
A GPU-accelerated procedural noise and terrain toolkit for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.
Upgrade Path
Everyone who owns any of these assets will get this asset at a discount:
Ultimate StampIT! Collection Genesis for MicroVerse
Noise Categories
Choose from various generator types across these categories:
Noise Pattern Landscape
Noise
Various noise algorithms are available:
Perlin Value Simplex Cellular Threshold Cellular Worley White Flow
Pattern
Various noise patterns are available:
Maze Hexagon Line, Grid
Landscape
Various landscape noise algorithms are available:
Ridged Multifractal Erosive Dune Terrace Fields
Features
Here are some of the core features of this asset
GPU compute shader pipeline, real-time at up to 4096×4096 Source categories: Noise, Pattern, Landscape Fractal modes: FBM, Billow, Ridge, Strata Domain warping, thermal/hydraulic erosion, edge smoothing, Gaussian blur Color grading, normalization, anti-aliasing, spatial transforms, bounds falloff Export as PNG (8/16-bit) or EXR, single-channel or RGBA Preset save/load system Channel distribution for Threshold Cellular and Hexagon
Pipeline
Every noise runs through a GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.
Integrations
The asset provides integrations for
Unity Terrain Brush MicroVerse Gaia
Push results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.
Export
Save as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, compression, mipmaps where appropriate.
World Creator
If you're looking for a full-featured application, I recommend taking a look at World Creator It’s one of the most powerful procedural terrain generators available. World Creator combines GPU-accelerated terrain generation, manual sculpting, and non-destructive workflows to build massive worlds in real time.
Please note that I am not affiliated with World Creator in any way, nor is this asset associated with it. I just do like to give recommendations for professional software solutions and World Creator is highly recommended!
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Noise Toolkit for MicroVerse & more
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