
The final Dynamic Occlusion Culling Solution for Unity.
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Very easy to set up, no programming required.
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Easy interface to edit convex hull
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[1.2] Stereoscopic rendering support (VR)
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[1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )
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[1.5] Setting windows (aka portal) on the occluder
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[1.6] Added the RTSimpleOccluder component (to import from a collider component)
Compare with PVS (Unity Occlusion Culling)
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Smaller memory usage (ignore, almost zero)
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No pre-computing time, no pre-computing data
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Dynamic Occluder (any translation, rotation, scaling)
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Dynamic Environment (show and hide)
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Geometric approach (NO GPU, NO Rasterization)
- Available for any platform, including iOS and Android
- Optimized for great performance
- Managing large-scale occludees by spatial partitioning algorithm
- Runtime combine mesh for batching optimization
- Compatible with Unity 5.3 and newer (2017, 2018, 2019)
- Full source code included.
Forum : https://forum.unity.com/threads/rt-occlusion-culling.762278
"Polygon - city pack" is not included in the package.(Only the example scene is included.)
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RT Occlusion Culling : Dynamic Occlusion Culling
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