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A complete, modular car‑soccer kit inspired by arcade arena football. Built for Unity. Optimized for mobile and PC.
Build your own Rocketball‑style soccer in Unity with a production‑ready template. Out of the box you get responsive car handling, snappy kick/boost mechanics, satisfying goals with slow‑mo replays, and multiple game modes designed for quick sessions and high retention. The project ships with polished UI, sound, haptics, cross‑platform input, and a content pipeline that makes adding teams, stadiums, and tournaments a breeze. Perfect for mobile, PC, and console prototypes.
What makes it special
Multi‑mode fun: 3v3 League, Penalty Shootout, Skill Trials, and Foosball (table soccer) mini‑mode.
Anywhere football: Street, Beach, Arena stadiums with dynamic time‑of‑day & weather presets.
Pick‑up‑and‑play controls: Touch, keyboard, and gamepad, with assisted aim & camera.
Smart but light AI: Behavior‑tree bots for striker/wing/goalie roles; difficulty curves.
Performant physics: Tuned PhysX + custom ball spin/curves; 60 FPS on mid‑range devices.
Monetization ready: Rewarded ads, interstitial points, IAP for cosmetics & season pass.
Live‑ops ready: Daily challenges, missions, leagues, and seasonal cosmetics.
Ship a car soccer, street football, or beach futból in your own brand — the code is modular, readable, and documented.
🎮 Game Modes & Scenes
Rocketball League (3v3): Quick Match, Series (best‑of‑3), and Season.
Penalty Shootout (Drive & Strike): Time‑based or first‑to‑N; curved shots, fakeouts.
Skill Trials: Dribbling gates, crossbar challenge, free kick drill.
Foosball Mini‑Mode: Side‑view stick rows with power‑shots; great for casual sessions.
Custom Match: Any team, any arena, any rules (time, score cap, ball type, gravity, boost).
Included Scenes
Arena_Dome, Street_Court, Beach_Arena, Indoor_Table, Training_Ground, MainMenu, Store, LeagueHub.
🧩 Core Features
Vehicle Controller: Arcade handling (turn assist, drift, jump, double‑jump, boost/nitro).
Ball System: Curvature, spin, damped bounces, sticky passes, magnet pass (optional).
Kick & Hitbox: Front bumper impulse, side‑flick, air roll shot.
Goal Manager: Triggers, VAR‑style line check, replays, confetti/VFX.
AI Roles: Striker, Winger, Goalie; role switching; utility scoring.
Cameras: Chase, tactical, ball‑lock, goal replay, free cam.
Match Flow: Countdown, golden goal, overtime, sudden death, penalties.
UI/UX: Polished HUD, minimap pips, killfeed‑style goal feed, toasts, tutorial tips.
Meta: Player levels, coins, cosmetics (cars, decals, trails, goal explosions), unlocks.
Audio/Haptics: SFX mixer groups, spatial crowd, haptics profiles (iOS/Android).
Localization: CSV/Google Sheets import; RTL‑safe fonts.
🛠️ Tech Specs
Engine: Unity 2021 LTS – 2022/2023 compatible (URP preset included).
Platforms: iOS, Android, Windows/macOS (WebGL sample profile included).
Input: Unity Input System (with legacy wrapper), touch + gamepad + keyboard.
Netcode: Local multiplayer support; hooks for relay/Photon/Fish‑Net (not included).
Performance: GPU instancing, object pooling, addressables; mobile‑ready post.
Code Style: C# 8, SOLID-ish architecture, ScriptableObjects for data, Events.
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