
Description QuickTile — Your All-in-One Level Design Toolkit for Unity
QuickTile is the Swiss-army knife for building delightful 3D and 2.5D platformer stages in Unity — whether you're crafting classic side-scrollers in the spirit of Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land, or full 3D playgrounds reminiscent of Smurf Dreams and Animal Crossing.
Paint on fully customizable grids, stack layers with depth via intuitive Y-offsets, drop in 3D objects with playful random rotations and pixel-perfect snapping, and ship your levels anywhere — including Nintendo Switch™.
✨ Why Level Designers Love QuickTile
Save and load complete level data with JSON for lightning-fast iteration and prototyping — your entire tilemap, object placements, rules, paths, custom properties and layered setups serialized in one friendly file. Swap levels in a click, share with teammates, or ship data for runtime loading.
🧱 Core Highlights
True 3D Grid & Layer Stacking
Paint on fully depth-aware grids. Stack tile rules with per-layer Y-offsets to pop platforms, ramps and walls into the air — no shader wizardry required. Each Y-offset spawns its own Tilemap, auto-managed under the hood.
2.5D Side-Scroller Mode
Switch any level to 2.5D mode and QuickTile automatically generates platformer-ready geometry:
Rounded wall boxes with adaptive corners — smooth on exterior faces, flat where blocks fuse with neighbors (even across stair transitions) Grass top caps with a configurable overhang lip Curved grass skirts (crown mesh) with customizable width, height, UVs and segments Three bottom-cap styles: Flat, Bevel, or Rocky Island — a procedural rocky underside that follows the silhouette of your level, sagging deeper under tall columns and rising under short ones, with Perlin noise for natural variation Seamless 3D Object Placement
Drop prefabs onto your levels with pixel-perfect offsets and optional random Y-rotation. "Place on Ground" keeps platforms and pickups anchored to any painted tile. Mix organic random scatter with precise grid placement.
Dynamic Height Layers & Decorative Skirts
Each Y-offset layer gets its own auto-managed skirt system (SkirtManager / SkirtManagerDOTS) that generates platform undersides, ledges and overhangs matching your level geometry — complete with DOTS-accelerated runtime performance.
In-Editor Path & AI Support
Sketch out enemy patrols, camera rails or projectile paths directly in the inspector. Assign PathFollower components at paint time and watch your critters patrol or chase the player without ever leaving the editor. Includes SplineMesh integration for curved rails, rivers, ropes and tracks.
Instant Feedback & Live Rule Tweaks
Tweak any Tile Rule — swap sprites, change tint, adjust offset, re-roll prefabs, modify wall radius — and watch every platform update in real-time. No play-mode reloads, no scene rebuilds.
GPU-Powered Ground Texture Blending
Seamlessly blend up to four ground materials (grass, stone, dirt, snow) across your terrain with a custom paint shader. Paint textures directly on the tilemap surface with adjustable brush size and falloff — ideal for varied platform surfaces.
Diggable / Destructible Layers
Flag any tile rule as Diggable to enable runtime destruction, carving or dig volumes (QuickTileDigVolume). Perfect for mining mechanics, crumbling platforms, or Kirby-style inhale puzzles.
NavMesh Surface Integration
Auto-generate NavMesh surfaces on your painted terrain. AI pathfinding just works — your enemies navigate every platform, ramp and ledge without manual baking.
Unity DOTS Support
SkirtManagerDOTS and Bekkoloco.DOTS integration bring Entities + Burst performance to runtime skirts and procedural geometry — critical for dense scenes on Switch and mobile.
Full JSON-Backed Level System
Save and load everything — tiles, rules, objects, paths, textures, custom properties — with one friendly JSON. Version control your levels. Share builds with teammates. Hot-load levels at runtime.
Claude MCP Integration 🤖
Ready-to-use MCP (Model Context Protocol) tools let AI assistants drive the editor: list levels, create rules, paint tiles, save progress — all exposed via Unity MCP for next-gen content generation workflows.
📦 Works On
✅ Unity 2022.3 LTS / Unity 6 ✅ Nintendo Switch™ (DOTS-backed runtime) ✅ PC, Mac, Linux standalone ✅ Mobile (iOS / Android) ✅ WebGL Required packages (auto-installed on first import): Addressables, AI Navigation, 2D Tilemap + Extras, Entities, Burst, Collections, Mathematics, FBX Exporter.
🚀 Coming Soon
Stamp-Based Tile & Object Placement — save multi-tile patterns as stamps AI-Driven Content Generation — prompt-driven level layouts Built-In Puzzle Logic 🧩 In-Editor User Creation (Animal Crossing-style runtime builder) ...and much more! 🎯 Built For
Level designers, solo devs, game jams, educators, and studios who want to prototype faster, iterate smarter, and build richer worlds — without reinventing the pipeline every time.
Your levels. Your rules. Shipped.
Empower your level design workflow with QuickTile.
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