GPU Particle System

GPU Particle System is an optimized system supporting the ability to use more than 1,000,000 objects and hundreds of monitored targets. If the cubic shape of the column field does not fit, you can specify a complex shape using the mask.

Load

i7-5500u (2.40GHz) / GTX 950M / FullHD
    250,000 columns / 200 targets
        45fps
    500,000 columns / 40 targets
        30fps
     
i5-3340 (3.10HGz) / GTX 1050 / FullHD
    250,000 columns / 200 targets
        80fps
    1,000,000 columns / 10 targets
        30fps

without post-processing and calculation of bot's navigation

Aseet contains

Player controller

Bots controller

Noise textures

Script for spawn and navigate bots

Asset supports

PC, XBOX

Deferred and forward rendering

Linear and Gamma color space

HDR

HDRP and URP are not supported.

Feedback (suggestions, questions, reports or errors)

SomeOneWhoCaresFeedBack@gmail.com

My social networks

https://www.artstation.com/vrdsgsegs
https://twitter.com/iOneWhoCares
Points to Redeem
50 pts
Category
Particles & Effects
Publisher
Max Proude
Asset FilePrimary
complete
Version:1.0.0
File:GPU Particle System.unitypackage
Size:169.4 MB
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GPU Particle System

by Max Proude
4.5

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Publisher
Points to Redeem50 pts
CategoryParticles & Effects
Uploaderga-admin