RT Occlusion Culling : Dynamic Occlusion Culling

The final Dynamic Occlusion Culling Solution for Unity.

  • Very easy to set up, no programming required.

  • Easy interface to edit convex hull

  • [1.2] Stereoscopic rendering support (VR)

  • [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )

  • [1.5] Setting windows (aka portal) on the occluder

  • [1.6] Added the RTSimpleOccluder component (to import from a collider component)

Compare with PVS (Unity Occlusion Culling)

  • Smaller memory usage (ignore, almost zero)

  • No pre-computing time, no pre-computing data

  • Dynamic Occluder (any translation, rotation, scaling)

  • Dynamic Environment (show and hide)

  • Geometric approach (NO GPU, NO Rasterization)

  • Available for any platform, including iOS and Android
  • Optimized for great performance
  • Managing large-scale occludees by spatial partitioning algorithm
  • Runtime combine mesh for batching optimization
  • Compatible with Unity 5.3 and newer (2017, 2018, 2019)
  • Full source code included.

Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278

"Polygon - city pack" is not included in the package.(Only the example scene is included.)

Points to Redeem
20 pts
Category
Camera
Publisher
Frenchfaso Indie Apps
Asset FilePrimary
complete
Version:1.0.0
File:RT Occlusion Culling Dynamic Occlusion Culling v1.6.unitypackage
Size:58.2 MB
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RT Occlusion Culling : Dynamic Occlusion Culling

by Frenchfaso Indie Apps
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Publisher
Points to Redeem20 pts
CategoryCamera
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