
When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.
Here's how it works:
- Open the Editor Window
- For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
- Pick the Channel you want to rip from the Input Texture
- You can invert the channel if needed
- Bake and save.
Pretty easy, works, nice little utility.
Asset FilePrimary
completeVersion:1.0.0
File:Texture Channel Packer by OccaSoftware v1.0.0.unitypackage
Size:30.6 MB
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Texture Channel Packer by OccaSoftware
by OccaSoftware
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