
Description
Stop the painful cycle of re-exporting from your 3D software. Make changes in the scene, see the results instantly, and save your work as a new FBX or overwrite the original.
➣ Total Model Control
Freely move, rotate, scale, and reparent any part of your model. Delete any unwanted objects, or export any piece as its own separate FBX.
➣ Bake Transforms
Fix broken import rotations or scales with one click. Safely corrects rigged armatures (e.g., Blender Z-up fix) and static meshes.
➣ Combine Meshes
Boost performance by merging multiple meshes into one, slashing draw calls. Automatically preserves all materials by creating sub-meshes. Intelligently centers the pivot on your new combined mesh. Supports Skinned Meshes.
➣ Extract Meshes
Split complex models into smaller, manageable pieces. Select triangles in-scene with intuitive Paint, Box, & Click tools. Extract new objects with destructive or non-destructive modes. Supports Skinned Meshes.
➣ Edit Pivots
Fix pivot points that are in the wrong place without moving your model. Use a visual handle, or snap pivot to Center or Base Bakes the pivot into the mesh vertices for a true, permanent fix.
➣ Link Textures
Auto-link textures to embedded materials. Manage all materials on a model from a single dashboard. Extract embedded materials from FBX into editable .mat assets with one click.
➣ Batch Operations
Apply a pipeline of operations to hundreds of FBX files at once. Delete by name pattern, combine meshes, bake transforms, in one pass. Extract children as individual FBX files with custom naming. Preserve original material settings across batch exports.
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