Pro Tracer

Online Documentation | WebGL Demo

Pro Tracer is based on modern, AAA techniques to render high-quality bullet tracers. Pro Tracer even includes a rich scripting/material API for perfecting the look & feel of your bullets.

We are happy to announce the beta release of Pro Tracer for scriptable render pipelines! Now you can use Pro Tracer with your HDRP and URP projects. Remember to send us your feedback while these features are in preview.

Highlights

NEW! High Definition/Universal Render Pipeline support (beta)

NEW! Fully-documented easy-to-read shader graph files

NEW! Asynchronous API (with support for UniTask)

• Volumetric Tracers: unlike other tracer implementations, Pro Tracer tracers remain visible from any viewing angle

• Automatic GPU Distance Resizing: this keeps tracers visible even at long distances

• Volumetric Smoke Trails

• GPU instancing support

• Standard Transparency Shader Features (soft particles, camera fading)

WebGL Demo

Points to Redeem
10 pts
Category
Particles & Effects
Publisher
Andtech Studios
Asset FilePrimary
complete
Version:1.0.0
File:Pro Tracer v2.4.1.unitypackage
Size:0.2 MB
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Pro Tracer

by Andtech Studios
3.5

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Publisher
Points to Redeem10 pts
CategoryParticles & Effects
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