CTRL + G. Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I'm always available to assist you via email. Can it be used on mobile? Of course, the cost of the generation is quite cheap so it can be used on mobile as well. Can I use gravity in my 2D generation? Yes you can, the generator allows you to rotate che level however you like. You can easily rotate it vertically and use gravity! ____________________________________ Need help or guidance with the tool? Reach out anytime at hey@nappin.dev Did you enjoy the tool? We’d really appreciate a positive rating—it helps us improve and keep creating great tools!

    • Level Design
  • CompositeMap

    By Unknown author

    Version 1.4

    Unity 5 supported Unity 4 Pro version supported only Ingame usage supported Links: Website | Forum Thread CompositeMap allows to create and edit the whole set of object textures by masks and real-time evaluate the result of their joint applying. It allows customizing hard-visualizable textures like Reflection, Glossiness, Self-Illumination, etc. CompositeMap edits the textures using the masks of materials similar to CompositeMap map in 3ds Max or Layered Texture in Maya. What am I buying? • Commercial license of CompositeMap tool • Source code + upcoming updates • Samples for Editors: for Unity 5, Unity 4 • Sample for Ingame usage for Unity 5 • Optimized low-poly model (1578 tris) of Mini Cooper with full set of material masks It is very simple to use the utility: • Create the asset CompositeMap and add the layers to it • Press Save button — the texture file with the same name as asset will be created • Apply the texture to the object of Unity scene • Return to the CompositeMap and tune the layers In the Viewport you can real-time see the result of all your actions. All the textures created with CompositeMap could be used by the third-party Unity tools and plugins, which can significantly broaden the abilities of the Editor. You also can use all the features of texture composing in runtime. Let user tunes the appearance of his objects! No problem with draw calls! You can create the masks of materials automatically with the MaskBaker script for 3ds Max (it is free). Optimized Mini Cooper model (1578 tris) with full set of material masks in Samples!

    • Level Design
  • Editor Portals - Speed Up Your Level Design

    By Unknown author

    Version 1.4

    The BEST Level Designers know that TIME is everything. Big, laggy scenes are hard to get around. Not anymore. Now you just open a Portal and step on through to the other side of your world. Cool! SAVE TIME! OPEN A PORTAL INSIDE YOUR SCENE AND TELEPORT ACROSS THE ENTIRE TERRAIN! Fly around your scene in a fast and fun way! If only you could just click where you want to go, and suddenly be there? Now you can! It’s like Fast Travel for the Unity Editor. YOU’RE GONNA LOVE THIS! If you’re like me, you get frustrated having to WASD your way over to a far away spot as the scene view slowly accelerates in speed. If your scene is large and your rig is slow, getting around this way can be very frustrating and laggy. Raise your hand if you ever over shot your destination and flew right through the terrain? Never again! Once you try this you’ll wonder how you ever lived without it. FEATURES Teleport quickly with JUST ONE CLICK Convenient PREVIEW BOX shows you exactly where you’ll end up Fine tune the ROTATION and POSITION prior to travel Get the perfect view with PRECISION MODE Customize HOT KEYS to ensure compatibility with your other must have assets “Undo Flight” button! Configure ALMOST EVERYTHING to your liking Great way to SHOW OFF YOUR LEVEL to friends and colleagues HOW IT WORKS Just hover over the Scene View and hit SHIFT+CTRL (configurable) and you’ll see a preview box pop up with your destination. Right Click and BAM! You’re there! If you instead hold down the Right Button and drag around you can adjust your final rotation! Also press and hold your Middle Button and pan your position up/down/left/right. You can use the Scroll Wheel to walk forwards or backwards into your ideal position. Press ALT and all adjustments will be very small and precise. Now just release and YOU’RE THERE! in the settings you can set Toggle Mode on and then instead of holding down SHIFT+CTRL, just press them once and your left hand can relax. If you want to cancel without travel, just press ESC to cancel. Don’t worry, this is all designed to feel very intuitive, you’ll get the hang of it in no time! All movements can be inverted to your preference. CUSTOMER SUPPORT IS OUR HIGHEST PRIORITY AND WE WELCOME FEEDBACK AND SUGGESTIONS! This is not just for open world terrains that you might create with popular assets like GAIA, Map Magic, Vegetation Studio, Gena, CTS or Microsplat, etc., even if you’re making a smaller mesh based world Scene Pilot will get you around in a fun and productive way!

