LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP

🟡 LSPP – God Rays, Volumetric Lighting & Light Shafts for Unity URP

Create stunning, cinematic lighting effects in your Unity scenes with LSPP — a fast, lightweight god rays and volumetric lighting solution built specifically for the Universal Render Pipeline (URP).

Whether you’re developing a realistic open-world environment or a stylized atmospheric scene, LSPP helps you achieve breathtaking light shafts, soft volumetric lighting, and sunbeam effects — all with outstanding performance and simple setup.

🌤 Cinematic Lighting for Unity URP

LSPP adds dynamic god rays, volumetric lighting, and light shafts to your Unity projects using a fully screen-space approach optimized for URP.

No complex scene setup, no heavy performance hit — just drop it into your post-processing stack and instantly transform your lighting into something truly cinematic.

Perfect for:

  • Sunlight streaming through trees or windows
  • Atmospheric interiors and tunnels
  • Stylized light shafts in foggy or dusty environments
  • Realistic volumetric scattering and light bloom effects

Fast, Optimized, and Built for Performance

LSPP was engineered for developers who need beautiful lighting effects without sacrificing frame rate.

Using efficient screen-space light scattering, LSPP calculates occlusion, shadow, and light diffusion directly from scene depth and camera data.

  • Optimized for real-time rendering
  • Compatible with Deferred and Forward rendering paths
  • Tested on PC and Console builds for stable, smooth performance
  • Lightweight shader design with adjustable quality settings

🎛 Flexible Controls and URP Volume Integration

LSPP integrates seamlessly with Unity’s Volume system, letting you define different lighting setups per scene or area — just like Unity’s built-in effects.

You can control intensity, length, color, shadow softness, and blend modes, giving you total creative flexibility.

Configurable parameters include:

  • Light intensity & scatter falloff
  • Ray color, tint, and blending
  • Shadow strength and occlusion depth
  • Per-volume control through URP profiles

This design makes LSPP feel like a native part of the Unity rendering stack — no hacks, no workarounds.

🔧 Technical Overview

Compatibility:

  • Unity 2022.3 LTS ✅
  • Unity 6 ✅
  • Universal Render Pipeline (URP) ✅
  • Built-in and HDRP ❌

Rendering:

  • Deferred ✅
  • Forward ✅

Platforms:

  • PC ✅
  • Console ✅
  • WebGL ❌
  • Mobile ❌
  • VR ❌

APIs:

  • DirectX, Vulkan, Metal, OpenGL 

🌍 Why LSPP?

  • Adds cinematic depth and atmosphere instantly
  • Built by Unity VFX specialists for the Universal Render Pipeline
  • Lightweight, optimized, and fully documented
  • Designed for both realistic and stylized lighting styles

Join thousands of developers using OccaSoftware tools to bring world-class lighting and rendering effects to Unity.

Points to Redeem
20 pts
Category
Fullscreen & Camera Effects
Publisher
OccaSoftware
Asset FilePrimary
complete
Version:1.0.0
File:LSPP - Fast God Rays and Volumetric Lighting for URP v3.3.1.unitypackage
Size:0.2 MB
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LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP

by OccaSoftware
4.7

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Publisher
Points to Redeem20 pts
CategoryFullscreen & Camera Effects
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