Foliage Renderer 2

The Foliage Renderer replaces Unity Terrain's Tree and Detail rendering with a faster, indirect rendering path.

Features:

  • GPU based rendering, freeing up significant CPU time

  • Cell based Streaming and Culling of terrain details

  • GPU based Frustum Culling

  • GPU based HI-Z Occlusion Culling in BiRP, HDRP & URP

  • Supports up to 4 LODs per object with LOD Crossfade Support

  • Supports LODs on Unity Terrain Details

  • Support for Single Pass Stereo Rendering

  • Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders.

  • Custom shaders and shader code to allow conforming objects to the terrain

  • Custom shaders and shader code to allow tinting objects with the terrain's albedo

  • Can overload visible distance and shadow distance per object

  • Can overload max LOD usage for faster shadow rendering

  • Compressed data structures for faster processing and reduced memory usage

  • Works with The Vegetation Engine shaders

  • Includes it's own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support.

  • Shader graph node for adding indirect instancing support to existing shaders

  • Shader patcher to modify external 3rd party shaders

  • One menu item selection to convert existing terrains to Foliage Renderer

  • All source code included

Join the Dicewrench Designs Discord for support, discussion, and updates!

Points to Redeem
150 pts
Asset Link
N/A
Category
Terrain
Publisher
Dicewrench Designs
Asset FilePrimary
complete
Version:2.2.92
File:Foliage Renderer 2 v2.2.92.unitypackage
Size:82.1 MB
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Foliage Renderer 2

by Dicewrench Designs

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Publisher
Points to Redeem150 pts
CategoryTerrain
Uploaderga-admin
Asset LinkN/A