Available builds
“City Pack” main features: • part of the “Hazelwoodloft” series. • a photo-real & modern city. • highly optimized lowpoly & realistic assets. • all buildings & skyscrapers come with PBR materials. • ready for Oculus, GearVR, Vive, Daydream. • ready for low & high-end mobile devices. • inspired by modern architecture & design. • 36 different skyscrapers & buildings. • each one of them has 3 variants. • 4K skyboxes: clear day, cloudy day, sunset, midnight, dawn. • days & nights skyboxes match perfectly, window for window. • original 8K Photoshop source file with layers included. • 100 structures in all. • lined up they cover a distance of 7Km. • a set of building rooftop structures. • remarkable attention to lighting & detail. • two different settings, day & night time. “City Pack” content: • the whole pack is below 70 000 triangles. • 21 different textures and cubemaps. • very modular models, could be combined together in a lot of different ways. • highly optimized assets running smoothly at 30 FPS even on low-end mobile devices. • 2 different sets of day & night settings. • high quality skyboxes painted by a professional matte painter. • 4K Skyboxes resolutions inside Unity 8192x4096 pixels which is the max resolution. • 8K original PSD source file including all skybox layers for maximum control & customization 16384 x 8192 pixels. • day layers: sky, clouds, smog, fog, sun spot, sun halo, city & mountains. • night layers: sky, clouds, moon, stars, fog, city & mountains, city lights, city glow. • 2 example scenes, one for day time & one for night time. • a realistic animated flock of birds that flies seamlessly through the city. • a photoreal & dynamic sun flare. • city pack includes 36 different models of modern buildings & skyscrapers. • each one of them has 3 variants for a total of 100 different structures. • highly optimized low-poly & realistic urban buildings & skyscrapers. • lined up they cover a distance of 7Km. • a set of building roof top structures. • very modular models, could be combined together in a lot of different ways. • light flares on top of skyscraper antennas for the night time. • an animated jet plane flying in the horizon with a day version and night version. • 2 building textures for the day & night, every single window lights up at night & the day & night textures match perfectly. • a luminance map for the windows for a complete control on the night look. • a cutout opacity map for the windows for a complete control on reflections. • 2 city cubemaps reflecting the city environment at day & night time. • a 360 degrees environment dome with a perfectly matching day & night texture. • modeled interiors for one of the buildings. • 2 seamless “3D ambient sounds” one for a day & one for a night atmosphere. • 2 night & day scenes with all the assets lined up for a fast selection. • 2 night & day scenes with all the assets packed in a big square for a fast selection. • example scenes shows how to use the kit, how to light it & use the cubemap. • realistic lighting was baked externally in “Mental Ray” which is used in film. • 32bit day skyboxes & 16bit night skyboxes. • all assets in the example lightmaped scenes have their second UV channel efficiently & manually unwrapped. • lighting has to be redone in Unity if the scene needs to be drastically altered. • a “First Person Controller” prefab which lets you freely navigate the space. • each section of the loft can be purchased alone & combined with other adjacent ones.