Seamless - Procedural Texture Designer

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What is the difference between a Texture editor and Shader Graph or other node-based shader editors?

Writing a custom shader for many objects in a scene is not always the best idea. Custom shaders can sometimes fail building on specific platforms, be unnecessarily slow and aren’t always cross-pipeline compatible.

Texture editors output one or more textures in PNG format, not shaders.

This means that you can use these textures with Unity default materials and enjoy cross-platform guarantee and great performance on any pipeline.

As the generated textures are in PNG, you can use them in custom shaders too, or for non-Unity related purposes such as designing logos.

Why choose Seamless over any other procedural texture creator?

☑ It works natively on any Unity version newer than 2020.3 and on any render pipeline.

☑ It is a lightweight asset without any external dependencies.

☑ It comes with unique primitives such as the “squircle”, warped noise and many other features.

☑ It is FAST.

☑ It supports non-square textures and makes it easy to work with them.

☑ It is integrated in the Unity editor offering the fastest workflow possible.

☑ It comes with a great set of exclusive textures, including the graphs to modify them.

If you need help, or you want to show off you work, you can join the Discord server

Points to Redeem
50 pts
Asset Link
N/A
Category
Painting
Publisher
Léo Chaumartin
Asset FilePrimary
complete
Version:4.1.1
File:Seamless - Procedural Texture Designer v 4.1.1.unitypackage
Size:94.2 MB
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Seamless - Procedural Texture Designer

by Léo Chaumartin

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Publisher
Points to Redeem50 pts
CategoryPainting
Uploaderga-admin
Asset LinkN/A