Critter Volumetric Lighting

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Supported Unity editor versions

2022 LTS and above (including Unity 6 and Unity 6.1)

Critter Volumetric Lighting

Works for orthographic camera projection only.

Consider using this with Critter 3D Pixel Camera to get the best performance.

Critter Volumetric Lighting is a full-screen post-processing effect that uses a custom shader to simulate how sunlight interacts with objects and clouds, creating distinct and stylized 3D beams of light (also known as god rays). This asset is designed for stylistic top-down games and uses optimization techniques leveraging orthographic projection qualities to achieve pixel-perfect accuracy in ray placement and crisp edges without compromising performance.

Key Features

  • Multi-layered 3D cloud shadows interact dynamically with main light shadows.

  • Rays from clouds and main light can be enabled simultaneously or independently.

  • Stylized & precise rays with crisp edges and precise matching of shadows on objects' surfaces.

  • Highly configurable manager script with simplified interface for adjusting settings.

  • Example material with simulated cloud shadows using a 3D noise function, along with a manager script that synchronizes all such materials with the volumetric light effect.

  • Cloud shadows can be simulated in objects' materials or in mainlight cookie.

Many volumetric lighting assets focus on creating realistic fog or rely on limited workarounds for stylistic effects. This asset is specifically designed for top-down games, offering specialized settings to achieve exactly the visuals you would expect to see in a game with stylistic art style.

Points to Redeem
30 pts
Category
VFX
Publisher
Nimble Fox
Asset FilePrimary
complete
Version:1.0.0
File:Critter Volumetric Lighting v1.2.1.unitypackage
Size:0.5 MB
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Critter Volumetric Lighting

by Nimble Fox

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Publisher
Points to Redeem30 pts
CategoryVFX
Uploaderga-admin