Horde Weapons

MEDIEVAL SERIES:

AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.

It has handmade LODs, optimized use of bones and optimized use of materials and UVs.

Medieval Series works great with MONSTERS SERIES


18 AAA Horde Weapons, ready to use and VR ready!

PBR shaders and hand made LODs and textures great for even mobile games.

2K-4K PBR Textures

Vertex count: LOD0 / LOD1 / LOD2

2 Axe:

Axe-Horde: LOD0: 850 / LOD1: 551 / LOD2: 455

Axe-Wraith: LOD0: 938 / LOD1: 590 / LOD2: 349

3 Club:

Club-Horde_1: LOD0: 531 / LOD1: 306 / LOD2: 192

Club-Horde_2: LOD0: 697 / LOD1: 420 / LOD2: 238

WarClub: LOD0: 966 / LOD1: 516 / LOD2: 306

1 Knife: LOD0: 530 / LOD1: 325 / LOD2: 227

1 Mace: LOD0: 1028 / LOD1: 718 / LOD2: 422

1 Scythe: LOD0: 706 / LOD1: 618 / LOD2: 505

3 Shields:

Shield-Hord: LOD0: 1329 / LOD1: 329 / LOD2: 197

Shield-Orc: LOD0: 806 / LOD1: 583 / LOD2: 384

Shield-Tribal: LOD0: 1191 / LOD1: 662 / LOD2: 372

3 Spear:

Spear- Horde: LOD0: 308 / LOD1: 184 / LOD2: 132

Spear-Primitive: LOD0: 1919 / LOD1: 1013 / LOD2: 360

Spear- Zulu: LOD0: 800 / LOD1: 452 / LOD2: 223

4 Swords:

Sword-Demon: LOD0: 1133 / LOD1: 751 / LOD2: 406

Sword-Goblin: LOD0: 562 / LOD1: 422 / LOD2: 203

Sword-Ogre: LOD0: 1714 / LOD1: 1147 / LOD2: 704

Sword-Orc: LOD0: 926 / LOD1: 503 / LOD2: 273

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


URP and HDRP:

Polygonmaker packages work with URP and HDRP.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”


MOBILE USE:

Mesh

Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.

Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.


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Points to Redeem
20 pts
Category
Fantasy
Publisher
Polygonmaker
Asset FilePrimary
complete
Version:1.0.0
File:Horde Weapons v2.1.unitypackage
Size:709.6 MB
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Horde Weapons

by Polygonmaker
4.1

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Publisher
Points to Redeem20 pts
CategoryFantasy
Uploaderga-admin