
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.
Be sure to check out our other assets!
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5 pts
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Fullscreen & Camera Effects
Publisher
Gadget Games
Asset FilePrimary
completeVersion:1.0.0
File:PRISM Deferred Night Vision - URP v2.1.unitypackage
Size:0.4 MB
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PRISM Deferred Night Vision - URP
by Gadget Games
★★★★★
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Points to Redeem5 pts
CategoryFullscreen & Camera Effects
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Asset LinkView on Asset Store ↗

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