
Requires Behavior Designer Pro (link)
Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
πDocumentation | π¬Discussions | πDiscord
π§ Included Behavior Tree Tasks
- Move Towards: Direct movement
- Rotate Towards: Smooth facing logic
- Seek: Move toward a target or position
- Flee: Escape from threats
- Pursue: Intercept moving targets
- Evade: Predict and avoid pursuers
- Follow: Maintain distance while tracking
- Patrol: Navigate through waypoints
- Cover: Find and move to protective positions
- Wander: Add lifelike unpredictability
All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
π§Pathfinding Integrations
- Unityβs NavMesh System
- A* Pathfinding Project by Aron Granberg
πDesigned for Performance & Compatibility
- Supports 2D & 3D environments
- Built on a GameObject-based workflow
- Integrates with the Ultimate Character Controller for root motion movement
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Movement Pack for Behavior Designer Pro
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