  • Octave3D Level Design

    By Unknown author

    Version 1.0

    What is Octave3D? Octave3D is a powerful collection of prefab snap and paint tools, seamlessly integrated into a single Level Design package to offer you a fun and rewarding experience while building beautiful and cool looking environments in no time. How does it work? In order to speed up the level design process, Octave3D gives you access to a powerful prefab management system that allows you to organize your prefabs in categories and tags. Add to that a prefab name filter and you get an easy to use interface that allows you to select a prefab with the click of a mouse button. No more searching through complicated folder hierarchies! Once you have your prefabs in place, spawning objects in the scene is as simple as clicking on a prefab preview to activate it, moving it around in the scene using the mouse and left click to place. The prefab can also be rotated and scaled using a combination of mouse and hotkeys. This what you see is what you get interface is extremely intuitive and it is one of the most powerful features of Octave3D. And the great news is that you are not limited to 3D objects only. All features can be used with 2D sprites also! Snapping What about modular environments? No problem! Use the pivot point snapping system to snap objects to the grid or take snapping to a whole new level and use the Object to Object Snapping feature to quickly stitch objects together and build environments out of modular pieces. Get fast results, no guesswork! Prop Placement Virtually all environments that you are going to build will need to be decorated with props. If you’ve ever used the move/rotate/scale gizmos to accomplish the same task in the past, you already know how tricky and time-consuming that can be. Well, that is no longer the case because Octave3D has got you covered there too! Using the Decor Paint feature you can easily spawn props on meshes or terrains. Simply move the active prefab in the desired position with the mouse and left click to place. Use the axis alignment feature to make your objects follow the surface. Prop placement also supports stroke alignment, an incredibly useful feature which allows you to paint objects in one go and have them automatically align to the stroke. Ideal for placing fences and debris to name just a few. Prefab Brushes Creating beautiful outdoor environments can be a rewarding experience for every game level designer, but if not done properly, it can take an incredible amount of time. Prefab Brushes were designed to reduce that time to a minimum by allowing you to associate a series of prefabs with a brush that can be used to paint those prefabs on terrains. Achieve organic looks by randomizing rotation and scale, use slope settings to mask off areas you would like to ignore and a whole lot of other settings that will allow you to create beautiful looking environments in no time!

  • Star Twinkle

    By Unknown author

    Version 1.3.3

    Description QUBIC is a fast and intuitive editor tool for constructing architectural designs in Unity using modular prefabs. QUBIC lets you draw rooms like in a map editor, and builds the entire structure around them: walls, floors, doors, windows, stairs, props and furniture. Just draw or move rooms in the scene view - everything updates instantly. Doors and passages are placed automatically, furniture spawns according to rules, and multi-story buildings stay connected by logic, not by hand. No need to place each wall, align doorways, or manually decorate interiors - QUBIC handles the structure so you can focus on your ideas. ⚡ Fast & Interactive Building Draw rooms and corridors directly in the scene Instant live updates on any change (movement, resize, style) Smart room logic automatically places doors, arches, rails, windows 🏗 Modular Construction Grid-based snapping for accurate placement Supports multi-floor structures, with logic across levels Customizable room styles with easy switching 🪑 Interior Generation Rule-based furniture spawning (curtains, beds, carpets, etc.) Auto prop placement per room/floor Support for bridges, balconies, atriums, rails, fences, rooftops 🧠 Smart Prefab System One-click prefab setup using tag rules - no coding Edit prefabs directly in-place and see instant updates Style override for individual rooms or entire buildings 🧭 Advanced Tools Debug view for placement rules and cell logic Different door/connection strategies (e.g., labyrinth, tree, fully connected) Isometric view support for easier 2.5D game layout Designed For Level designers working with modular kits Game prototypes that need quick interior spaces Dungeon/corridor design tools Architectural previsualization 🚩[Discord] 🚩[Online Documentation] 🚩[Offline PDF]

    • Level Design
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Level Design
  • Level Design