Third Person Camera for DOTS

Links: Documentation | WebGL Demo | Discord

Third Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems.

šŸŽ‰ New in 1.2.0

  • Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.
  • Converted asset to a package

šŸŽ‰ New in 1.1.0

  • Added Netcode for Entities support
  • TPC now supports arbitrary up vectors, which means, walking on spherical worlds! Demo included.

Features:

āœ”ļø Collision Sensitivity

A spherical collision algorithm makes sure the camera doesn't clip into any geometry.

āœ”ļø Smart Pivot

Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.

āœ”ļø Thickness Check

Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.

āœ”ļø Over the shoulder

Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.

āœ”ļø Follow mode

Automatic following of the specified target without the need to manually adjust the camera.

āœ”ļø Lock On Mode

An easy to setup lock on mode that keeps the player and your target in focus.

āœ”ļø Controller support

āœ”ļø Netcode for Entities support

āœ”ļø Easy, one component authoring

āœ”ļø Full Source code included

Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)

ā˜Žļø Support

If you have any questions please write me an email or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.

Thank you.

šŸ”‘ License Info

This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.

Why am I telling you this?

Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.

Points to Redeem
40 pts
Category
Camera
Publisher
Thomas Enzenebner
Asset FilePrimary
complete
Version:1.0.0
File:Third Person Camera for DOTS v1.3.1.unitypackage
Size:4.0 MB
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Third Person Camera for DOTS

by Thomas Enzenebner
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Publisher
Points to Redeem40 pts
CategoryCamera
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