Grab It

Grab It consists basically of a main component called GrabIt. As the name implies, this component is capable of “grabbing” rigid bodies by creating a distance constraint between the owner object (usually a camera) and the body. This mechanic has been popularized by games such as Half Life 2, Amnesia and the Penumbra series.

IMPORTANT:

This asset uses Unity’s Input System package for handling inputs.

Try the web demo

Demo (webGL)

Points to Redeem
5 pts
Category
Physics
Publisher
Lightbug
Asset FilePrimary
complete
Version:1.0.0
File:Grab It.unitypackage
Size:0.4 MB
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Grab It

by Lightbug
4.7

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Publisher
Points to Redeem5 pts
CategoryPhysics
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