
Wet Stuff makes it easy to instantly make any surface appear wet; simply place decals into the scene and surfaces within will appear wet. Decals can be configured with a powerful set of tools and animated using timeline to simulate many effects such as water buildup, puddles drying out, slightly damp surfaces and more - all without modifying any textures, materials or shaders.
Features
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Instantly make any surface appear wet
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Easy to use decal system
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VR Support
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Create wet surfaces at runtime
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Automatically creates splashes from particles systems
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Powerful configuration system to create a range of effects such as:
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Rain splatters
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Puddles growing and drying over time
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Leaking Pipes
Requirements
Wet stuff requires the Built in Render Pipeline (BiRP) with cameras using Rendering Path: Deferred. Wet Stuff is NOT compatible with the URP or HDRP renderers.
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