PRISM Deferred Night Vision - URP

NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)

Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.

Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.

Deferred Night Vision is highly performant, and should run on newer mobile devices.

Be sure to check out our other assets!

Points to Redeem
5 pts
Category
Fullscreen & Camera Effects
Publisher
Gadget Games
Asset FilePrimary
complete
Version:1.0.0
File:PRISM Deferred Night Vision - URP v2.1.unitypackage
Size:0.4 MB
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PRISM Deferred Night Vision - URP

by Gadget Games
4.6

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Publisher
Points to Redeem5 pts
CategoryFullscreen & Camera Effects
Uploaderga-admin